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Post by Kyousuke on Oct 18, 2017 16:54:32 GMT
When you change the BAC/BCM, are you changing that in the files itself or are you using the part in the Skill Creator? Because the BAC/BCM section in the Skill Creator is something completely different. the part in the skill creator, and I didn't know. explanations, please? because I remember that if I change the file itself, the game crush... I meant anything related with the cost, skill type, and so on. I mostly use the skill editor for an awakening purpose, as making custom skills is a more heavy kind of modding, which involves far more than what the skill editor offers.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 18, 2017 17:16:26 GMT
the part in the skill creator, and I didn't know. explanations, please? because I remember that if I change the file itself, the game crush... I meant anything related with the cost, skill type, and so on. I mostly use the skill editor for an awakening purpose, as making custom skills is a more heavy kind of modding, which involves far more than what the skill editor offers. I thought it was possible doing more. in the end, I do what you do too.
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Hero
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Post by Smithers on Oct 19, 2017 1:36:07 GMT
When you change the BAC/BCM, are you changing that in the files itself or are you using the part in the Skill Creator? Because the BAC/BCM section in the Skill Creator is something completely different. the part in the skill creator, and I didn't know. explanations, please? because I remember that if I change the file itself, the game crush... The BAC and BCM locations in the Skill Creator aren't the ones used by the skill; they're AFTER files used for moveset swapping. If you want the skill to use different BAC/BCM you need to replace the ones you've imported.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 19, 2017 14:44:42 GMT
the part in the skill creator, and I didn't know. explanations, please? because I remember that if I change the file itself, the game crush... The BAC and BCM locations in the Skill Creator aren't the ones used by the skill; they're AFTER files used for moveset swapping. If you want the skill to use different BAC/BCM you need to replace the ones you've imported. ok, I'll try... but what should I do exactly? I made two tests, using Breaker Energy Wave like the base and Big Bang Kamehameha: in the first one I replaced the bac and the skill didn't work, in the second one I replaced the bcm and the skill worked only without the target, with the target it didn't work.
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Hero
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Post by Smithers on Oct 19, 2017 16:33:03 GMT
The BAC and BCM locations in the Skill Creator aren't the ones used by the skill; they're AFTER files used for moveset swapping. If you want the skill to use different BAC/BCM you need to replace the ones you've imported. ok, I'll try... but what should I do exactly? When you import a skill you have to save the data to a folder. That's where the BAC and BCM files you want to edit are; wherever you saved them. Just make sure to make the Skill Creator load from that path again so they override what's already packaged.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 19, 2017 16:45:33 GMT
ok, I'll try... but what should I do exactly? When you import a skill you have to save the data to a folder. That's where the BAC and BCM files you want to edit are; wherever you saved them. Just make sure to make the Skill Creator load from that path again so they override what's already packaged. I know what I normally have to do: tools -> import skill directory -> skill files. the second part of your message is not clear. knowing the base, if I want to give to Breaker Energy Wave another effect, what should I do? as I've already written, I've made two testes and both have been a failure.
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Apprentice
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Post by agemo999 on Oct 21, 2017 0:48:32 GMT
Heya guys, I have a question, I want to edit the super vegeta 3 that lazybones created, and want to use the transformations names, I change the ki requirement in the bcm and it works but the transformations names have the previuos requirement, how do I change those?
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Post by gino on Oct 22, 2017 7:42:01 GMT
i have two questions i , i would like to do a mod with more transformations but i do not know how to assign models to any transformation, i also want to know how to change the transform character's movement, please help
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Post by Kyousuke on Oct 22, 2017 8:52:02 GMT
i have two questions i , i would like to do a mod with more transformations but i do not know how to assign models to any transformation, i also want to know how to change the transform character's movement, please help 1) If by model you mean to change completely the body no, you can't (not by normal means, at least). If you meant by chaning hair, outfit and so on, then you need to make a x2m with costcreator and embedd it to the custom awaken you want to make. 2) What do you mean by character's movement? The walking animation or the transformation animation?
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Apprentice
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Post by gino on Oct 22, 2017 9:13:37 GMT
thanks for the reason, with character movement I mean what happens when the character activates the transformation
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 24, 2017 18:23:12 GMT
there is something I need to understand: previously, I had an awaken skill with super saiyan (3 stages) like the base, but today I changed it with kaiohken (inside its folder, it means .bac and .bcm files, and in CUS section) and I noticed that the features of my awaken skill are the same than before, I haven't kaiohken's stamina drain ecc... but it's still like it was the super saiyan. so is this the way? I have to create a skill, no matter which kind, and only after I've finished everything, I can change files inside its folder and CUS part? why it works like this? I mean, for awaken skills is awesome, but why skill creator ignore the new .bac and .bcm files?
