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Post by mxronhs on Apr 19, 2016 17:44:55 GMT
I will give the quest file so the only thing you have to do is to copy this file and paste it. It will work with DLC 3 . This goes for the repacking to your data2.cpk . Also, you keep always a backup of your files. What I changed? The agressiveness of all the characters and some damage received some allies had or enemies had. I haven't change the level of the enemies because the only way to defeat them is the cheat engine. So give it a try and let me know how can I improve it. Also Great apes I removed the very high damaged received and set all the at the same state. here is the link: drive.google.com/open?id=0B49GsXlfsoG4Wjh6ekZuNEpNYUE. Have a nice play. I forgot to metion that I have changed the the Agressiveness of the Masters too.. Good luck!!!!! New link: www.mediafire.com/download/peet0x7x59g0evq/quest.rarThere is a video on youtube. Take a look to see for yourself of what you will be able to face:
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Post by mxronhs on Apr 19, 2016 19:39:36 GMT
Thanks to Mugenattack's thread how about we can edit the quests, I found more information, in my trial to remove the Super Amor that doesn't justified by z-souls. It took me about 2 hours to make these changes. The difference of the difficulty you will see to all the missions you do even at the beginning of the game. I think it was fair enough to set all the characters damaged received to 0. If something doesn't like it, I'm ready to listen your opinion. I was thiking to make an easy mode but with the damage received the data had by default, it has no point to make it. My thought is to make an extra hard version, all the characters up to level 99 with the current agressiveness of my released mod.
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Post by mxronhs on Apr 20, 2016 0:07:47 GMT
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Post by HotWingsFTW on Apr 21, 2016 22:34:21 GMT
Wait a minute.
Are you saying that you've figured out how to edit the game's AI?? Because that would be freaking EPIC.
Also, do these changes apply to all the AIs in the game? Or just the ones in the Parallel Quests?
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Post by mxronhs on Apr 22, 2016 0:11:30 GMT
Wait a minute. Are you saying that you've figured out how to edit the game's AI?? Because that would be freaking EPIC. Also, do these changes apply to all the AIs in the game? Or just the ones in the Parallel Quests? It's true. I edit the game's AI. Also I applied changes all the AIs in the game. All the Parallel Quests, All the Main story of All Sagas and All the Masters Quests. The enemies will attacking you all the time with all they got. You will notice this even at Historic Fight When they will attacking you with Ultimate Attack. No more sitting enemies, just looking you around. You will be pressured at all the times.
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Post by HotWingsFTW on Apr 22, 2016 2:14:11 GMT
Wait a minute. Are you saying that you've figured out how to edit the game's AI?? Because that would be freaking EPIC. Also, do these changes apply to all the AIs in the game? Or just the ones in the Parallel Quests? It's true. I edit the game's AI. Also I applied changes all the AIs in the game. All the Parallel Quests, All the Main story of All Sagas and All the Masters Quests. The enemies will attacking you all the time with all they got. You will notice this even at Historic Fight When they will attacking you with Ultimate Attack. No more sitting enemies, just looking you around. You will be pressured at all the times. So that means they'll be super aggressive in Offline Battles too?
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Post by mxronhs on Apr 22, 2016 2:33:48 GMT
You mean 1 on 1 match? No. This the only thing I couldn't find any solution.
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Post by vgx2016 on Apr 22, 2016 5:43:55 GMT
So this will put me to scream to my monitor? if yes, epic ?
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Post by HotWingsFTW on Apr 22, 2016 7:24:12 GMT
You mean 1 on 1 match? No. This the only thing I couldn't find any solution. Aww man That's okay though, this is awesome progress! Thank you! Please keep working on this...I'm pretty sure no one else is Making the 1v1 AI much more aggressive would add so much replay value to this game!!
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Post by mxronhs on Apr 22, 2016 10:51:43 GMT
I know. Also I tried to find how to increase the time that it limits the battles and all the quests(parallel, masters).
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Post by HotWingsFTW on Apr 23, 2016 4:13:15 GMT
I know. Also I tried to find how to increase the time that it limits the battles and all the quests(parallel, masters). Awesome. Can't wait to see your progress Also, you should totally do the extra hard mode
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Post by mxronhs on Apr 23, 2016 9:07:29 GMT
It will be released with the big modpack we have planned with the team.
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Post by mxronhs on Apr 23, 2016 11:01:27 GMT
So this will put me to scream to my monitor? if yes, epic ? I don't know if this is epic but I know the next release will be epic. I'm sure you will scream. It will be released with the modpack we have plan with the team. And one is for sure, you will get excited. I' m thinking to create a beta version, more difficult than the current one I have released, to hear any opinions and thoughts.
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Post by mxronhs on Apr 26, 2016 11:14:50 GMT
I managed to edit the AI behavor and make the characters and especially allies, to be more offensive that it suppose used to be. The bad, in this case, allies do not revive their teammates. And this happens because they are more active to the game. Allies attack with all they have got. Also I see a bit change to pvp matches. I'm not experience on 1 on 1 matches, but if you notice this change, just let me know. If someone want to try it here is the link: www.mediafire.com/download/sz2rvm6vvzo2b7y/battle.rar. This is for testing purpose, and I want to listen any opinion or suggestion. Hope you like it.
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Post by vgx2016 on Apr 26, 2016 20:49:13 GMT
I just give a try. I notice the health goes down slow makes the PQ matches more longer to finish, i can confirm the allies don't revive their teammates. Enemy feel the same they just take more hits and last longer, like i said health goes down slow, my opinion.
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Post by mxronhs on Apr 26, 2016 21:30:27 GMT
The goal here is to force the enemy or the villain when he transformed, to charge his ki, to keep his transformation. It will take a few days to find the specific value to do that.
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Post by HotWingsFTW on Apr 26, 2016 22:00:14 GMT
The goal here is to force the enemy or the villain when he transformed, to charge his ki, to keep his transformation. It will take a few days to find the specific value to do that. This would be pretty amazing. I'll try out this new version when I get a chance.
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Post by HotWingsFTW on Apr 26, 2016 22:01:46 GMT
I just give a try. I notice the health goes down slow makes the PQ matches more longer to finish, i can confirm the allies don't revive their teammates. Enemy feel the same they just take more hits and last longer, like i said health goes down slow, my opinion. Is this for PQs or Offline Battles?
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Post by vgx2016 on Apr 26, 2016 22:41:49 GMT
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Post by vgx2016 on Apr 27, 2016 0:56:04 GMT
mxronhs you doing a amazing work with this idea, if the goal is exactly what you post i like it. I forgot to mention the allies is more focus on using most of his techniques make it more enjoyable, but when you are in a total of 6 character in PQ is Crazy fun looking them going all out lol Nice
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