VIP
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Posts: 559
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Last seen: Jan 31, 2016 16:07:14 GMT
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Post by 無限 on Oct 28, 2016 19:47:39 GMT
so far idb file data is different, it has been expanded per item .cms data per item has been expanded .cus data per skill has been expanded.
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Oct 29, 2016 0:00:42 GMT
Iggy files have changed too. They use a small variation of the previous format, where some 32 bits offsets/sizes have been replaced with 64 bits versions.
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Oct 29, 2016 11:53:30 GMT
Other kind of files that may have changed: acb. I still haven't looked at it, but the game doesn't like the acb files generated by Eternity Audio Tool.
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Conqueror Of The Sea
Hero
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Posts: 133
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Last seen: Oct 16, 2022 13:19:28 GMT
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Post by olganix on Oct 29, 2016 13:49:59 GMT
some Emo files are replaced by nsk (as stage's files), witch is a pack of a esk and emd. I'm on finish a nskpack.exe. but I can't really test it because Emd file are more complexe , with flags (like previous, but Dario don't deal with all flags), like in emo file. I'm on adapt emd class of LibXenoverse.
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Apprentice
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Posts: 1
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Last seen: Sept 30, 2018 22:23:04 GMT
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Post by dinkywilliams18 on Sept 30, 2018 22:06:39 GMT
Iggy files have changed too. They use a small variation of the previous format, where some 32 bits offsets/sizes have been replaced with 64 bits versions.
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