Hero
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Posts: 363
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Post by Feraz on Nov 3, 2016 15:26:07 GMT
Nice you're great!
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Hero
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Posts: 363
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Last seen: Jul 21, 2021 23:32:09 GMT
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Post by Feraz on Nov 3, 2016 15:29:34 GMT
You know what would be nice? Add 99 type id in the various files so that we can have the ability to add 99 characters in the game without replacing anyone, but it would take time and, since the modders are human beings like everyone does not feel like asking why take a long time
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Posts: 559
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Post by 無限 on Nov 3, 2016 15:29:57 GMT
Do you think that in future we will be able to add ids and hex ids of characters? We have to discover how to create new ids and link them to an hex id? That seems to be inside the char_model_spec, using Bardock as an example but: puu.sh/s5ad8.png01 is his Hex Code, you can clearly see his ID, then the 'DB25' and the single 'DF25' are all file size codes. The DB25 is the length from the very top of the file to the bottom list where 'BDK' is shown again. I'm adding slots to it atm, but adding one slot means that you gotta do these file size codes for each and every character, will take some time til I get results back, but hey, if it works, I'll have coded in 30 unused slots + am using Xans Zamasu Fusion to test. there will be a tool to do this easier later on
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Post by mastaklo on Nov 3, 2016 15:47:20 GMT
That seems to be inside the char_model_spec, using Bardock as an example but: puu.sh/s5ad8.png01 is his Hex Code, you can clearly see his ID, then the 'DB25' and the single 'DF25' are all file size codes. The DB25 is the length from the very top of the file to the bottom list where 'BDK' is shown again. I'm adding slots to it atm, but adding one slot means that you gotta do these file size codes for each and every character, will take some time til I get results back, but hey, if it works, I'll have coded in 30 unused slots + am using Xans Zamasu Fusion to test. there will be a tool to do this easier later on started to do that too but editing the pointers for every character is a pain in the ass i guess it just wait for the tool
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Post by 無限 on Nov 3, 2016 16:00:04 GMT
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Hero
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Posts: 363
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Last seen: Jul 21, 2021 23:32:09 GMT
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Post by Feraz on Nov 3, 2016 16:32:04 GMT
Nice
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Fighter
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Loving X2M
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Post by dookiesubmerge on Nov 3, 2016 18:52:15 GMT
This tool is highly inscrutable to the common peasant such as myself. Becks (or anyone) would you please run over the bare basics? I'm really digging figuring this stuff out myself, but this....this is something else. I'm completely out of my depth.
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Post by 無限 on Nov 3, 2016 18:59:02 GMT
This tool is highly inscrutable to the common peasant such as myself. Becks (or anyone) would you please run over the bare basics? I'm really digging figuring this stuff out myself, but this....this is something else. I'm completely out of my depth. CMS Editor should be done soon so just wait for that. i just have to code in the interface.
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Teenage Mutant Ninja Titan
Administrator
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Started Studying at Game Design School
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Post by The Mad Titan on Nov 3, 2016 20:55:31 GMT
This tool is highly inscrutable to the common peasant such as myself. Becks (or anyone) would you please run over the bare basics? I'm really digging figuring this stuff out myself, but this....this is something else. I'm completely out of my depth. CMS Editor should be done soon so just wait for that. i just have to code in the interface. sweet
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Deleted Member
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Posts: 0
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Last seen: Nov 22, 2024 4:34:28 GMT
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Post by Deleted on Nov 3, 2016 21:00:00 GMT
Finally
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Hero
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Post by Feraz on Nov 3, 2016 21:18:41 GMT
Guys why when I add more than like 9 slots the file corrupts?
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Warrior
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Post by Vlad The Imapler on Nov 3, 2016 21:31:02 GMT
I didn't lol epic fail, however I added "OSV" in charalist after GKB but maybe I need to do other How?
