Apprentice
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Posts: 3
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Last seen: Mar 1, 2018 14:32:07 GMT
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Post by loriscangini on Apr 19, 2016 11:04:11 GMT
Hi to everyone! One of the oldest and most annoying problems I had was the fact that only 1 image can be used when put inside of a .emb. Normally I bypassed the problem by putting everything in a single image and editing the UV maps, but not all problems can be solved in that way and you'd agree that's not comfortable at all! I searched for a way to load multiple images from a .emb and actually I was surprised by the simplicity of the solution! All you'll need are the .emd you want to edit and an Hex editor. In my example I'll use HxD. Open your .emd in your Hex editor and search for the material name you want it to use another texture, after a few bytes you'll find 2 " (look at the image), 2 bytes before those " there are the numbers to change. As you can see from the beneath image they are both 00 (at least they should be!), you can change those 00 to match the image number you want to be used, so, if you want the material (CC00_BUST_A_bust in my example) to use the 2nd image in the matching .emb, change 00 to 01, you want to use the 3rd image change them to 02 and so on. The tutorial is finished, as you can see, nothing too complex! And now, let's do even more astonishing mods!! eheh
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Hero
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I am a Demon God, stronger than Zen'oh
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Posts: 105
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Last seen: Jan 23, 2019 1:22:11 GMT
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Post by Majin Petrosk on Apr 19, 2016 13:12:39 GMT
and also you have a limit of 10 textures per emd, more than that the game will crash tested by me with the Bust of my mod Shenlong Armour for HUM/SYM I made (this part have 10 textures ^-^)
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Jul 30, 2016 10:08:33 GMT
can you tell me how can I fix this I use method But even happen this like
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 6, 2016 18:07:32 GMT
what if I want to transform a character in super saiyan, with a more muscular body?
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Sept 7, 2016 15:19:33 GMT
what if I want to transform a character in super saiyan, with a more muscular body? This Tutorial Only For Load .Emb(texture) in emd (texture align) Using These Trick We doesn't need to make new emb texture!!
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 7, 2016 15:36:14 GMT
what if I want to transform a character in super saiyan, with a more muscular body? This Tutorial Only For Load .Emb(texture) in emd (texture align) Using These Trick We doesn't need to make new emb texture!! ah ok, I misunderstood. however, an example? because maybe it's not very clear.
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Sept 7, 2016 16:30:10 GMT
Take Just example Super Saiyan CAC Transformation giving by merging two emd into one then you need to make new texture for this If you use this trick you can use old texture to new emd For EXample I get one normal hair and spike hair of cac and join them in blender then use this trick and That's it Loading Multiple emb OR If you just make new cloth using 3ds max and after you export fbx and fbxemd.exe you use to make emd of your cloths then use this trick to make texture align!!
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 7, 2016 16:33:37 GMT
Take Just example Super Saiyan CAC Transformation giving by merging two emd into one then you need to make new texture for this If you use this trick you can use old texture to new emd For EXample I get one normal hair and spike hair of cac and join them in blender then use this trick and That's it Loading Multiple emb OR If you just make new cloth using 3ds max and after you export fbx and fbxemd.exe you use to make emd of your cloths then use this trick to make texture align!! mmm... ok... is it possible to have a video for this example? is not very clear...
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Sept 7, 2016 16:49:56 GMT
Okay But someday Not Now!!
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Sept 7, 2016 17:00:56 GMT
Okay But someday Not Now!! no problem, it's not important.
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Fighter
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Posts: 10
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Last seen: May 13, 2017 17:01:49 GMT
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Post by orbiterr on Sept 28, 2016 13:03:07 GMT
Hi, very new to hex editing. I'm trying to do this method, but I can't find any text that matches with the materials used in the model, it all just random stuff EDIT: Resolved, I was being a dummy and loading the .emb lol
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