How to make all Clothes Colorable
Jun 17, 2016 21:38:01 GMT
SK007, The ultimate SSJ, and 1 more like this
Post by Majin Petrosk on Jun 17, 2016 21:38:01 GMT
With this tutorial I will show an easy way to make the clothes you want colorable. (Thanks for Val E Ryon to help me with writing review)
It is based on Yusions’ discoveries.
What do you need?
- Dyt.emb files of the clothes;
- Emm files;
- LibXenoverse
- A software capable of reading .dds files (Photoshop + Nvidia dds plugin or Gimp);
- A software like Dreamweaver or Notepad++;
- A file to use to copy the colors to Dyt.emb, download “here”;
- this tutorial
I will use Goku’s Gi (no Character) as an example
Note: each part can have 4 colorable parts
1st Step
You need to copy and paste all Dyt.emb and Emm files of the clothes you want to make colorable.
2nd Step
Drag and drop all Emm files on emmxml.exe, and all dyt.emb on embpack.exe (for Dyt.emb)
3rd Step
Now you will open the new XML files in Dreamweaver (or any other text program)
In this step you need to know how many colors each Dyt.emb has for the clothes (not counting the skin colour)
For this example: Boots = 4 colors, Bust = 2 colors, Pants = 2 colors and Rist = 1 color
Let’s start with Boots
4th Step
After opening the XML file, create some space like you can see in the picture below
Afterwards replace the blank space with the code of the material names by these: (go to the end of tutorial to copy the code)
- CC00_BOOTS_A
- CC01_BOOTS_B
- CC02_BOOTS_C
- CC03_BOOTS_D
Once that’s done you will see something like this
All that’s left now is to match the values of “MatScale1X” of each material with the position of the texture line in the dyt.emb file the material is supposed to have.
5th Step
Do the 4th Step for Bust, Pants and Rist emm.xml and save them.
Drag them into emmxml.exe again to convert them back to Emm.
6th Step
Now you have to edit the dyt.emb
Like in the 4th step I will show how to do that, starting with boots.
Open the Data000 (base form) and Data002 (ssj form) files in Photoshop (or any other software) and open the file I gave you in the download link at beginning of this tutorial.
Copy the first color of “colorable palette” and paste in all colors of Data000 file and the second color to Data002 file.
At the end you will get this:
Save both files with the option “DXT5 | interpolated alpha” / “BC3/DXT5” for Gimp.
7th Step
Do the 6th Step for Bust, Pants and Rist Data000/Data002 and save them
Then drag and drop the folders into embpack.exe again to turn them into dyt.emb files.
8th Step
Copy your modded Dyt.emb and Emm to the folder where you place mods and use the method you want to test and play ingame (CPK Patcher or Repacker CPK)
Codes
Note: you can use the option “_hide_” to make different "MatScale1X" using the same color
Example:
<EMMMaterial name="CC01_BUST_B" shader_name="TOON_UNIF_STAIN2_DFD"> with <EMMParameter name="MatScale1X" type="0" value="2" />
and
<EMMMaterial name="CC01_BUST_B_hide_" shader_name="TOON_UNIF_STAIN2_DFD"> with <EMMParameter name="MatScale1X" type="0" value="5" />
This can help to keep the same color in parts in SSJ form when it is hidden in base form
Boots
<EMMMaterial name="CC00_BOOTS_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_BOOTS_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_BOOTS_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_BOOTS_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Bust
<EMMMaterial name="CC00_BUST_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_BUST_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_BUST_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_BUST_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Pants
<EMMMaterial name="CC00_PANTS_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_PANTS_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_PANTS_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_PANTS_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Rist
<EMMMaterial name="CC00_RIST_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_RIST_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_RIST_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_RIST_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
It is based on Yusions’ discoveries.
What do you need?
- Dyt.emb files of the clothes;
- Emm files;
- LibXenoverse
- A software capable of reading .dds files (Photoshop + Nvidia dds plugin or Gimp);
- A software like Dreamweaver or Notepad++;
- A file to use to copy the colors to Dyt.emb, download “here”;
- this tutorial
I will use Goku’s Gi (no Character) as an example
Note: each part can have 4 colorable parts
1st Step
You need to copy and paste all Dyt.emb and Emm files of the clothes you want to make colorable.
