Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jul 3, 2018 20:23:35 GMT
Any tools that I've made will be posted in this thread. The only requirement is .NET Framework 4.7 or greater (which can be found here). Please do not re-upload them elsewhere - just link here, as they are updated frequently.
Source (XV2 file parsers, Xml Serializer, EEPK Organiser, Mod Installer, ACE): github
Xenoverse 2 Save Editor: link
XV2 Xml Serializer: download link | ver 3.3 Converts some XV2 binary files to xml and vice versa. The following file types are supported: eepk, emp, ecf, bsa, bdm, qxd, qed, qml, qsl, qbt, ers, bev, tsd, tnl, qsf, bas, bpe, bai, aig, ata, psa, lcp, dem, dse, dml, cns, acb, sav, tdb, fpf, pfl, pfp, psl, oct, occ, oco, ocp, ocs, odf, pso, ema, cus, cms, msg, aur, emb, emm, bcs, bac (and various others that...). It can also serialize the .sav file to a limited extent (can do anything the save editor can) Skill/Moveset Merger: download link | ver 2.5.0 A tool for skill and moveset swapping upon transforming. It works by "merging" skills/movesets into a single one and using a condition in the bcm file (behaviour 66) to determine what to use at specific transformation stages. (Behaviour 66 can be changed on the Transformation tab of the X2M skill creator.) LB Mod Installer: download link | guide | ver 3.13.0 A tool which allows some important game files to be safely expanded rather than replaced. See the linked guide for more details. The download also contains a few examples.
EEPK Organiser: download link | recolor guideEffect editing tool. Some of the features as of the current version include editing various effect parameters, changing the hue of effects (at asset level or on the entire eepk) and importing effects from other eepks. Note: when loading a eepk, ensure that ALL the asset files are in the same directory or you WILL get an error. The tool needs to load everything the eepk references, not just the eepk. You can work around this by using the "Load From Game" option, which pulls the files from the game cpks.
Note2: The "Hue Adjustment" option for textures, EMOs and in the Tools menu is not fully compatible with Windows 7/8. Windows 8.1 or greater is required. This is due to missing dds codecs in those operating systems. (Hue Adjustment on PBIND, TBIND, CBIND, and LIGHT should work fine though, as they don't touch textures)
Audio Cue Editor (or ACE for short) allows for more control over ACB editing. You can add, delete, copy and paste cues and tracks with no arbitrary limits. Additional features include volume control and randomization, track randomization (multiple tracks on one cue, plays one randomly), cue limits, loop editing, and action tracks (starting and stopping cues from separate cues). The tool also makes use of an undo/redo system, with every edit being undoable.
Niche tools (these will be useless to most people): Bcm Analyzer: download link | ver 0.3 Helps with editing large bcm files (such as movesets). You can enter an input string and tool will display the exact bcm entries associated with it (if any), along with any linked bac entries.
Experimental tool for converting some XV1 skill files to XV2 format. Supports bac, bdm and bsa. This has been sitting on my hard drive forgotten for quite some time, I'm just throwing it up on here in case anyone is interested in XV1 skill/moveset conversions. Warning: a 100% accurate conversion isn't guaranteed! It is experimental after all. (Can be used by drag-and-drop or a basic GUI menu)
EMP Editor: download link | ver 0.52 ( OBSOLETE: Use EEPK Organiser which has an integrated EMP Editor) Originally this was just a simple gui for editing the colors contained within emp files but it has since been expanded into a fully featured emp editor. You can edit almost everything in a emp file with this, the only thing not currently supported is custom meshes.
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Oct 1, 2018 11:35:27 GMT
Great God, can you send a tutorial? You just give tools and don't give tutorials. I'm not going to do your tools at all. What's that BCM Analyzer, it doesn't work at all? It's so dumb!
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Fighter
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Posts: 23
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Last seen: May 27, 2022 19:12:07 GMT
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Post by Flousunia on Oct 1, 2018 17:06:30 GMT
Great God, can you send a tutorial? You just give tools and don't give tutorials. I'm not going to do your tools at all. What's that BCM Analyzer, it doesn't work at all? It's so dumb! tutorials can be found in the tutorials section, if that wasn't made clear, as for the BCM Analyzer, it analyzes the BCM, you can read all about it in the readme.txt file. Hope I helped.
