Apprentice
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Posts: 2
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Last seen: Aug 1, 2022 0:33:27 GMT
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Post by spiffy on Mar 8, 2021 7:08:40 GMT
So I'v been working on a 3 step transformation. I'm using Grinns SSJ1-3 transformation as my base for this. I've done some work on it already, trying to overhaul the look of the transformations to fit my characters story. I am stuck trying to make the ssj3 stage have a custome moveset found on the VGM. I really dont know how to go about this. Sure I can easily install the x2m that will change my base character's moveset, and every transformation that is not changed by other mods, but I need this moveset specifically for SSJ3. Anybody know how I can go about this? Thanks in advance.
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Fighter
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Posts: 11
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Last seen: Oct 14, 2023 12:56:40 GMT
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Post by naruke11 on Jul 8, 2023 19:22:40 GMT
(Disclaimer -- Any file changes should be backed up before changes are made, it will save you a lot of headache)
First, install YaEAN and YaMoveset organizer.(You won't really need both but one may work better than the other at times, it's a little trial and error)
Second, find a mod online that gives your character multiple movesets and install it if its a .x2m or follow the directions for file replacement, slightly ignore what moveset is labled as what behavior 66 id because you'll change it later.
Third, open either YaEAN or YaMoveset (when troubleshooting, if one doesn't look as though its working that well, use the other -- refer to disclaimer).
---Complicated Portion---
Open the notepad from the modder that lists the movesets that is located for the behavior 66 id.
Using YaEAN as my example, you should have replaced your .ean with the multi-modded moveset by this point. Locate that .ean, should be Xenoverse 2/data/char/SYM.
In the YaEAN organizer load up that multi-moveset .ean using the section on the left side, it may take awhile but when it loads you should see a CRAP ton of different entries, that is good, those multiple entries is part of the reason why you can have multiple movesets on one character seperated only by transformation.
On the right side, load up ANY ONE moveset you want to have. It should be significantly shorter than the left.(You CAN take a moveset from a multimoveset, but for reasons it just gets complicated and messy, so I recommend using a .ean with one moveset on it)
This part requires a little attention to detail or it can also go wrong.
On the left you should see something like SYM_BAS_STAND for the very first entry, remember that format.
Looking at the multi-moveset mod notebook, locate a moveset you want to REPLACE. (You could add, but again too complicated). For example, if the multi-moveset mod has regular GOK(Goku base form) moveset on it and you want to replace that, scroll down CAREFULLY until you see GOK_BAS_STAND. That is going to be your "beginning" so to speak.
Looking at YaEAN again, line up the "beginning" on the left with the moveset you want on the right. VERY CAREFULLY, match like formats with like formats. For example, GOK_BAS_STAND with XXX_BAS_STAND. There are some entries that may be missing on the left that are present on the right and if you copy those to the wrong animation it could get really janky. So basically on the right, if you see an entry that says unknown, ignore it.
Keep doing that until you're done.
Now once that is complete, whatever behavior 66 id that was linked to that moveset put that into the skill creator, open the game and test it out.
Don't worry to much if it doesn't work right away. You may just need to do some trial and error troubleshooting....unless you didn't back anything up ----refer to disclaimer.
As far as a specific ssj3 moveset, once you do the steps above and everything works out, the notepad that comes with the multi-moveset mod should walk you through how to choose a specific moveset for a specific transformation stage.
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