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Fighter
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Post by dzsihad91 on Nov 3, 2016 22:30:23 GMT
Can anyone give me a file whit the following pls:
Goku super saiyan God (3 costumes) Goku ssgss (4 costumes) Vegeta ssgss (4 costumes) Teen Gohan (4 costumes) Black goku (3 costumes) +all ozarus+final boss unlocked
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Post by mastaklo on Nov 3, 2016 23:46:57 GMT
seems like adding 11 slots is the limit everyting above soft locks the css and its not a id issue i added 11 slots withou great apes and great apes can be added by just add for example OSV to the iggy when i tryed to add OSV as the 12. slot it softlocks can anyone try too and confirm the limit of 11 slots?
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Hero
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Post by Feraz on Nov 3, 2016 23:50:13 GMT
Yeah it is
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Post by 無限 on Nov 4, 2016 0:35:03 GMT
seems like adding 11 slots is the limit everyting above soft locks the css and its not a id issue i added 11 slots withou great apes and great apes can be added by just add for example OSV to the iggy when i tryed to add OSV as the 12. slot it softlocks can anyone try too and confirm the limit of 11 slots? this issue could be save file related. it could have a limited number of character unlock positions.
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Deleted Member
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Post by Deleted on Nov 4, 2016 1:07:50 GMT
seems like adding 11 slots is the limit everyting above soft locks the css and its not a id issue i added 11 slots withou great apes and great apes can be added by just add for example OSV to the iggy when i tryed to add OSV as the 12. slot it softlocks can anyone try too and confirm the limit of 11 slots? this issue could be save file related. it could have a limited number of character unlock positions. I don't think so. The game checks completed quests and unlocks chatacters involved in these quests. I will check this tomorrow. but let me guess: I think this is related to a variable that holds the maximum number of columns or there is a limit for elements in the array
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Post by eternity on Nov 4, 2016 1:21:40 GMT
So, basically it crashes after 27 columns. If i were you, I would look at this file: CHARASELE_fla/mc_cha_new_45.as
I've noticed that there are variables, from chara_new_0 to chara_new_26. That's 27 for you. The code at CharaSele tries to reference that, but if it cannot reference "chara_new_27" (the 28th column) because it doesn't exist.
Btw, there is also a constant of max of 99 characters (but I don't think that limit has been reached yet).
All of the above are conjetures, I haven't tested anything.
TL;DR: add "public var chara_new_27:MovieClip;" in CHARASELE_fla/mc_cha_new_45.as, and check if you can fill 3 more characters.
PD: the constant "IndexNumCharaNewIcon" which is set to 26, may also get in the way. If it doesn't work, try to mod that one too.
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Post by mastaklo on Nov 4, 2016 1:25:59 GMT
So, basically it crashes after 27 columns. If i were you, I would look at this file: CHARASELE_fla/mc_cha_new_45.as I've noticed that there are variables, from chara_new_0 to chara_new_26. That's 27 for you. The code at CharaSele tries to reference that, but if it cannot reference "chara_new_27" (the 28th column) because it doesn't exist. Btw, there is also a constant of max of 99 characters (but I don't think that limit has been reached yet). All of the above are conjetures, I haven't tested anything. TL;DR: add "public var chara_new_27:MovieClip;" in CHARASELE_fla/mc_cha_new_45.as, and check if you can fill 3 more characters. good info ill try that later
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Post by eternity on Nov 4, 2016 1:28:04 GMT
So, basically it crashes after 27 columns. If i were you, I would look at this file: CHARASELE_fla/mc_cha_new_45.as I've noticed that there are variables, from chara_new_0 to chara_new_26. That's 27 for you. The code at CharaSele tries to reference that, but if it cannot reference "chara_new_27" (the 28th column) because it doesn't exist. Btw, there is also a constant of max of 99 characters (but I don't think that limit has been reached yet). All of the above are conjetures, I haven't tested anything. TL;DR: add "public var chara_new_27:MovieClip;" in CHARASELE_fla/mc_cha_new_45.as, and check if you can fill 3 more characters. good info ill try that later If it doesn't work, try, in addition to the previous, to modify this constant in CharaSele.as: private static const IndexNumCharaNewIcon = 26; (set it to 27)
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