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Jan 5, 2019 3:11:03 GMT
Hello, God. Thank you for releasing the tools. I've got a lot of help. But there are several questions I would like to ask God > O <, about the Skill/Moveset Merger tool.When I open it, I merge the two movements together.Tool will prompt: Please enter SE incremental value!How should I input it?What's more, when I combined skills, I added "Please enter VOX incremental value". Can you tell me how to input it?Thank you! Okami!!!!(⑉°з°)-♡ Read more: animegamemods.net/conversation/466791#ixzz5bhP1UDQI
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Fighter
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Steam name: BLACKROSES&GUNFIRE
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Posts: 21
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Last seen: Apr 24, 2020 16:35:06 GMT
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Post by dijion90 on Jan 17, 2019 3:22:28 GMT
I would also like to know this also. Especially for the skill merger, I have no clue what to put for "VOX incremental value".
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Feb 12, 2019 2:43:10 GMT
Updated EMP Editor to 0.4: -Added a "Bulk Recolor" option, that allows the entire EMP file to be recolored at once (experimental). -Fixed an issue with the Animation tabs where changing the type wouldn't properly update the available component options. -Files can be loaded by dragging them onto the window.
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Feb 16, 2019 15:15:32 GMT
Updated EMP Editor to 0.4: -Added a "Bulk Recolor" option, that allows the entire EMP file to be recolored at once (experimental). -Fixed an issue with the Animation tabs where changing the type wouldn't properly update the available component options. -Files can be loaded by dragging them onto the window. Oh, God, thank you for updating the tool. I would like to ask: Is the color in the skill determined by EMP file and EMB file?When I use your EMPeditor, the color is all changed to green. Start the game and find that some of the skills are not green. Am I wrong?
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Feb 17, 2019 5:33:51 GMT
God > O <, hello, sorry to interrupt, I just want to ask a question. I used your EMP Editor tool to batch modify SSRose Awakening Skills, I changed the green color, but after starting the game, there is still a part of the purple flame. What should I do?
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Fighter
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Posts: 41
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Last seen: Dec 4, 2022 21:33:42 GMT
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Post by stealthcl0wn on Mar 2, 2019 21:15:37 GMT
Any plans for a tool to edit/view the various mentor files (occ/oco/ocp/ocs/oct/odf/lcp/pso)? Right now the only method is hex editing and that's rather unwieldy.
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Apprentice
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Posts: 1
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Last seen: Mar 25, 2020 14:04:46 GMT
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Post by DFalcon on Jun 1, 2019 15:46:00 GMT
Hi Lazybone, could you add .emb files support to your installer? I saw that the xml tool you provide with the installer can xmlize them but the installer can't install them. I would really appreciate it. Thanks for your time and for your tools.
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Jun 12, 2019 16:51:12 GMT
Hello God, thank you for releasing these tools, very helpful, thank you very much!
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Jun 29, 2019 11:07:39 GMT
I will post any tools that I've made in this thread. Do not re-upload them anywhere else without permission. Xenoverse 2 Save Editor: link
XV2 Xml Serializer: download link | ver 1.7 Converts some XV2 binary files to xml and vice versa. The following file types are supported: eepk, emp, ecf, bsa, bdm, qxd, qed, qml, qsl, qbt, ers, bev, tsd, tnl, qsf, bas, bpe, bai, aig, ata, psa, lcp, dem, dse, dml, cns, acb, sav, tdb. Bcm Analyzer: download link | ver 0.3 Helps with editing large bcm files (such as movesets). You can enter an input string and tool will display the exact bcm entries associated with it (if any), along with any linked bac entries. EMP Editor: download link | ver 0.4 Originally this was just a simple gui for editing the colors contained within emp files but it has since been expanded into a fully featured emp editor. You can edit almost everything in a emp file with this, the only thing not currently supported is custom meshes. Skill/Moveset Merger: download link | ver 1.0 Merges two skills or two movesets together, and allows for one of them to be activated during a transformation with the Behaviour 66 / CUS_AURA values. A tutorial is not yet available for this but the tool shouldn't be difficult to use if you're already familiar with the cus_aura stuff. Make sure all the skill/moveset files are in the same folder when you use it. LB Mod Installer: download link | guide | ver 2.0 A tool which allows some important game files to be safely expanded rather than replaced. See the linked guide for more details.
Simple GUI tool for editing EAN files and performing some minor edits on animations (scale, cut, merging, bone offsets).
BdmConverter: download link | ver 1.0 A simple conversion tool for BDM files. Converts XV2 Type 1 BDM files into XV2 Type 0 files.
EMD vertex color recoloring tool.
