Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 4, 2017 8:12:41 GMT
Nope. They're usually using BTL_aura.eepk effects loaded through BAC. If you poke around you'll find the Effect entry that triggers what you want to replace. in the eepk section, have I to write something like "ULT/001_GOK_SS1/001_GOK_SS1", to change the colour effect of KK+SSJB? Doesn't work. Awoken skills can't load EEPKs. It's either loading global or player effects through BAC.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 4, 2017 14:07:04 GMT
in the eepk section, have I to write something like "ULT/001_GOK_SS1/001_GOK_SS1", to change the colour effect of KK+SSJB? Doesn't work. Awoken skills can't load EEPKs. It's either loading global or player effects through BAC. are you able to do something like this and teach me? there are no tutorial online, only one but it's in french and it's not only about this and not very clear.
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Apprentice
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Posts: 3
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Last seen: Aug 14, 2019 22:37:57 GMT
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Post by winhamm3 on Oct 8, 2017 7:33:34 GMT
I honestly may have missed something, but how do you change the color of the hair during a transformation?
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VIP
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Posts: 153
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Post by Kyousuke on Oct 8, 2017 20:23:42 GMT
I honestly may have missed something, but how do you change the color of the hair during a transformation? First off you have to directly change the hair colour inside the .dyt.emb of the hair you are using for your transformation, then check that the behaviour tied to the hair are right (eternity's explained the right one, in which I usually use the value 4).
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 11, 2017 14:43:41 GMT
what about sparks for aura, like super saiyan 2 and 3, in "transformation" tab? is there a way to put sparks on aura that normally doesn't have them?
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VIP
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Posts: 153
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Last seen: Jan 29, 2020 10:01:29 GMT
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Post by Kyousuke on Oct 11, 2017 17:31:14 GMT
what about sparks for aura, like super saiyan 2 and 3, in "transformation" tab? is there a way to put sparks on aura that normally doesn't have them? Do you mean the blue "lightning"? I think they are tied with the aura animation...
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 12, 2017 15:09:47 GMT
what about sparks for aura, like super saiyan 2 and 3, in "transformation" tab? is there a way to put sparks on aura that normally doesn't have them? Do you mean the blue "lightning"? I think they are tied with the aura animation... yeah, me too...
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 13, 2017 17:08:30 GMT
is there a way for making available awaken skills like pure progress, become gold ecc... for every characters?
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VIP
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Post by Kyousuke on Oct 13, 2017 18:37:08 GMT
is there a way for making available awaken skills like pure progress, become gold ecc... for every characters? That's just my guess, but for pure progress you need to edit it a bit, as it uses a different stance for every stage. Your best bet is to simply copy the buff given from pure progress, and use its animations. As for turn golden I have no idea, if you just to want the passive buff yeah, but if you want the special beam that's another matter.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 14, 2017 3:27:12 GMT
what about sparks for aura, like super saiyan 2 and 3, in "transformation" tab? is there a way to put sparks on aura that normally doesn't have them? EEPK editing.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 14, 2017 13:21:49 GMT
is there a way for making available awaken skills like pure progress, become gold ecc... for every characters? That's just my guess, but for pure progress you need to edit it a bit, as it uses a different stance for every stage. Your best bet is to simply copy the buff given from pure progress, and use its animations. As for turn golden I have no idea, if you just to want the passive buff yeah, but if you want the special beam that's another matter. I'd like to use the animations of both skills, I will make some test.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 14, 2017 13:22:23 GMT
what about sparks for aura, like super saiyan 2 and 3, in "transformation" tab? is there a way to put sparks on aura that normally doesn't have them? EEPK editing. do we have guides about this?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 14, 2017 13:58:03 GMT
do we have guides about this? Not that I know of.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 14, 2017 15:09:40 GMT
do we have guides about this? Not that I know of. no problem.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 16, 2017 17:59:23 GMT
I have 2 questions:
1) how can I change skill's effect? for example, what should I do if I want to give to Breaker Energy Wave, the same effect and power of another skill, like Super Kamehameha ecc...? I thought the CUS section was enough... 2) what should I do if I want to change darkness mixer's aura with another one? and is there a way to improve charge's fast?
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 17, 2017 15:24:50 GMT
I don't understand... with this tool we can change many things, like eepk, bac and bcm, but skills are always the same... I'm trying to make my personal Breaker Energy Wave taking bac and bcm from another skill, but nothing change... the only solution is always to change bac or bcm of the original skill? annoying...
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VIP
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Posts: 153
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Last seen: Jan 29, 2020 10:01:29 GMT
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Post by Kyousuke on Oct 17, 2017 17:40:06 GMT
I don't understand... with this tool we can change many things, like eepk, bac and bcm, but skills are always the same... I'm trying to make my personal Breaker Energy Wave taking bac and bcm from another skill, but nothing change... the only solution is always to change bac or bcm of the original skill? annoying... This tool affect the propriety of a skill (till a certain degree), but not anything visual; for that you need to manually edit any file related to the skill you want to change. Needless to say this tool is still awesome.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 17, 2017 18:23:28 GMT
I don't understand... with this tool we can change many things, like eepk, bac and bcm, but skills are always the same... I'm trying to make my personal Breaker Energy Wave taking bac and bcm from another skill, but nothing change... the only solution is always to change bac or bcm of the original skill? annoying... This tool affect the propriety of a skill (till a certain degree), but not anything visual; for that you need to manually edit any file related to the skill you want to change. Needless to say this tool is still awesome. the propriety? so why I can't change the Breaker Energy Wave effect, for example, even though I change the .bac and the .bcm part? it's always the same with its own effect...
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 18, 2017 0:28:32 GMT
This tool affect the propriety of a skill (till a certain degree), but not anything visual; for that you need to manually edit any file related to the skill you want to change. Needless to say this tool is still awesome. the propriety? so why I can't change the Breaker Energy Wave effect, for example, even though I change the .bac and the .bcm part? it's always the same with its own effect... When you change the BAC/BCM, are you changing that in the files itself or are you using the part in the Skill Creator? Because the BAC/BCM section in the Skill Creator is something completely different.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 18, 2017 16:02:55 GMT
the propriety? so why I can't change the Breaker Energy Wave effect, for example, even though I change the .bac and the .bcm part? it's always the same with its own effect... When you change the BAC/BCM, are you changing that in the files itself or are you using the part in the Skill Creator? Because the BAC/BCM section in the Skill Creator is something completely different. the part in the skill creator, and I didn't know. explanations, please? because I remember that if I change the file itself, the game crush...
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