Fighter
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Posts: 16
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Last seen: Feb 21, 2022 0:13:11 GMT
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Post by theuntitled000 on Sept 16, 2020 21:30:14 GMT
Lazybone..will be there any update for the save editor on the 1.15.00 version of the game ? it's the only tool i need to play...
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Fighter
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Posts: 39
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Last seen: Jul 4, 2023 15:33:46 GMT
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Post by cody on Sept 20, 2020 19:09:37 GMT
Lazybone..will be there any update for the save editor on the 1.15.00 version of the game ? it's the only tool i need to play... Probably will be a bit considering the new QQ bangs
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Apprentice
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Posts: 1
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Last seen: Nov 7, 2020 22:12:07 GMT
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Post by estanismito on Sept 22, 2020 23:05:39 GMT
when the xenoverse 2 save editor are coming out?
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Sept 30, 2020 9:35:43 GMT
XV2 Xml Serializer updated to 2.6: -BCS changes: Part I_28/I_32 split up into HideParts/HideMats booleans -BDM changes: bdm files will now always be converted to the standard Type0. Added names for AcbType and EepkType values. -BAC changes: ThrowHandlers will now always have the displacement values -Added support for BacType27
LB Mod Installer updated to 3.5: -Fixed an issue with EMB install/uninstall with InstallMode = NameMatch -Fixed an issue with dir copy feature (JUNGLE3) -Added support for TTB, TTC, SEV, HCI and CML file types -Added support for ID bindings within a string (such as in MSG and BCS. InstallPath is also supported) -Added new binding function: Format. This is meant for use with string bindings and will pad a number with leading zeroes. -(BREAKING CHANGE) BCS has changed slightly, and thus older XML verions are not compatible.
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Fighter
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Posts: 26
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Last seen: Oct 1, 2020 4:10:00 GMT
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Post by Overlord on Oct 1, 2020 4:06:19 GMT
XV2 Xml Serializer updated to 2.6: -BCS changes: Part I_28/I_32 split up into HideParts/HideMats booleans -BDM changes: bdm files will now always be converted to the standard Type0. Added names for AcbType and EepkType values. -BAC changes: ThrowHandlers will now always have the displacement values -Added support for BacType27 LB Mod Installer updated to 3.5: -Fixed an issue with EMB install/uninstall with InstallMode = NameMatch -Fixed an issue with dir copy feature (JUNGLE3) -Added support for TTB, TTC, SEV, HCI and CML file types -Added support for ID bindings within a string (such as in MSG and BCS. InstallPath is also supported) -Added new binding function: Format. This is meant for use with string bindings and will pad a number with leading zeroes. -(BREAKING CHANGE) BCS has changed slightly, and thus older XML verions are not compatible. GOD! I'm so glad you came to post! ! Always support you! ! I hope you will always be with us in the future! Your tools are great! !
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Oct 2, 2020 7:35:10 GMT
LB Mod Installer updated to 3.52 / XV2 Xml Serializer updated to 2.62: -Fixed the ordering of BacEntry27 values and named it
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Fighter
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Posts: 12
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Last seen: Jan 15, 2022 14:45:38 GMT
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Post by saiohrisu on Oct 8, 2020 22:19:43 GMT
Hi Lazybone. What is the likelihood that you'll update the New Transformations mod to include the Full Power Super Saiyan 4 Limit Breaker mod?
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Dec 27, 2020 1:21:05 GMT
ACE updated to 0.40: -Fixed Undo function (apparently broke some time ago) -Added an option to allow the theme to be changed independently from the windows default. -Minor UI tweaks
XV2 Xml Serializer updated to 2.63: -Fixed IDB sorting when saving (solves an issue with skill idb)
LB Mod Installer updated to 3.54: -Fixed IDB sorting when saving (solves an issue with skill idb)
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 3, 2021 10:27:17 GMT
EEPK Organiser updated to 0.70: -Full UI overhaul -Dark/Light theme options -Undo/Redo support. Nearly every edit possible can be easily undone, with some minor exceptions (changing values directly in EMP Editor and the value in the Materials Editor are the only 2). -Improved the Hue Adjustment feature -ETR Extrude Scale feature added -Minor bug fixing
(If you downloaded this immediately after I posted it, please update. There was an issue with the undo feature not working properly on the original release build)
ACE updated to 0.50: -ACTUALLY fixed the undo function this time.
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Apprentice
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Posts: 2
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Last seen: Mar 12, 2021 17:52:04 GMT
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Post by kennimadsen90 on Jan 3, 2021 22:40:32 GMT
Hey Lazybone. First of all thx for providing us with these amazing tools, i've been using them for over 2 years now. But here is the reason for my reply - today i got the massage that a new update for EEPK Organiser was available, and immediately downloaded it. But every time i add or replace textures or materials and save the the file as .eepk or .vfxpackage, the program crashes and shut down? if i open an .vfxpackage or eepk, delete a .emp from P or TBIND without deleting unused or adding new materials or textures, it saves the file like it should. Can you help out with this or maybe know why the program crashes when saving if i have edited something in the textures, materiels and the same goes for the emp editor?