Exports effects from an eepk into either a new eepk or an already existing one. (Use BinaryOutput mode, the XmlOutput mode and the options that appear when it is selected is for use with LB Mod Installer)
Experimental tool for converting some XV1 skill files to XV2 format. Supports bac, bdm and bsa. This has been sitting on my hard drive forgotten for quite some time, I'm just throwing it up on here in case anyone is interested in XV1 skill/moveset conversions. Warning: a 100% accurate conversion isn't guaranteed! It is experimental after all. (Can be used by drag-and-drop or a basic GUI menu)
Hello, I want to ask you what happened when I started to double-click LB installer with the mouse and the system suddenly prompted me to stop working.
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Fighter
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Posts: 47
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Last seen: Jul 4, 2021 22:00:45 GMT
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Post by xanacondax on Jul 12, 2019 17:35:08 GMT
Saw someone ask about the various mentor files (occ/oco/ocp/ocs/oct/odf/lcp/pso). Although not explicitly mentioned it does serialize them to xml format. i havent tried converting back (since the file im interested in messing with is no longer compatible) but it does work with them.
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Fighter
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Posts: 41
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Last seen: Dec 4, 2022 21:33:42 GMT
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Post by stealthcl0wn on Jul 12, 2019 19:53:31 GMT
Saw someone ask about the various mentor files (occ/oco/ocp/ocs/oct/odf/lcp/pso). Although not explicitly mentioned it does serialize them to xml format. i havent tried converting back (since the file im interested in messing with is no longer compatible) but it does work with them. Oh thanks for letting me know. This is gonna make my life super duper easy.
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Fighter
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Posts: 47
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Last seen: Jul 4, 2021 22:00:45 GMT
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Post by xanacondax on Jul 12, 2019 20:25:15 GMT
Saw someone ask about the various mentor files (occ/oco/ocp/ocs/oct/odf/lcp/pso). Although not explicitly mentioned it does serialize them to xml format. i havent tried converting back (since the file im interested in messing with is no longer compatible) but it does work with them. Oh thanks for letting me know. This is gonna make my life super duper easy. The one it doesnt open is the skill list one. Probably because some were changed up in the update*
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Warrior
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Posts: 85
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Last seen: Oct 19, 2023 19:24:28 GMT
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Post by Francesco on Jul 12, 2019 20:44:43 GMT
ciao ragazzi
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jul 15, 2019 3:35:38 GMT
EMP Editor updated to 0.51, fixing some issues that came with the previous update.
-Fixed a bug with static texture types that was introduced in the previous update -Fixed a bug that caused texture entries to not save correctly for SDBH EMPs (only affected EMPs that were saving as SDBH, not those that were loaded as SDBH and then changed).
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jul 18, 2019 3:09:59 GMT
EEPK Organiser updated to 0.2: -EMP Editor integration (you can access it by right clicking an EMP on the asset tab > Edit) -More bug fixing
And with that, the old standalone EMP Editor is obsolete. The download will remain up in case anyone needs it, but it wont be updated further.
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Fighter
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Posts: 18
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Last seen: Sept 12, 2020 13:40:51 GMT
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Post by mirr0r on Jul 28, 2019 17:17:39 GMT
EEPK Organiser updated to 0.2: -EMP Editor integration (you can access it by right clicking an EMP on the asset tab > Edit) -More bug fixing
And with that, the old standalone EMP Editor is obsolete. The download will remain up in case anyone needs it, but it wont be updated further.
I was trying to add several emp files in the LB_shared.pbind.emb file in order to add some effect in your transformation skills but when i open LB_New_Transformations.eepk file with EEPK Organiser 0.2 the error was occured like this how should i do? or could you fix it? I love your transformation skills and I want to develop it by myself
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jul 29, 2019 10:36:20 GMT
EEPK Organiser updated to 0.2: -EMP Editor integration (you can access it by right clicking an EMP on the asset tab > Edit) -More bug fixing
And with that, the old standalone EMP Editor is obsolete. The download will remain up in case anyone needs it, but it wont be updated further.
I was trying to add several emp files in the LB_shared.pbind.emb file in order to add some effect in your transformation skills but when i open LB_New_Transformations.eepk file with EEPK Organiser 0.2 the error was occured like this how should i do? or could you fix it? I love your transformation skills and I want to develop it by myself
That bug is already fixed for the next version (don't know when it'll be released, but shouldn't be long now).
However, you will most likely run into a infinite loading screen after saving that file and trying to load it in game. This is because the tool will automatically rename the container files (LB_shared) to match the name of the eepk (LB_New_Transformations) and this is too long for the game to fully read, as eepk asset files have a maximum path length of 64 characters. You can avoid this by going into the settings and turning the auto container rename off.
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