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Post by HotWingsFTW on Apr 27, 2016 2:06:16 GMT
Did you notice any difference in the 1v1 battle AI?
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Chargin My Ki
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Post by vgx2016 on Apr 27, 2016 4:16:20 GMT
Did you notice any difference in the 1v1 battle AI? Nope, and just finished testing one of my mod in 1V1 and a choice vegeta as enemy and most of the match all he did was fly away from me.
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Post by mxronhs on Apr 27, 2016 16:26:17 GMT
Ok. I see the battle file I gave have a serious problem. 1) PQ 38: It is supposed Goku would charge the Super Spirit Bomb, but he is attacking all the time with his kaioken. 2) Main story, Fight with Demigra in his final form, Demigra does not attack at all. 3) PQ 45: After you win the first round Gotenks,Gohan and Vegeta, The second round, only Goku attacks, and Gohan-Vegeta do not attack me. As I said before, it needs more research to discover the behavior of AI. Maybe some values do not need to change them. This is critical. I was so closed. Now I'm starting from the beginning again.
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Post by dragontackle on May 5, 2016 8:25:45 GMT
I have a question. Will characters with modified movesets transform now?
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Post by mxronhs on May 7, 2016 9:33:39 GMT
They will transformed. They will use every skill they have.
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Post by eliabe on May 8, 2016 1:11:00 GMT
You can increase the difficulty of the game ? It is too easy ! Very, very easy!
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Post by mxronhs on May 8, 2016 3:51:45 GMT
You can increase the difficulty of the game ? It is too easy ! Very, very easy! yes i can. I have already a very hard difficulty which I will release with the big modpack we have planned with the team. I'm thinking to release a beta version first, to see how it goes. Also lets start the game from level 1. because with level 99 It is easy for me too and without any z-soul or equipment costumes.
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Post by mxronhs on May 10, 2016 21:44:33 GMT
I figured out the battle file. Any issue we had with Great Apes or some PQ are solved. With this way enemies and allies are aggressive and they will use all their skills they have equipped. Here is the link: www.mediafire.com/download/p8mt6yr65sx3xyo/nolazyallies.rar. Try it WITHOUT THE MODIFIED QUESTS I GAVE YOU BEFORE. I'll try to make the quest file soon. if you notice something wrong, please, let me know. I have a nightmare edition in beta version. It is not completed yet. But anyway enjoy it.
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Post by HotWingsFTW on May 11, 2016 0:40:34 GMT
I figured out the battle file. Any issue we had with Great Apes or some PQ are solved. With this way enemies and allies are aggressive and they will use all their skills they have equipped. Here is the link: www.mediafire.com/download/p8mt6yr65sx3xyo/nolazyallies.rar. Try it WITHOUT THE MODIFIED QUESTS I GAVE YOU BEFORE. I'll try to make the quest file soon. if you notice something wrong, please, let me know. I have a nightmare edition in beta version. It is not completed yet. But anyway enjoy it. DUDE!!! This is awesome!! Excellent job...my allies actually transform and use their ultimates now Great work!! EDIT: I can also confirm that the AI no longer revives its allies, even in Offline Battles (2v2, 3v3). This is pretty awesome because the revival mechanic was annoying anyway
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Post by mxronhs on May 11, 2016 2:58:54 GMT
DUDE!!! This is awesome!! Excellent job...my allies actually transform and use their ultimates now Great work!! EDIT: I can also confirm that the AI no longer revives its allies, even in Offline Battles (2v2, 3v3). This is pretty awesome because the revival mechanic was annoying anyway Thanks. The basic idea was allies must be more active and use their skills. In default mode, the only thing they do, is just looking around the enemy and revive you. Next goal is to configure the quest file. I was thiking to increase the level cap for all characters, but due to the time limit, I changed my mind, and I will increase only the health bar( 3 health bar for all). and knowing this, every change I made to level cap or health bar, the main characters in the main story and parallel quests loosing their transformation, if they don't charge their ki. I succeeded to this goal as I promised. It will be ready about 2 days.
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Post by afifxenoverse on May 11, 2016 4:58:17 GMT
so the offline battles difficulty works now ?? if yes, thats awesome...
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Post by vgx2016 on May 11, 2016 6:15:36 GMT
mxronhs This version is damn good now we are talking. They really use all they have i like when my character gos to SSJ all the time and they always do I Like it! The good and the amazing thing is that the enemy don't keep flying arround like retards lol Can't wait for the next update. Great Work
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Post by HotWingsFTW on May 11, 2016 6:34:19 GMT
so the offline battles difficulty works now ?? if yes, thats awesome... Not quite yet. I think it's just that changes he made in the parallel quest AI spilled over into Offline Battles (that being the non-revival of allies). However, he hasn't yet found a way to change the Offline AI battle behavior (but I'm sure he's working on it!).
