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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Dec 5, 2016 14:41:31 GMT
It's xmlize data from gok.bcs using genser For Goku BCS <PartSet idx="100"> = This area controlled ssj1 transformation skill model swapped it's uses texture =02 <PartSet idx="101"> = This area controlled ssj2 transformation skill model swapped it's uses texture =02 <PartSet idx="102"> = This area controlled ssj3 transformation skill model swapped it's uses texture =05 by default even you change it's still use 05
##################################################################################################### For HUM.bcs of Saiyan and Human shared bcs <PartSet idx="297"> = control ssj1 model swap <PartSet idx="298"> =control ssj2 model swap <PartSet idx="299"> = control ssj3 model swap
Credits : That's CAC data officially founded by eternity(In xmlize bcs with his tool genser ) and JanSSJ3(in bcs hex codes)
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