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Post by 無限 on Nov 13, 2016 23:17:17 GMT
this thread is going way off topic. anything not related to the original post will be deleted after this post.
if you have any issues with other stuff use the help section.
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Apprentice
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Post by nz12 on Nov 15, 2016 17:35:54 GMT
Its alright now managed to figure it out.
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Don't mess up with Killers ;P
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Post by SK007 on Nov 16, 2016 10:19:22 GMT
Hey anyone try add slots more than 12 I want to know what is limit of adding new slots!!
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Lord of Disruption
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Post by Val E Ryon on Nov 16, 2016 10:36:08 GMT
Read the thread. no known limit anymore with eternity's latest patch.
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Don't mess up with Killers ;P
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Post by SK007 on Nov 16, 2016 10:46:22 GMT
Read the thread. no known limit anymore with eternity's latest patch. No my problem is when I tried to add more than 10 or 11 character (includes all npc + zamasu(potara fusion/merged) and Vegito(SSGSS) ) it's making blank CSS Note: And I already edit all new added slot working files with new id LIKE > .cms , .cus , .psc ,.aur , .cso And Iggy and Chara001.emb and make even xxx.emb xxx=character short name
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Lord of Disruption
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Post by Val E Ryon on Nov 17, 2016 0:06:06 GMT
Ok, xv2patcher has been updated to 0.4, with the possibility of increasing the number of slots. Instructions: first, you have to modify the file XV2PATCHER/xv2patcher.ini file. Set the variable "new_chara" in the Patches section to true. After you have done this, it is important to remember one thing: the value in "CharacterMax" (in NewChara section) must match the variable CharacterMax in the .iggy file you are using. (the variable is in the CharaSele.as in case someone doesn't know). If you forget about this, you will get an unusable selection screen.I've set a default of 160 in the ini file. And now we'll talk about that: my patch (or more like bunch of patches) increases the number of slots, but that doesn't necessarily means that the game will allow that many different characters. That is yet unknown. I want to make that clear, the limit of different characters is so far unknown. That will have to be tested by you guys. If there are more limits, they can always be bypassed in the future, when needed. Things must be done one step at a time. The number of 160 I put in the .ini file is not an arbitrary number. I know that the game checks an array related with characters against that value (it could be 161 instead, though). However, with my test of "multiple cooler", I was able to put 162 slots, and extra coolers was working. But I haven't done test with real new characters. Of course, feel free to do all tests you want and increase that number. Just have in mind that number, 160 (and also nearby numbers as 159,161 and 162) in case in the future you encounter some limit. -------- I've additionally added a couple of ini settings to the patcher too. unlock_chara_all (defaulted to false): if set to true, it will activate a patch to unlock all characters (without save or quest modifications). unlock_chara_mods (defaulted to true): if the one before is false, and this one is true, only characters that are not usually selectable (ohzarus, bulma, etc and mods characters with new id's) will be unlocked without the need of any file modification. As you can see the solution has already been provided.
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Don't mess up with Killers ;P
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Post by SK007 on Nov 17, 2016 8:23:16 GMT
Thank you so much Val E Ryon
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Post by SK007 on Nov 17, 2016 9:24:53 GMT
Ok, xv2patcher has been updated to 0.4, with the possibility of increasing the number of slots. Instructions: first, you have to modify the file XV2PATCHER/xv2patcher.ini file. Set the variable "new_chara" in the Patches section to true. After you have done this, it is important to remember one thing: the value in "CharacterMax" (in NewChara section) must match the variable CharacterMax in the .iggy file you are using. (the variable is in the CharaSele.as in case someone doesn't know). If you forget about this, you will get an unusable selection screen.I've set a default of 160 in the ini file. And now we'll talk about that: my patch (or more like bunch of patches) increases the number of slots, but that doesn't necessarily means that the game will allow that many different characters. That is yet unknown. I want to make that clear, the limit of different characters is so far unknown. That will have to be tested by you guys. If there are more limits, they can always be bypassed in the future, when needed. Things must be done one step at a time. The number of 160 I put in the .ini file is not an arbitrary number. I know that the game checks an array related with characters against that value (it could be 161 instead, though). However, with my test of "multiple cooler", I was able to put 162 slots, and extra coolers was working. But I haven't done test with real new characters. Of course, feel free to do all tests you want and increase that number. Just have in mind that number, 160 (and also nearby numbers as 159,161 and 162) in case in the future you encounter some limit. -------- I've additionally added a couple of ini settings to the patcher too. unlock_chara_all (defaulted to false): if set to true, it will activate a patch to unlock all characters (without save or quest modifications). unlock_chara_mods (defaulted to true): if the one before is false, and this one is true, only characters that are not usually selectable (ohzarus, bulma, etc and mods characters with new id's) will be unlocked without the need of any file modification. As you can see the solution has already been provided. Before I didn't know this After You Help me now I'm feeling good Thanks for Helping Me!!!