I didnt have any problem with the EEPK Organiser 0.6 version
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 4, 2021 8:42:48 GMT
EEPK Organiser updated to 0.71: -Fixed a crash when trying to save sometimes -UI Accent color can now be fully customized (in Settings) -UI adjustments
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 4, 2021 8:50:36 GMT
Hey Lazybone. First of all thx for providing us with these amazing tools, i've been using them for over 2 years now. But here is the reason for my reply - today i got the massage that a new update for EEPK Organiser was available, and immediately downloaded it. But every time i add or replace textures or materials and save the the file as .eepk or .vfxpackage, the program crashes and shut down? if i open an .vfxpackage or eepk, delete a .emp from P or TBIND without deleting unused or adding new materials or textures, it saves the file like it should. Can you help out with this or maybe know why the program crashes when saving if i have edited something in the textures, materiels and the same goes for the emp editor? I didnt have any problem with the EEPK Organiser 0.6 version Its a known issue in the previous version (0.70), just update to fix it. Nothing wrong on your end.
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Fighter
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Posts: 11
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Last seen: Jul 27, 2022 18:54:53 GMT
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Post by lordziro on Jan 8, 2021 3:27:10 GMT
Hey lazybone! love the save editor, but any chance that the save editor will be updated to include support for editing the movesets of the 10 new customizable partners? (Android 17, Tapion, Janemba, SSBlue Gogeta and Vegetto, SS4 Goku and Vegeta, etc.)
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Apprentice
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Posts: 2
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Last seen: Mar 12, 2021 17:52:04 GMT
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Post by kennimadsen90 on Jan 16, 2021 11:22:14 GMT
Hey Lazybone. First of all thx for providing us with these amazing tools, i've been using them for over 2 years now. But here is the reason for my reply - today i got the massage that a new update for EEPK Organiser was available, and immediately downloaded it. But every time i add or replace textures or materials and save the the file as .eepk or .vfxpackage, the program crashes and shut down? if i open an .vfxpackage or eepk, delete a .emp from P or TBIND without deleting unused or adding new materials or textures, it saves the file like it should. Can you help out with this or maybe know why the program crashes when saving if i have edited something in the textures, materiels and the same goes for the emp editor? I didnt have any problem with the EEPK Organiser 0.6 version Its a known issue in the previous version (0.70), just update to fix it. Nothing wrong on your end.
Thx for your reply and for the update,. I just have one last request for future updates,. I think there is a bug in the "positioning" section. When i type in value for "X", the same value will be set for "Z". If i type in X = (-0.15), Y = (0.10), Z = (0.05), and select another effect ID and back to the one ive just edited, the value will be X = (-0.15), Y = (0.10) and Z = (-0.15) instead of (0.05).
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 18, 2021 1:15:20 GMT
EEPK Organiser updtaed to 0.80: -Hue Set feature added. This works similar to Hue Adjustment but sets the hue rather than shifting it, resulting in all the effects always having the same color. -Fixed EffectPart Position Z (was accidentally set to Pos X during the rework)
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 25, 2021 21:04:58 GMT
LB Mod Installer updated to 3.56: -Fixed an issue with some bindings not working since 3.55
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Apprentice
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Posts: 1
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Last seen: Jan 22, 2022 5:38:40 GMT
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Post by xenomodder2 on Feb 5, 2021 8:22:37 GMT
hi, where is your transformation installer?
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Mar 2, 2021 7:52:20 GMT
LB Mod Installer updated to 3.60: -Added support for adding new slots to XV2P_SLOTS.x2s (see example folder) -Fixed issue when installing multiple AUR costumes of the same character
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Fighter
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Posts: 11
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Last seen: Jul 27, 2022 18:54:53 GMT
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Post by lordziro on Mar 17, 2021 19:39:15 GMT
RIP save-edited characters.
Xenoverse 2 put out an update last night that auto-recognizes when a character has illegal moves.
For instance, I had used Lazybones' save editor to give the Perfect Cell mentor, Super Vegeta 2, Frieza's "You Irritating Little Pests!" super soul, Death Slash, and Super God Shock Flash.
When I logged in today, all of my save-edited mentor customizations were wiped.
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Apprentice
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Posts: 1
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Last seen: Jan 29, 2022 11:30:27 GMT
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Post by Armiger on Mar 26, 2021 5:18:57 GMT
Howdy, Mr. Lazybone. I understand you're a busy individual, but did you have any plans to update your New Transformations mod to include any new forms? Things like, say, super saiyan 4 limit breaker or perhaps kefla's super saiyan?
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