Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 21, 2017 12:39:13 GMT
kinton, giant and golden form have 2 .bac and 2 .bcm, who know which is the difference? One BAC and BCM duo is for the transformation itself. The AFTER BAC's and BCM's are used as the replacement movesets.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Nov 21, 2017 16:25:28 GMT
kinton, giant and golden form have 2 .bac and 2 .bcm, who know which is the difference? One BAC and BCM duo is for the transformation itself. The AFTER BAC's and BCM's are used as the replacement movesets. I see... so the transformation animation is in the first or in the second BAC? and about golden form BAC, not the AFTER one that is very big, do you know why it has 3 "Bac Entry idx=x"? another thing: is a good idea trying to give a custom skill (example an awoken made by me) to an original character?
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Apprentice
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Posts: 3
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Last seen: Nov 24, 2017 18:19:10 GMT
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Post by frozium on Nov 22, 2017 20:39:17 GMT
How can I change a super or ultimate from being a Strike skill to a Ki skill? I cannot find the answer.
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Apprentice
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Posts: 1
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Last seen: Dec 1, 2017 9:19:35 GMT
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Post by fgmodule on Nov 23, 2017 18:16:28 GMT
From what I've been able to tell, U_08 and U_0C in the PUP tab refer to z-souls the transformation is using. I'm not sure about U_04.
For example, in lazybone's new transformations, the transformation Super Saiyan Rage, for Entry 1, U_08's value is 513 and U_0C's value is 540, and these seem to point to z-souls, both called Hee Hee Sunglasses, but with different effects. I believe this is how lazybone is able to incorporate special effects to his transformations, like the "heal slightly when health is below a certain amount" that Super Saiyan Rage has.
It looks like this can be used to remove the health drain effect from Kaioken transformations, or add other effects like health regeneration.
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Apprentice
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Posts: 1
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Last seen: May 29, 2018 20:03:18 GMT
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Post by acemanhun on Nov 25, 2017 10:11:23 GMT
<abbr>What is meaning of that: That x2m is not of new costume type! Any solution ? </abbr>
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Apprentice
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Posts: 9
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Last seen: Nov 16, 2021 12:30:52 GMT
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Post by yarrcanite on Nov 26, 2017 4:03:55 GMT
From what I've been able to tell, U_08 and U_0C in the PUP tab refer to z-souls the transformation is using. I'm not sure about U_04. For example, in lazybone's new transformations, the transformation Super Saiyan Rage, for Entry 1, U_08's value is 513 and U_0C's value is 540, and these seem to point to z-souls, both called Hee Hee Sunglasses, but with different effects. I believe this is how lazybone is able to incorporate special effects to his transformations, like the "heal slightly when health is below a certain amount" that Super Saiyan Rage has. It looks like this can be used to remove the health drain effect from Kaioken transformations, or add other effects like health regeneration. I think the U_08 value is more meant for various the power up skills, the fighting poses and what not, as the transformation itself can only alter stats but they do also work on awakening skills. The Hee Hee Sunglasses is most likely just a copypasted placeholder name made by making copies of it (it's the first soul in the database) and changing it's effects, as you're never supposed to see those Super Souls you're not gonna run into it in-game. You can use something like xenoversemods.com/mods/zsoul-tool-for-xenoverse-2-editcreate-and-share-souls/ to create a new Super Soul, link it to a transformation, to add secondary effects other than stat changes. Not sure how one would get a .x2m to install the new soul as well to make it work as a proper mod though.
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Apprentice
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Posts: 4
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Last seen: Feb 13, 2020 6:12:46 GMT
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Post by Tiffany on Nov 27, 2017 2:48:04 GMT
Awesome tutorial, and programs! Thanks a bunch. I've actually registered to the forum because I have some notes to add that I discovered during my adventures delving into skill creation. Firstly, what I was doing was making Rage Saucer and Bloody Sauce buyable in the skill store - typically only villain NPC skills. I could already just save edit them onto my character but it was a real hassle when I wanted to swap out skills, y'know? Presets and all that nonsense. Only offline play, of course. For the record: If anyone is interested in other NPC skills I found some here and some more here. Now, you wouldn't think you would given the latter one's purpose... but there are a whole variety of skills in an Extra Skills for CaC folder in the download. Right. Onto business. Regarding IDB's entry U_0C: A value of 32 did not work for me, the skill would not show up in-game. I took a look at lazybone's New Transformations mod (linked above) and his skills that he adds in the "Extra Skills for CaC" folder have a IDB U_0C value of 32767 which results in the skill showing up in the skill shop correctly. • Changing CUS's U_34 /12 to 2, U_36 / 13 to 4 resulted in the skill showing up in-game in the skill shop as an Other type skill. • Changing CUS's U_34 /12 to 0 and U_36 / 13 to 1 resulted in the skill showing up in-game in the skill shop as a Ki-Blast. • Changing CUS's U_34 /12 to 0 and U_36 /13 to 0 resulted in the skill showing up in-game in the skill shop as a Strike. I suspect the CUS portion is largely unimportant if copying from an existing skill, but might be valuable information if someone is creating their own skills. Changing IDB's U_0C to 32767 however was vital to getting the skills to show up in the store. Other than that you should be able to follow this tutorial as written.
