Apprentice
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Posts: 1
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Last seen: May 10, 2018 1:48:36 GMT
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Post by legendarysupersaiyan on Sept 14, 2017 4:21:33 GMT
Hey, very new to modding, as in I have literally never done it before, but I'm trying to make a transformation based on Androids, namely, their "Infinite stamina". I'm not trying to make it TOO broken, but something I really want to do with it is to add the Frieza race's ability to regenerate stamina while attacking. Anyone know how I can accomplish that?
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Fighter
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Posts: 32
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Last seen: Jun 25, 2022 0:33:47 GMT
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Post by titan100 on Sept 22, 2017 14:11:11 GMT
Hi there Thanks for all your hard work!
I have an issue with regards to creating an awoken skill.
I've created an android character, which is basically my CAC converted to an X2M character.....I've also created a unique 3 stage awoken skill for her.
The issue is, I only want her aura to change at each stage of the transformation...not her hair/eyes/eyebrow colors.
However, no matter what I do, I can't seem to get her eyebrows and eye color to stay normal when she transforms.
I've even tried using potential unleashed as a base to work with and that prevented her hair from changing when she transforms but no matter what I do, when she transforms at each stage, her eyesbrows and eyes change color......how can I prevent this?
Kind regards
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 23, 2017 20:43:36 GMT
is possible to use this tool without installing xv2patcher and xv2modinstaller? with the right directory, I can open it without installing anything else, but I don't want to make a test, if I could have problems...
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Sept 23, 2017 23:07:35 GMT
You can use this tool without it, but to install the actual skill you'll have to have XV2Patcher and XV2Mod Installer.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 24, 2017 17:37:39 GMT
You can use this tool without it, but to install the actual skill you'll have to have XV2Patcher and XV2Mod Installer. there is no other way? I can't simply create a skill/character and repack data2?
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Sept 26, 2017 12:59:02 GMT
No. The mod installer edits XV2's system files so the game will use those skills. Honestly, you should just start using the patcher and mod installer, there's really no reason not to.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 26, 2017 14:08:36 GMT
No. The mod installer edits XV2's system files so the game will use those skills. Honestly, you should just start using the patcher and mod installer, there's really no reason not to. I think I will, thanks.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 27, 2017 18:19:41 GMT
what about the animation? I mean, if I want to create a transformation with the SECOND animation of SSJBLUE+KAIOHKEN, for example, I can do it or not? reading the guide, the reason is no...
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Apprentice
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Posts: 7
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Last seen: Jul 10, 2018 15:01:58 GMT
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Post by guestno1 on Sept 28, 2017 5:53:13 GMT
Sorry, i have a question: how to use hex editor or genser to edit bcm file? where is bcm file? I have convert BAC file to edit but i don't know edit what value
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 28, 2017 20:26:27 GMT
I made a test, using KK+SSJBlue like a super saiyan transformation: how can I eliminate the red-and-blue aura, tipycal of the original transformation, that appear when I transform my character?
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VIP
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Posts: 216
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Last seen: Mar 26, 2023 12:37:34 GMT
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Post by Kirihum on Sept 29, 2017 13:35:16 GMT
I made a test, using KK+SSJBlue like a super saiyan transformation: how can I eliminate the red-and-blue aura, tipycal of the original transformation, that appear when I transform my character? Can't you just do that by changing the aura id for the transformation in the skill editor?It's in the transformation tab
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Apprentice
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Posts: 7
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Last seen: Jul 10, 2018 15:01:58 GMT
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Post by guestno1 on Sept 29, 2017 15:19:24 GMT
Can anyone help me about editing .bac file? I don't understand those code in this file. How to edit damage in .bac file?
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 29, 2017 16:39:54 GMT
I made a test, using KK+SSJBlue like a super saiyan transformation: how can I eliminate the red-and-blue aura, tipycal of the original transformation, that appear when I transform my character? Can't you just do that by changing the aura id for the transformation in the skill editor?It's in the transformation tab I'm not talking about the aura around the character, I already changed it. I'm talking about the "aura explosion" that we have when we activate the kaiohken+super saiyan blue.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Sept 30, 2017 3:15:14 GMT
Can't you just do that by changing the aura id for the transformation in the skill editor?It's in the transformation tab I'm not talking about the aura around the character, I already changed it. I'm talking about the "aura explosion" that we have when we activate the kaiohken+super saiyan blue. The effect is loaded through the BAC file.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 30, 2017 15:01:20 GMT
I'm not talking about the aura around the character, I already changed it. I'm talking about the "aura explosion" that we have when we activate the kaiohken+super saiyan blue. The effect is loaded through the BAC file. do we have guide/tutorial about bac files?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Sept 30, 2017 16:57:17 GMT
The effect is loaded through the BAC file. do we have guide/tutorial about bac files? Alas, not yet.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 30, 2017 17:10:04 GMT
do we have guide/tutorial about bac files? Alas, not yet. ok, but how others modders do what they do? different colours for transformations like kaiohken+super saiyan blue and golden form... and there are no .dyt.emb files for awaken skills...
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Sept 30, 2017 17:45:19 GMT
ok, but how others modders do what they do? different colours for transformations like kaiohken+super saiyan blue and golden form... and there are no .dyt.emb files for awaken skills... Nope. They're usually using BTL_aura.eepk effects loaded through BAC. If you poke around you'll find the Effect entry that triggers what you want to replace.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 30, 2017 17:58:42 GMT
ok, but how others modders do what they do? different colours for transformations like kaiohken+super saiyan blue and golden form... and there are no .dyt.emb files for awaken skills... Nope. They're usually using BTL_aura.eepk effects loaded through BAC. If you poke around you'll find the Effect entry that triggers what you want to replace. the eepk section? I didn't know... but I have no idea what should I write there. another thing, please. I made another test using "Super Vegeta" like the base, and I gave the transformation to goku. my question is for goku's voice: I tried to change it with regular super saiyan voice (acb VOX) but nothing, he always has the same voice of the original skill. maybe you will think "what's the problem?" nothing in particular, but with super vegeta 2, goku don't say anything, he makes a strange sound (the same for adult gohan, for example).
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 1, 2017 18:07:51 GMT
ok, but how others modders do what they do? different colours for transformations like kaiohken+super saiyan blue and golden form... and there are no .dyt.emb files for awaken skills... Nope. They're usually using BTL_aura.eepk effects loaded through BAC. If you poke around you'll find the Effect entry that triggers what you want to replace. in the eepk section, have I to write something like "ULT/001_GOK_SS1/001_GOK_SS1", to change the colour effect of KK+SSJB?
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