2nd Step
Drag and drop all Emm files on emmxml.exe, and all dyt.emb on embpack.exe (for Dyt.emb)
3rd Step
Now you will open the new XML files in Dreamweaver (or any other text program)
In this step you need to know how many colors each Dyt.emb has for the clothes (not counting the skin colour)
For this example: Boots = 4 colors, Bust = 2 colors, Pants = 2 colors and Rist = 1 color
Let’s start with Boots
4th Step
After opening the XML file, create some space like you can see in the picture below
Afterwards replace the blank space with the code of the material names by these: (go to the end of tutorial to copy the code)
- CC00_BOOTS_A
- CC01_BOOTS_B
- CC02_BOOTS_C
- CC03_BOOTS_D
Once that’s done you will see something like this
All that’s left now is to match the values of “MatScale1X” of each material with the position of the texture line in the dyt.emb file the material is supposed to have.
5th Step
Do the 4th Step for Bust, Pants and Rist emm.xml and save them.
Drag them into emmxml.exe again to convert them back to Emm.
6th Step
Now you have to edit the dyt.emb
Like in the 4th step I will show how to do that, starting with boots.
Open the Data000 (base form) and Data002 (ssj form) files in Photoshop (or any other software) and open the file I gave you in the download link at beginning of this tutorial.
Copy the first color of “colorable palette” and paste in all colors of Data000 file and the second color to Data002 file.
At the end you will get this:
Save both files with the option “DXT5 | interpolated alpha” / “BC3/DXT5” for Gimp.
7th Step
Do the 6th Step for Bust, Pants and Rist Data000/Data002 and save them
Then drag and drop the folders into embpack.exe again to turn them into dyt.emb files.
8th Step
Copy your modded Dyt.emb and Emm to the folder where you place mods and use the method you want to test and play ingame (CPK Patcher or Repacker CPK)
Codes
Note: you can use the option “_hide_” to make different "MatScale1X" using the same color
Example:
<EMMMaterial name="CC01_BUST_B" shader_name="TOON_UNIF_STAIN2_DFD"> with <EMMParameter name="MatScale1X" type="0" value="2" />
and
<EMMMaterial name="CC01_BUST_B_hide_" shader_name="TOON_UNIF_STAIN2_DFD"> with <EMMParameter name="MatScale1X" type="0" value="5" />
This can help to keep the same color in parts in SSJ form when it is hidden in base form
Boots
<EMMMaterial name="CC00_BOOTS_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_BOOTS_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_BOOTS_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_BOOTS_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Bust
<EMMMaterial name="CC00_BUST_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_BUST_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_BUST_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_BUST_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Pants
<EMMMaterial name="CC00_PANTS_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_PANTS_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_PANTS_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_PANTS_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
Rist
<EMMMaterial name="CC00_RIST_A" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC01_RIST_B" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC02_RIST_C" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>
<EMMMaterial name="CC03_RIST_D" shader_name="TOON_UNIF_STAIN2_DFD">
<EMMParameter name="MatCol0R" type="0" value="0" />
<EMMParameter name="MatCol0G" type="0" value="0" />
<EMMParameter name="MatCol0B" type="0" value="0" />
<EMMParameter name="MatCol0A" type="0" value="1" />
<EMMParameter name="MatCol1R" type="0" value="0" />
<EMMParameter name="MatCol1G" type="0" value="0" />
<EMMParameter name="MatCol1B" type="0" value="0" />
<EMMParameter name="MatCol1A" type="0" value="1" />
<EMMParameter name="MatCol3R" type="0" value="0" />
<EMMParameter name="MatCol3G" type="0" value="0" />
<EMMParameter name="MatCol3B" type="0" value="1" />
<EMMParameter name="MatCol3A" type="0" value="1" />
<EMMParameter name="MatScale0X" type="0" value="1" />
<EMMParameter name="MatScale0Y" type="0" value="1" />
<EMMParameter name="MatScale0Z" type="0" value="1" />
<EMMParameter name="MatScale0W" type="0" value="0.028" />
<EMMParameter name="MatScale1X" type="0" value="0" />
<EMMParameter name="MatScale1Y" type="0" value="1" />
<EMMParameter name="MatScale1Z" type="0" value="1" />
<EMMParameter name="MatScale1W" type="0" value="1" />
<EMMParameter name="Glare" type="65537" value="1" />
</EMMMaterial>