Hero
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Posts: 363
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Last seen: Jul 21, 2021 23:32:09 GMT
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Post by Feraz on Dec 25, 2016 22:35:31 GMT
I think that sharing slots with characters that have nothing to do with each other it's useless. Thats not a demanding tone but if a user report a problem the programmer should fix it.
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Fighter
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Posts: 21
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Last seen: Oct 25, 2017 23:41:39 GMT
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Post by csf01 on Dec 25, 2016 22:40:13 GMT
Anyways, thank you a bunch for trying to help me. It's a bit disappointing that I can't mod the game but it's cool. I'll continue to try with subsequent updates in hopes of it working. And make sure to keep up the good work.
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Moderator
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Post by eternity on Dec 25, 2016 22:47:19 GMT
I think that sharing slots with characters that have nothing to do with each other it's useless. Thats not a demanding tone but if a user report a problem the programmer should fix it. But it is not technically a bug in the progam, but a limitation of the game, so it actually falls more under the "features request". And I usually put "features request" at the end of the current queue of todo things. If it were something that I could fix an hour, I would put it in next update. But this is something that will take quite some time. It is not like that psc limit that I could quickly fix, this seems to be much worse. To begin with, there are reasons to believe there are some randomness involved. A random memory crash in a third party program (the game), not exactly the easiest thing to debug. It could take me days of only debugging and reversing the game to figure out what is happening.
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Post by eternity on Dec 25, 2016 22:52:53 GMT
Anyways, thank you a bunch for trying to help me. It's a bit disappointing that I can't mod the game but it's cool. I'll continue to try with subsequent updates in hopes of it working. And make sure to keep up the good work. Can you look at your internal folder, after the program fails, to see if you see a file called "CharaList.as" at "Internal/CharaSele/action_script"? Usually, the program deletes it after succesful compilation (because it alread saves it in the roaming dir), but when compilation fails, like in this case, it should keep the file. I'd like to see the file if it exists. And if it doesn't exist, that could explain why the compiler failed.
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Fighter
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Posts: 21
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Last seen: Oct 25, 2017 23:41:39 GMT
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Post by csf01 on Dec 25, 2016 22:55:53 GMT
After it fails the CharaList.as still is there...
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Moderator
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Post by eternity on Dec 25, 2016 22:58:40 GMT
Could you upload the file somewhere?
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Fighter
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Posts: 21
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Last seen: Oct 25, 2017 23:41:39 GMT
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Post by csf01 on Dec 25, 2016 23:02:15 GMT
i'll just upload the entire Internal Folder, so that way if you need any file you can have it.
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Fighter
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Posts: 21
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Post by csf01 on Dec 25, 2016 23:02:49 GMT
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Post by eternity on Dec 25, 2016 23:16:41 GMT
Can you give a test to this version of the exe? It will show more debug information when the compiler error happens.
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Fighter
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Post by csf01 on Dec 25, 2016 23:19:15 GMT
Sure thing, i'll check back after.
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Fighter
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Post by csf01 on Dec 25, 2016 23:22:16 GMT
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Post by eternity on Dec 25, 2016 23:34:09 GMT
Can you download this bat file? link. Put it in the same place you have the installer. And run it (the bat file, not the installer). It will generate two files, stdout.txt, and stderr.txt. Paste me those files. Also, verify, if a file called MainTimeline.swf (not MainTimeline.as, that is always there) was generated in Internal\CharaSele\CHARASELE_fla after running the .bat file.
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Post by Rai on Dec 25, 2016 23:49:06 GMT
I think that sharing slots with characters that have nothing to do with each other it's useless. Thats not a demanding tone but if a user report a problem the programmer should fix it. Please get that mentality out of your head, that's disgusting and you should be ashamed of yourself for thinking that way. Programmers aren't there to bend to your will, and shouldn't have to cater to your every whim just because there's something you may not like about a program or game. Eternity gave you a fix that you can use right now, he already said that he 'might' look into it in the future. Be grateful for that at the very least.
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Fighter
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Post by csf01 on Dec 25, 2016 23:55:43 GMT
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Post by eternity on Dec 26, 2016 0:03:10 GMT
For some reason, it is trying to make Java use quite a lot of memory (for a 32 bits app), but I think this can be fixed somehow.
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Moderator
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Post by eternity on Dec 26, 2016 0:05:00 GMT
what is the content of the file C:\flex_sdk_4.6\bin\jvm.config ? (it is a text file, can be opened with notepad)
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Fighter
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Post by csf01 on Dec 26, 2016 0:11:25 GMT
I have an idea of my own, i've just recently added an Evironment Variable for Java. (OMFG AS I TYPED THIS, I FIXED THE PROBLEM!) Thank You so much! I know i've been a bit of a headache (sorry). Have a Happy Holiday!
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Moderator
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Post by eternity on Dec 26, 2016 0:14:25 GMT
The error was indeed between the compiler and java (last test pretty much confirmed that, as the .bat file coudln't compile either). Anyway, I'm happy it got fixed.
Now I know which is the most likely cause of error=1: Java not being able to reserve X space of contigous memory (and because it is a 32 bits program, this makes things a bit worse).
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Fighter
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Post by csf01 on Dec 26, 2016 0:14:43 GMT
For anyone who might have a similar problem to me, Check to make sure that You don't allocate too much memory to Java, to fix the problem, i changed -Xmx2048M in my Evironment Variables to -Xmx256M and it worked perfectly.
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VIP
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Time to train!
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Last seen: Aug 6, 2019 22:23:00 GMT
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Post by Sentaku Yujo on Dec 26, 2016 16:53:11 GMT
mine says Insco failed update_mode:0
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