Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Nov 25, 2016 21:05:39 GMT
There is no need to fix warnings, they don't affect functionality. There is the possibility that the original source (not decompiled) code of devs would have the same warnings.
|
|
VIP
|
|
Posts: 290
|
|
|
Last seen: Dec 16, 2021 19:03:02 GMT
|
|
Post by Josou Kitsune on Dec 1, 2016 6:11:35 GMT
How to add Nail slot with his coat? Which is the line for the CharaList array to add him. Or does it have anything to do with the bcs file? This was the line I used ...,[["NIL",0,0,0,false,[144,145]], ["NIL",1,0,1,false,[144,145]]],... But it only appeared a locked slot, please help.
|
|
VIP
|
|
Posts: 50
|
|
|
Last seen: Aug 14, 2020 14:39:50 GMT
|
|
Post by Kuroha Saenoki on Dec 1, 2016 7:06:09 GMT
How to add Nail slot with his coat? Which is the line for the CharaList array to add him. Or does it have anything to do with the bcs file? This was the line I used ...,[["NIL",0,0,0,false,[144,145]], ["NIL",1,0,1,false,[144,145]]],... But it only appeared a locked slot, please help. Install the XV2 Patcher 0.41, go inside xv2patcher.ini, 'unlock_chara_mods = true'
|
|
VIP
|
|
Posts: 290
|
|
|
Last seen: Dec 16, 2021 19:03:02 GMT
|
|
Post by Josou Kitsune on Dec 1, 2016 7:17:32 GMT
How to add Nail slot with his coat? Which is the line for the CharaList array to add him. Or does it have anything to do with the bcs file? This was the line I used ...,[["NIL",0,0,0,false,[144,145]], ["NIL",1,0,1,false,[144,145]]],... But it only appeared a locked slot, please help. Install the XV2 Patcher 0.41, go inside xv2patcher.ini, 'unlock_chara_mods = true' I do have the patcher that's why I find it wierd for the slot to be locked. The question is if I am using the correct line in the CharaList (the one above) or do I have to meddle with the bcs for it to work? Thanks in advance Kuroha
|
|
VIP
|
|
Posts: 50
|
|
|
Last seen: Aug 14, 2020 14:39:50 GMT
|
|
Post by Kuroha Saenoki on Dec 1, 2016 7:31:06 GMT
Install the XV2 Patcher 0.41, go inside xv2patcher.ini, 'unlock_chara_mods = true' I do have the patcher that's why I find it wierd for the slot to be locked. The question is if I am using the correct line in the CharaList (the one above) or do I have to meddle with the bcs for it to work? Thanks in advance Kuroha Nail is set up already to be used in the bcs, you don't have to edit his chara folder at all. Just make sure mod characters are enabled, and your line in Charalist seems fine, that's why I didn't say anything about it. Keep in mind I do my edits via method 2, in p-code, but here's my ActionScript line.
|
|
VIP
|
|
Posts: 290
|
|
|
Last seen: Dec 16, 2021 19:03:02 GMT
|
|
Post by Josou Kitsune on Dec 1, 2016 8:49:04 GMT
Nail is set up already to be used in the bcs, you don't have to edit his chara folder at all. Just make sure mod characters are enabled, and your line in Charalist seems fine, that's why I didn't say anything about it. Keep in mind I do my edits via method 2, in p-code, but here's my ActionScript line. Not working. I am using eternity's installer to add separated mods. And I know this should work fine because I added MRN after I installed the mods. I edited the CharaList in Appdata/Roaming/XV2ins and the one that's inside data/ui/iggy/CHARASELE.iggy
|
|
VIP
|
|
Posts: 290
|
|
|
Last seen: Dec 16, 2021 19:03:02 GMT
|
|
Post by Josou Kitsune on Dec 1, 2016 8:58:33 GMT
NVM I put the "unlock_chara_all = true" not the one for the mod characters
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Dec 1, 2016 9:52:48 GMT
Although unlock_chara_mod can work with some npc, I didn't implement the check for Nail costume. I will write down to be included in next version of xv2patcher. Until then you'll have to use unlock_chara_all for Nail.
Also, try to see if changing the second 1 in "NIL,1,0,1,..." to 0 makes it work.
|
|
VIP
|
|
Posts: 290
|
|
|
Last seen: Dec 16, 2021 19:03:02 GMT
|
|
Post by Josou Kitsune on Dec 1, 2016 10:15:29 GMT
Although unlock_chara_mod can work with some npc, I didn't implement the check for Nail costume. I will write down to be included in next version of xv2patcher. Until then you'll have to use unlock_chara_all for Nail. Also, try to see if changing the second 1 in "NIL,1,0,1,..." to 0 makes it work. Yes eternity changing the "1" to "0" solve it without unlocking all the characters
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Dec 1, 2016 10:18:41 GMT
That number is called the "unlock_index" (actually the constants at CharaList.as already tell you what each field in the array is). Doing that makes the game to use the unlock index of the other nail, and that's why it worked. If your original Nail had been locked, this wouldan't have worked.
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Dec 21, 2016 5:55:23 GMT
Some info about the game update: olds CHARASELE.iggy are not longer compatible.
The source code of CharaSele and CharaList have changed, and not only to include the new characters. There is now this in CharaList:
public static var Dlc_Def:int = 1; public static var Dlc_Gkb:int = 2; public static var Dlc_1:int = 4; public static var Dlc_2:int = 8; public static var Dlc_3:int = 16; public static var Dlc_4:int = 32;
And characters are now defined like this:
["MIR",1,0,4,true,[-1,-1],Dlc_Def] ["GKB",0,0,0,false,[160,161],Dlc_Gkb] ["FRS",0,0,0,false,[164,165],Dlc_1]
Basically they now have the info about which DLC they are part of. Dlc_Def is used for base game characters.
And in CharaSele:
public static const ReceiveType_DLCUnlockFlag:int = ReceiveType_CharaVariationEnd + 1; public static const ReceiveType_Num:int = ReceiveType_DLCUnlockFlag + 1;
Those lines have slightly changed the communication of the iggy with the exe code (and it is what caused the old patch of xv2patcher to not work). If you use an old CHARASELE.iggy with new version of the game, since you are not changing the exe part, you will run into problems.
|
|
Apprentice
|
|
Posts: 8
|
|
|
Last seen: Dec 30, 2017 14:43:53 GMT
|
|
Post by lk0kokopk on Apr 24, 2017 10:54:10 GMT
how can i unlock DLC characters via editing CHARASELE.iggy? I went in and changed Dlc_1 to Dlc_Def, new slots showed up in the CSS, but they are locked. i tried 1,0,1 in the array, 0,0,1, no success.
|
|
Warrior
|
|
Posts: 84
|
|
|
Last seen: Aug 3, 2023 21:31:43 GMT
|
|
Post by lazybone on Apr 25, 2017 11:03:03 GMT
how can i unlock DLC characters via editing CHARASELE.iggy? I went in and changed Dlc_1 to Dlc_Def, new slots showed up in the CSS, but they are locked. i tried 1,0,1 in the array, 0,0,1, no success. By buying them. No one here is going to help you pirate the DLC.
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Aug 17, 2018 5:33:27 GMT
|
|
Post by namvacuch on Aug 14, 2018 6:51:01 GMT
I do not know how to retrieve the file /ui/iggy/CHARASELE.iggy from game hope you will answer fast help me beg you that I do not know why you want help
|
|