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Apprentice
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Posts: 9
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Last seen: Mar 24, 2019 19:55:49 GMT
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Post by kororo1999 on Nov 27, 2017 12:51:40 GMT
I have a question, if I want to make a barrage of Super Spirit Bomb, 2 or 3 Super Spirits Bombs one after other, how I can do it?
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Apprentice
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Posts: 1
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Last seen: Nov 30, 2017 19:33:04 GMT
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Post by potatata on Nov 30, 2017 19:33:04 GMT
hey im trying to merge two custom auras permanantely however if the character using the transformation is hit the aura that isn't henshinStart disappears any idea how to fix?
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Apprentice
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Posts: 5
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Last seen: Feb 28, 2018 15:49:30 GMT
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Post by xanatitan on Dec 2, 2017 15:22:17 GMT
I NEED HELP WITH A CAC MOD,when i choose it in game the game infinite load,please help me
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Apprentice
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Posts: 3
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Last seen: Aug 14, 2019 22:37:57 GMT
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Post by winhamm3 on Dec 4, 2017 5:06:35 GMT
How do you make a transformation look different like a frieza race transformation?
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Hero
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Posts: 238
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Last seen: Dec 30, 2019 19:26:40 GMT
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Post by Dandrich on Dec 13, 2017 19:30:06 GMT
Hello for a transformation technique that changes .esk, .ean ... I go through a mod in .x2m so in the CUS part in Model it may vary depending on the installation of the person. How can I remedy this?
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Apprentice
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Posts: 2
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Last seen: Apr 1, 2018 21:16:04 GMT
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Post by itachi9121 on Dec 17, 2017 18:04:24 GMT
Does someone explain what the field U_0E/2 in CUS section do? Thank you in advance!
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Apprentice
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Posts: 1
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Last seen: Dec 21, 2017 0:36:33 GMT
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Post by 7pedroes on Dec 21, 2017 0:36:33 GMT
where i edit the damge of a transformation
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Apprentice
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Posts: 1
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Last seen: Mar 3, 2018 23:31:56 GMT
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Post by hinds123 on Dec 26, 2017 22:37:29 GMT
Hey,
I was wondering if anyone could help me? I'm trying to make an Awoken skill with 2 transformations (Like Super Vegeta). However, whenever I test the skill out in-game I'm only able to use the second form of the transformation, and the first part wont work (Normally what it would look like when you dont have enough KI, but it's meant to be like '3 bars = First form, 5 bars = Second form). If someone knows why this occurs, please tell me!
Thanks!
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Apprentice
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Posts: 2
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Last seen: Jan 30, 2022 4:24:53 GMT
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Post by shadowtheedgehog on Jan 9, 2018 23:46:18 GMT
When linking or embedding an x2m costume to my transformation mod, I get the infinite load screen, but it works fine if there's nothing linked/embedded. Anyone know why it does this? Also, does anyone know where to find the transformation's ID so I can add transformable hair?
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Apprentice
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Posts: 1
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Last seen: Nov 7, 2021 16:33:43 GMT
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Post by antoniofuego on Jan 10, 2018 6:39:12 GMT
Porfavor,traduzcanlo al español/Please translate it into Spanish
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Apprentice
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Posts: 4
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Last seen: Feb 7, 2018 19:03:01 GMT
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Post by daniel31 on Jan 23, 2018 12:53:05 GMT
Uhm, how can I change the color of a skill form yellow to blue? The skill is "Galatic Dount" of Gotenks.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 24, 2018 7:27:30 GMT
Uhm, how can I change the color of a skill form yellow to blue? The skill is "Galatic Dount" of Gotenks. That's nothing to do with the skill creator, it's all based on the effects files. Depending on the skill it could be a simply matter of editing EMMs, but there could also be EMB's, EMPs, ETRs, etcetera. There's tutorials on some of that stuff in the tutorials section.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Jan 25, 2018 15:11:54 GMT
what about skill's power? is it possible to change? if yes, how?
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