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Don't mess up with Killers ;P
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Posts: 1,283
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Post by SK007 on Nov 10, 2016 20:43:22 GMT
¿Yes or not? [["TOW",0,0,0,false,[88,89]]],[["TOW",0,1,1,false,[88,89]] [[TOW",0,0,0,false,[88,89]],[["TOW",0,1,1,false,[88,89]] This will give two in one slot
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Hero
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Posts: 363
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Post by Feraz on Nov 10, 2016 21:37:40 GMT
No don't say stupid things it is [[TOW",0,0,0,false,[88,89]],["TOW",0,1,1,false,[88,89]]]
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God of Destruction
Komodo
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This is where the fun begins
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Posts: 90
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Post by komodoxeno on Nov 10, 2016 22:11:26 GMT
That is one ugly Towa model
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Post by IvDraconis on Nov 10, 2016 22:19:09 GMT
I see. Now that you mencioned those horns must be bigger and ... whatever is good for a test. I´ll try to compile that.
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Post by mastaklo on Nov 10, 2016 22:22:01 GMT
can we add names to slots with new ids?
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Hero
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Posts: 363
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Post by Feraz on Nov 10, 2016 22:27:08 GMT
Yeah just create with msg editor a new entry using new character's id
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Post by 無限 on Nov 10, 2016 22:29:33 GMT
can we add names to slots with new ids? yes, you can you need to edit the msg file. proper_noun_names and proper_noun_variation
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Post by mastaklo on Nov 10, 2016 22:33:24 GMT
but i have to manualy do it? cause going on add in the msg tool does nothing for me
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Post by 無限 on Nov 10, 2016 22:37:29 GMT
but i have to manualy do it? cause going on add in the msg tool does nothing for me possibly there is more to it. look into psc file there might be a value for name. there certainly should be one for the variation(text below the slots).
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Warrior
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Post by HunYan on Nov 10, 2016 22:51:31 GMT
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Warrior
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Post by Vlad The Imapler on Nov 10, 2016 22:57:40 GMT
but i have to manualy do it? cause going on add in the msg tool does nothing for me I've been using the msg editor from XV1, still works fine in XV2
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Post by mastaklo on Nov 10, 2016 23:01:53 GMT
yeah my bad didnt see that it added a entry
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Post by IvDraconis on Nov 11, 2016 21:21:26 GMT
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Deleted Member
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Post by Deleted on Nov 11, 2016 22:46:46 GMT
After you have renamed the GKB to VTB file, you have to change the content inside. Not only rename every single file, but also the content in files like "bcs", "ean" and stuff. I use HxD, so I just need to press Ctrl+R and replace the chara name with the new one. Easy peasy. Then, you have to find a free id, so you can add properly the character. For example, the 2F id is free. This tutorial may help you find some: animegamemods.freeforums.net/thread/602/add-new-characters-gameOr you just find free ids looking in the HEX ID Character list. If you are using the 2F ID, for example, you need to convert it to decimal (2f = 47), then add it using the CMS tool. You also have to add a portrait image, and follow Kuroha tutorial on how to add new aura and skills. Feel like I'm forgeting something... .-. (also feeling like I said amateur stuff that you already knew, but whatever)
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Apprentice
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Post by xujian123 on Nov 12, 2016 5:17:56 GMT
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Post by IvDraconis on Nov 12, 2016 16:35:44 GMT
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Don't mess up with Killers ;P
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Post by SK007 on Nov 13, 2016 4:28:22 GMT
Hey how did you make dummy slots ?
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Post by IvDraconis on Nov 13, 2016 14:51:18 GMT
¿Why the third added slot is an avatar clone?
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Hero
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Post by Feraz on Nov 13, 2016 23:04:16 GMT
I've tried adding Black Goku Super Saiyan Rosè, it is just a Black Goku with SSR texture , the model load fine but when I start a match i get a lock and no model doesn't show how to fix it?
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Hero
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Post by Feraz on Nov 13, 2016 23:11:55 GMT
It seems that the problem is the model, can someone send me in private and already transformed ssr black goku or and edited bcs to make the game load transformed form?
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