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Post by seijuro on Oct 27, 2017 9:42:50 GMT
Sir may i ask, how to link skill to another skill to make them 2 or more transformation stage ?
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Post by cynical on Nov 10, 2017 21:40:38 GMT
Okay so I'm trying to edit the LazyBones Super Saiyan All transformation that takes you from SSJ1 all the way to SSBKKx10. I want to add Ultra instinct to the end of it, but I can't get it to work. Basically, I added another PUP and Transformation section, and copied the info from the Lazy Bones Ultra Instinct Mod (which is one stage) and set integer 2 in the transformation tab to 7, since it was the 7th stage of the transformation. When I went in game, it stopped at SSBKKx10. I also am having trouble adding the Ultra Instinct aura from another mod that goes from SSJ1 to Ultra instinct (but it has costumes with the transformation, and face changes, which messes up my character) but when I delete the mod ultra instinct has no aura (I tested it with the lazybones ultra instinct mod which has 1 stage).
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Post by cynical on Nov 10, 2017 21:43:43 GMT
Okay so I'm trying to edit the LazyBones Super Saiyan All transformation that takes you from SSJ1 all the way to SSBKKx10. I want to add Ultra instinct to the end of it, but I can't get it to work. Basically, I added another PUP and Transformation section, and copied the info from the Lazy Bones Ultra Instinct Mod (which is one stage) and set integer 2 in the transformation tab to 7, since it was the 7th stage of the transformation. When I went in game, it stopped at SSBKKx10. I also am having trouble adding the Ultra Instinct aura from another mod that goes from SSJ1 to Ultra instinct (but it has costumes with the transformation, and face changes, which messes up my character) but when I delete the mod ultra instinct has no aura (I tested it with the lazybones ultra instinct mod which has 1 stage). Also, if anybody already has a mod file for a transformation that goes SSJ1 - 2 - 3 - God - SSB - SSBKK - SSBKKx10 - Ultra Instinct, I'd definitely take it. Idc if it doesn't have hairstyles, I can add those later, but my only request would be that it has the pride troopers Ultra Instinct aura.
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Apprentice
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Post by yarrcanite on Nov 12, 2017 5:52:05 GMT
Would anyone happened happen to know how to change the damage scaling for skills from Strike to Ki Blast, or the other way around?
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Post by Kyousuke on Nov 13, 2017 18:47:56 GMT
Okay so I'm trying to edit the LazyBones Super Saiyan All transformation that takes you from SSJ1 all the way to SSBKKx10. I want to add Ultra instinct to the end of it, but I can't get it to work. Basically, I added another PUP and Transformation section, and copied the info from the Lazy Bones Ultra Instinct Mod (which is one stage) and set integer 2 in the transformation tab to 7, since it was the 7th stage of the transformation. When I went in game, it stopped at SSBKKx10. I also am having trouble adding the Ultra Instinct aura from another mod that goes from SSJ1 to Ultra instinct (but it has costumes with the transformation, and face changes, which messes up my character) but when I delete the mod ultra instinct has no aura (I tested it with the lazybones ultra instinct mod which has 1 stage). Of course it will not work. Past the third stage you have to heavily edit both .bcm and .bac files, in order to add the new entries for each stage. I wrote a tutorial explaining how to make a custom awaken which goes past the third stage, take a look at it. Still, I first suggest you to start making a new one from scratch, so that you can get the gist of it.
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Post by dragonickouya on Nov 14, 2017 13:34:22 GMT
Ich would like to combine to mods. the Ultra Instinct one with the dodging an Super Saiyan God and Blue. But I don't know how to make the files right so that the states are working correctly.
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Post by ussj2trunks on Nov 16, 2017 19:32:07 GMT
kinton, giant and golden form have 2 .bac and 2 .bcm, who know which is the difference?
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Post by lwolf617 on Nov 19, 2017 23:53:00 GMT
Does the skill creator come with an updated mod installer or patcher?
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Post by Rai on Nov 20, 2017 10:02:19 GMT
No, the mod installer comes with the skill creator.
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