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Post by IvDraconis on Nov 9, 2016 20:27:12 GMT
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Hero
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Post by Feraz on Nov 9, 2016 20:36:54 GMT
Not bad
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Post by Feraz on Nov 9, 2016 20:37:11 GMT
Can you send me the model?
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Post by IvDraconis on Nov 9, 2016 20:55:48 GMT
Frost
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Post by IvDraconis on Nov 9, 2016 20:56:55 GMT
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Post by IvDraconis on Nov 9, 2016 20:58:03 GMT
Now combine this with the iggy modification slot and the result will be many characters.
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Post by IvDraconis on Nov 9, 2016 21:10:07 GMT
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Post by IvDraconis on Nov 9, 2016 21:15:24 GMT
Now imagine all those Coolers being replaced by C13 and many more.
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Post by 無限 on Nov 9, 2016 21:20:58 GMT
i am moving this thread to general discussion. modders zone is for modders to put there works at. your just showing off existing stuff.
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Post by fabrebatalla18 on Nov 15, 2016 10:45:32 GMT
Are the mods 100% compatible or should they be edited in any way? And if you have to edit them, is there any tutorial or explanation of what to do?
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Post by IvDraconis on Nov 15, 2016 14:30:07 GMT
At this moment only the chara are compatible Its simple if Seiya replaces Yamcha in Xenoverse, it still replacing him in Xenoverse2 (renaming a file requires an esk adjust). But if you add Seiya in a new slot then ; the model needs edition.
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Post by fabrebatalla18 on Nov 15, 2016 16:10:38 GMT
renaming a file requires an esk adjust Could you explain this a bit better, please? Or put a practical example.
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Post by IvDraconis on Nov 15, 2016 16:20:04 GMT
If you need to use Seiya ( or any other ) not in Yamcha but in RAD ( Raditz for example) Take the chara folder of the mod (Seiya). and rename all files in YMC folder ; by the selected chara ( YMC --> RAD ) YMC.esk besides YMC.cms must be edited using HxD or another hexa editor.
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Post by IvDraconis on Nov 15, 2016 16:30:54 GMT
My test was cloning Zamasu and turn him into S13. So , when I discovered what files at the end S13 becomes I just remove certain files. And as you can see the deformity of the model was a Zamasu esk fault later a face "bug" was a ean fault .
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Post by IvDraconis on Nov 15, 2016 16:33:37 GMT
The model is not replacing and existing chara , not anymore. Now is a new slot. And yes , the model looks perfect ;nothing like those past deformities.
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Post by IvDraconis on Nov 15, 2016 16:43:41 GMT
A short gameplay.
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Post by fabrebatalla18 on Nov 15, 2016 20:37:40 GMT
If you need to use Seiya ( or any other ) not in Yamcha but in RAD ( Raditz for example) Take the chara folder of the mod (Seiya). and rename all files in YMC folder ; by the selected chara ( YMC --> RAD ) YMC.esk besides YMC.cms must be edited using HxD or another hexa editor. But the models of XV1 when loading them in XV2 the game closes to me, that is to say, I wanted to prove it of the simplest form, adding the personage to replace to G17 (it is Gohanks, this mod: xenoversemods.com/mods/gohanks-dragon-ball-fusions/) and when I load the character closes the game, in theory in the site of android 17 I would have to appear this new new character, right? Surely you do not have to edit any file of the textures / models manually (blender or similar)?
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Post by IvDraconis on Nov 15, 2016 21:35:18 GMT
Super 13 files:
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Post by fabrebatalla18 on Nov 15, 2016 22:35:52 GMT
Super 13 files: According to the mod I said before (from XV1) I am missing these files compared to yours: And all these are left over:
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