Apprentice
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Posts: 1
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Last seen: Mar 25, 2018 15:47:34 GMT
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Post by deikumodder on Sept 18, 2017 23:53:33 GMT
Hi, i have a problem, the program don't open, no appears an error of a nothing, just don't open, help pls. D:
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Sept 21, 2017 16:15:28 GMT
Hi. Which program ?
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Sept 21, 2017 18:53:25 GMT
Hi again Olganix! I was wondering that can I make custom auras with your tools? Like combining auras and the effects of auras, increasing the size of an aura,etc......
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Sept 26, 2017 23:30:26 GMT
"Like combining auras" => XenoXmlConverter "Like combining [...] effects of auras" => edition of epm /eppk (i'm rememeber well the extension (not on my good pc)). I don't have tools for that yet (may be mugen, if I remember well) "increasing the size of an aura,etc......" => edit xxxx.obj.ema by convert it into ena file with my EmaEan.exe. after you could convert it into xml with xenoXmlConverter, or may be modify into blender by converter emo (with emopack/nskpack) into emd+esk and after use ean + emd + esk into emdFbx to create a fbx, edit into blender, and do the inverse convertions to go back the original format.
Hope it's help.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Oct 7, 2017 11:17:01 GMT
THANKS OLGANIX! I guess I should practice making auras! Thank you again!
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Oct 15, 2017 17:35:03 GMT
Hello everyone.
I have updated Xenoviewer (use mirror in the next few hours, VGM have trouble now), XenoXmlConverter, EmoPack, EmaEan and EmdFbx/FbxEmd/blender's fbx importer/exporter.
I also add a new tools AnalyzerXml.
See the links on the first post witch explain everything.
Have a nice day/night.
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Oct 23, 2017 22:15:45 GMT
Hi Olganix I have a little problem with EmoPack when I try to pack my emd+esk it failed so if you can help me it would be super cool
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Oct 25, 2017 19:37:42 GMT
Hi. Emo can't have more than 65535 faces indices (== vertex index), I can't do anything about this because Emo is their old format for geometry. That kind of trouble solved with Emd (theirs new format). I say faces indices, not triangles. each triangle have 3 face indices. So maximum of triangle is 65535 / 3 = 21845. Sorry.
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Nov 5, 2017 15:19:30 GMT
Hi. Thank to Lazybone, we found a bug on embPack witch have duplicate file into emb (like some pbind.emb). So there is a new version of embPack witch solve this. As usual, VGM is still not working well, so prefer use mirror link for few hours. have a good day/night.
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 14, 2017 5:22:30 GMT
Thanks for your answer so here my new problem I want to try to modified animation on blender so I download the new emd/fbx I have drop my esk and emd into the new emd fbx then I add the moddified script into blender but when I import the file and click on !Experimental! Apply Transform I have this So can you help me? Thanks
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 14, 2017 11:50:29 GMT
Nvm I found it
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 16, 2017 21:37:00 GMT
So here I have a new problem when i launch my custom animation in game a black screen appears do you know how to fix it
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Nov 17, 2017 9:58:33 GMT
So here I have a new problem when i launch my custom animation in game a black screen appears do you know how to fix it Hi raidenkami. "Black screen" or "crash" (the music/sounds continue to play ? you still could back to the menus ? or the game just crash ? ) But first, before testing in game, do you test yours modifications into Xenoviewer ? if yes, what is the result ? if it crahs also, did you test yours Fbx in Unity ? Unity is a good viewer for fbx. if the result is not good, you must see what happen in blender.
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 17, 2017 17:55:40 GMT
So in Xenoviewer the animation is working perfectly and when I have the black screen i can still play,i can see button and menu but I can't see anymore character and map (music/sound continue to play) and I didn't test on unity
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Nov 17, 2017 19:32:48 GMT
Are you sure of using the good esk in game ? did you use a custom esk ? or the original esk ? because in game, sometime they use some animation from common usages (like "diyng"), so with custom esk, it could make problem on the result.
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 18, 2017 15:32:26 GMT
its the original esk because with the custom one I have a problem
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 18, 2017 16:14:21 GMT
By the way here how it look like
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Nov 18, 2017 22:51:40 GMT
it's a skill ? so it's a emo + obj.ema you change ? if yes, may be the problem is the duration of yours animation in ema, whitch is not the same as specified in eepk, something like that ?
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Fighter
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Posts: 20
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Last seen: Jul 26, 2019 0:06:00 GMT
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Post by Nitro on Nov 18, 2017 23:09:40 GMT
I only change the ean
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Nov 19, 2017 0:04:56 GMT
could you make me a private message with related files ? i will try to see what happen. if you want.
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