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Apprentice
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Post by veizer on Nov 19, 2016 11:22:28 GMT
guys, im success in adding new slot and new chara from older post. but i cant find where how to merge slots? can anyone tell me ? example if i want to merge cell first and final form, ( assume the code for cell is CEL) so the array in the iggy should be like this right:\
[["CEL",1,0,1,false[-1,-1]]],[["CEL",2,0,2,false[-1,-1]]];
i understand that will add new costume for cell, but how to point that new costume to different char like cell supervillain ?
thanks!
________________________- Now i understand, it just that array formatting. didnt see that earlier thanks all
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Post by IvDraconis on Nov 19, 2016 13:24:16 GMT
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Fighter
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Post by dzsihad91 on Nov 22, 2016 2:53:33 GMT
guys, im success in adding new slot and new chara from older post. but i cant find where how to merge slots? can anyone tell me ? example if i want to merge cell first and final form, ( assume the code for cell is CEL) so the array in the iggy should be like this right:\ [["CEL",1,0,1,false[-1,-1]]],[["CEL",2,0,2,false[-1,-1]]]; i understand that will add new costume for cell, but how to point that new costume to different char like cell supervillain ? thanks! ________________________- Now i understand, it just that array formatting. didnt see that earlier thanks all [["CEL",1,0,1,false[-1,-1]],["CEL",2,0,2,false[-1,-1]]],
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Fighter
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Post by gamerlivegaming on Nov 24, 2016 11:32:55 GMT
HOW TO RUN THIS can anyone help mxmlc -compiler.source-path=.\scripts .\scripts\CHARASELE_fla\MainTimeline.as
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Post by SK007 on Nov 24, 2016 11:51:59 GMT
HOW TO RUN THIS can anyone help mxmlc -compiler.source-path=.\scripts .\scripts\CHARASELE_fla\MainTimeline.as this is the easiest method : move your scripts folder to the bin folder in flexsdk (example if you installed flexsdk in C:\flexsdk then move the scripts folder to C:\flexsdk\bin. OK now in the cmd use the following : cd C:\flex_sdk_4.6\bin mxmlc -compiler.source-path=C:\flex_sdk_4.6\bin\scripts C:\flex_sdk_4.6\bin\scripts\CHARASELE_fla\MainTimeline.as Info by HUNYAN
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Fighter
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Post by gamerlivegaming on Nov 24, 2016 13:10:30 GMT
thnx SSGSS SK007 For helping me CMS editor is not working giving unhandled exception error what to do
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Fighter
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Post by gamerlivegaming on Nov 24, 2016 14:12:31 GMT
after adding character selection screen is moving automatically how to fix it when i edi xv2patcher.ini new chara = true character selection gone blank no slots are showing just trunks model and empty space how to fix it and do i need to repack any cpk and if then which cpk plz help me
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Post by eternity on Nov 24, 2016 15:08:32 GMT
after adding character selection screen is moving automatically how to fix it when i edi xv2patcher.ini new chara = true character selection gone blank no slots are showing just trunks model and empty space how to fix it and do i need to repack any cpk and if then which cpk plz help me You skipped an important part of the instruction. Begin by reading from "Before editing the code of the random key, we need to edit another thing, it is a workaround to a compiler issue"
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Warrior
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Post by pessi on Nov 25, 2016 18:57:06 GMT
Why ?
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Post by IvDraconis on Nov 25, 2016 19:31:46 GMT
Why ? Reasons *Your flexsdk has a name like this : flex_SDK_0.4 *Is not in C * You d write a wrong code.
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Post by eternity on Nov 25, 2016 20:34:56 GMT
Those lines were warnings, not errors, and are normal.
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Warrior
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Post by pessi on Nov 25, 2016 20:46:54 GMT
Those lines were warnings, not errors, and are normal. how can fix it?
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