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Post by HotWingsFTW on May 11, 2016 6:38:27 GMT
I don't know if increasing the health necessarily amounts to an increase in difficulty; I think it'll just make quests longer and more tedious :\ Increasing the level cap would be great though! At least in that case, all the other stats would increase too (besides health) so the AI would be even more challenging.
Have you found a way to edit the game timers yet?
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Lord of Disruption
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Post by Val E Ryon on May 11, 2016 8:42:56 GMT
No, we figured that the timers might in fact be in the .exe. Editting the exe is extremely difficult as it is directly communicating with the steam servers upon use, so any changes might be seen as hacks. Which are against steams terms of use. The thing mx is working on is not only increasing the health as we found out ages ago how to do that. He wants to overhaul AI behaviour, along with a buff for the weaker characters in the game (which I thought impossible, and I am still convinced that there are severe limitations due to the games' 3 dimension movement system). No onehit kills though, unless it is an ultimate. Strongest he got is 3 hit kills, I'm fine with that To do that he has to work around the opponents immunity to stagger somehow, as it would be impossible otherwise.
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Post by mxronhs on May 11, 2016 9:17:07 GMT
I'll just make it with increasing health up to 3 bars, to see how it will go. To increase level cap and health bar to the maximum, you can't finish the parallel quests due to the time limit. I'm still working on this.
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Post by HotWingsFTW on May 11, 2016 17:41:34 GMT
No, we figured that the timers might in fact be in the .exe. Editting the exe is extremely difficult as it is directly communicating with the steam servers upon use, so any changes might be seen as hacks. Which are against steams terms of use. The thing mx is working on is not only increasing the health as we found out ages ago how to do that. He wants to overhaul AI behaviour, along with a buff for the weaker characters in the game (which I thought impossible, and I am still convinced that there are severe limitations due to the games' 3 dimension movement system). No onehit kills though, unless it is an ultimate. Strongest he got is 3 hit kills, I'm fine with that To do that he has to work around the opponents immunity to stagger somehow, as it would be impossible otherwise. Regarding the .exe problem, would it still communicate with Steam's servers if one chose to play offline? Alternatively, couldn't you just have two .exes: one vanilla (to be used online) and one modded (for offline use) and just switch them out accordingly? And that's interesting, can't wait to see that. When you say buffing the weaker characters, do you mean changing certain character slots so that their health doesn't deplete almost immediately and their attacks actually do damage (i.e. Saibaman, Appule, etc.)? In other words, making them like all the other character slots? Because that would be cool. Also, stagger immunity is a pretty cheap way to "increase" the difficulty :\ Would be awesome if we could remove that too. Not sure why the devs did that in place of, you know, programming a decent AI (laziness?).
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Post by Val E Ryon on May 11, 2016 17:53:00 GMT
As long as you have a connection to the internet the exe communicates with steam as soon as you run it. To a certain degree you can run it with certain parameters, but a modified exe is most likely recognized immediately. Saying the timer might be in the exe is nothing but speculation at this point though, but judging from the hints we found in there I wouldn't be surprised.
"Buffing their behaviour" means they attack relentlessly, like if they'd really wanna kill you. Remember Mira in the mainquest; he was just disgracefull!
The weaker characters like Saibaman, Appule etc would receive a powerup aswell in quests, certainly. But the foremost intention was to bring all chars to lvl99 or make them as strong as if they'd be. Exceptions like in the Bardock quest would of course be made. Stagger immunity has its moments, but it is active far too long. If it'd trigger randomly as a combo breaker and vanish again immediately I'd be fine with it. Also it kinda makes sense for characters with their own ultimates (Cell's Perfect Kamehameha), I like that they have it. But in quests it's just a frustration factor. I mentioned before that creating a decent AI in a game that allows movement in 3 dimensions is the toughest shit you can imagine. The devs actually did a decent job on it if you take that into consideration. It was certainly not out of laziness. They might have been able to improve it of course - if they had taken an extra 5 or 6 months in developement. And that might have exceeded their budget plan.
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Post by HotWingsFTW on May 11, 2016 18:22:17 GMT
Well that's unfortunate. Guess I'll stick to using Cheat Engine to freeze the timer altogether Anyway, the buff sounds good. Really I'm welcoming anything that makes this game more difficult. All Lvl 99 characters sounds awesome.
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Post by Val E Ryon on May 11, 2016 18:37:21 GMT
That's the issue atm if I got mx right. Increasing all levels to 99 apparently has undesired side effects.
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