God of Destruction
Komodo
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This is where the fun begins
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Posts: 90
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Last seen: May 2, 2024 21:30:05 GMT
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Post by komodoxeno on Nov 24, 2016 1:30:30 GMT
Hi. My name is Komodo and this is a very different kind of thread. Lately I've been less focused on modding and more on creating resources for myself and other modders. I have a lot planned from specific tutorials to static Blender/3DS/Maya poses, body shape templates, custom skeletons and free-to-use model assets. Here we have XV2 Poser, a handy little resource of animation files created with a whole bunch of regex and olganix 's EanOrganiser for use in XenoViewer. So far I've made two of these but I plan on making more, including static skill poses and various others. Currently included:Poser - StandPoser - StaticStand: All dynamic character stances from XV2 including both ground and hover animations. Static: So far only the static poses from the CMN archives, including the one used for HUD character images.
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Nov 24, 2016 8:20:51 GMT
Great Work Komodo!!!
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Fighter
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Posts: 21
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Last seen: Jun 3, 2018 17:31:20 GMT
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Post by dzsihad91 on Nov 24, 2016 11:26:34 GMT
How can i rigg scd hair files to the model? if i use emd hair files it works fine but with scd.emd files the hair didnt appear on the head.
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God of Destruction
Komodo
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This is where the fun begins
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Posts: 90
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Last seen: May 2, 2024 21:30:05 GMT
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Post by komodoxeno on Nov 24, 2016 13:36:09 GMT
How can i rigg scd hair files to the model? if i use emd hair files it works fine but with scd.emd files the hair didnt appear on the head. make a copy of the emd, load in blender/3ds/maya etc, move it slowly until its perfectly in line where it should be (in edit mode, zoom in as far as you can to get it perfect), go into the object's vertex groups and remove everything except b_C_Head, and set the entire mesh to this group, with full weights.
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Fighter
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Posts: 38
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Last seen: Feb 2, 2017 17:58:51 GMT
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Post by remyshotz on Nov 25, 2016 1:46:08 GMT
where do I get the xenoviewer and blender tools ?
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Apprentice
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Posts: 2
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Last seen: Feb 25, 2019 15:01:32 GMT
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Post by mariosonicu on Nov 25, 2016 11:08:05 GMT
where do I get the xenoviewer and blender tools ? Look for LibXenoverse, Xenoviewer is included.
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Apprentice
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Posts: 3
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Last seen: Aug 20, 2018 19:29:30 GMT
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Post by Ecdragonz on Dec 7, 2016 1:35:54 GMT
Alright So I Have Xenoviewer, I can import a skeleton and animations into it, but whenever I try and load a model into it, Xenoviewer crashes, and I have absolutely no clue why. Any ideas?
***EDIT Basically Xenoverse 2 Adam_Shader wont work, but without it, it works fine, just without textures, still unsure why it doesn't work though.
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Dec 7, 2016 10:14:38 GMT
Because Xenoviewer was made for Xenoverse 1, not Xenoverse 2.
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Apprentice
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Posts: 1
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Last seen: May 27, 2018 17:09:04 GMT
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Post by drio on Dec 8, 2016 11:36:31 GMT
These .ean files are used in xenoviewer but I can't open any emb in xenoviewer to view the model. But in the first post Komodo is actually using xenoviewer, I know that my problem is actually the adam_shaders. Using the one form xenoverse 1 the textures are all messed up and using the one from Xenoverse 2 the program crashes, what should I do?
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Fighter
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Posts: 16
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Last seen: Aug 13, 2017 16:42:15 GMT
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Post by dawood4020 on Dec 12, 2016 14:00:09 GMT
Plzzz download link of tapion
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Fighter
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Taking Request :Yes! Yes! Yes!
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Posts: 25
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Last seen: Apr 11, 2017 17:59:56 GMT
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Post by James Hunter on Jan 2, 2017 18:45:58 GMT
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Apprentice
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Posts: 7
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Last seen: May 5, 2018 18:00:12 GMT
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Post by Abdullah Z Ciam on Feb 25, 2017 16:05:27 GMT
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Apprentice
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Posts: 2
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Last seen: Jul 2, 2017 6:00:22 GMT
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Post by pikin on Apr 28, 2017 22:40:48 GMT
How can I use the HUD animation as a BAS STAND animation in the character selection? To make the potraits by capturing the game screen
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Apprentice
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Posts: 1
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Last seen: Mar 25, 2018 19:00:39 GMT
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Post by alebufu on Mar 25, 2018 19:00:45 GMT
Hi. My name is Komodo and this is a very different kind of thread. Lately I've been less focused on modding and more on creating resources for myself and other modders. I have a lot planned from specific tutorials to static Blender/3DS/Maya poses, body shape templates, custom skeletons and free-to-use model assets. Here we have XV2 Poser, a handy little resource of animation files created with a whole bunch of regex and olganix 's EanOrganiser for use in XenoViewer. So far I've made two of these but I plan on making more, including static skill poses and various others. Currently included:Poser - StandPoser - StaticStand: All dynamic character stances from XV2 including both ground and hover animations. Static: So far only the static poses from the CMN archives, including the one used for HUD character images.
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Apprentice
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Posts: 2
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Last seen: Jul 15, 2019 16:57:52 GMT
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Post by naz on Apr 13, 2018 11:01:34 GMT
I'm sorry,Can you send a link to this tool
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Hero
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Posts: 111
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Last seen: Oct 24, 2022 21:15:45 GMT
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Post by drewot8 on Apr 13, 2018 11:04:53 GMT
I'm sorry,Can you send a link to this tool You need Xenoviewer, which can be found here and you need to download the files that Komodo has posted in this thread.
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Apprentice
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Posts: 2
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Last seen: Jul 15, 2019 16:57:52 GMT
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Post by naz on Apr 13, 2018 11:23:55 GMT
Thanks very much
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Post by Killibilly on May 1, 2019 11:19:49 GMT
Hi. My name is Komodo and this is a very different kind of thread. Lately I've been less focused on modding and more on creating resources for myself and other modders. I have a lot planned from specific tutorials to static Blender/3DS/Maya poses, body shape templates, custom skeletons and free-to-use model assets. Here we have XV2 Poser, a handy little resource of animation files created with a whole bunch of regex and olganix 's EanOrganiser for use in XenoViewer. So far I've made two of these but I plan on making more, including static skill poses and various others. Currently included:Poser - StandPoser - StaticStand: All dynamic character stances from XV2 including both ground and hover animations. Static: So far only the static poses from the CMN archives, including the one used for HUD character images.
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