Apprentice
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Posts: 2
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Last seen: Jan 23, 2022 11:22:09 GMT
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Post by captaincrazy113 on Mar 5, 2021 2:07:36 GMT
Long story short, ive been trying to create a CaC Transformation mod that works like Lazybones Super Saiyan All (SS4 Included) but using completely different hair, pupil and forehead IDs. I think ive managed pretty well so far but i keep getting an infinite loading screen after equipping said skill.
I used the skill as a base and have been editing it using the SkillCreate & CostCreate that came with the mod installer too.
I've tried running LazybonesTransformations.exe but it ends up giving me an error saying:
Failed at EEPK install phase (vfx/cmn/Custom_Aura/BTL_AURA_CustomAura.vfxpackage).
AddPbindDependancies: The maximum allowed amount of textures has been reached. Cannot add anymore>
If anyone knows how to solve this or who can help, it'd be much appreciated!
Thanks
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Apprentice
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Posts: 2
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Last seen: Aug 1, 2022 0:33:27 GMT
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Post by spiffy on Mar 8, 2021 6:59:24 GMT
I'm not all that experienced with modding, so take what I say with a grain of salt. What I do is i start by opening one of the transformations from lazybone that you want to edit and do this in the skill editor tool. Next, extract the x2m file of that transformation inside a new folder. Now you should have Folders that are named "costume_attachment", "Skill", and maybe even "jungle". Inside of the "Costume_attachment" folder extract that x2m and now you should have an xml file. Now you have to edit the xml file yourself and locate the transformations you are looking for; SSJ1 model value is typically 297, SSJ2 298, SSJ3 299...
Once again im new to modding myself and I had to figure this all out for myself. I was looking to edit my ssj3 hair and eyes so I ended up replacing the hair model value of the ssj3 section with "65535". I believe this means that the game will load in any emd file you have attached, that has 10000 (or higher) in its file name to the corresponding transformation. The next step would be to create a folder with your race's abreviation HUF for female saiyans/humans and HUM for males saiyans and males. Place all the hair pupil and forhead files inside that folder and change the numbers associated with them to 10000. Anything in that xml that had its value changed to "65535" should now utilize those files.
Finally, go back into your skill creator tool and add that "costume_attachment" folder that has all the content you just edited, into the bsc tab x2m costume section. Make sure inside the "costume_attachment" folder there is a folder that says "HUF" or "HUM" (assuming your doing a saiyan or human) and outside of that huf/hum folder there is that xml folder you edited, if that is the case then you did it right. Once you have added that "costume_attachment" folder into the bcs tab then you can save and load the mod into the installer tool.
Sorry if this is confusing, as I've said a lot I am new to this myself, but I figured it give it a whirl and hope that I could help you out with this, as these are the steps I did to edit my transformation's hair and face.
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Apprentice
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Posts: 2
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Last seen: Jan 23, 2022 11:22:09 GMT
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Post by captaincrazy113 on Mar 9, 2021 13:36:20 GMT
Thanks for responding!
Sorry but when you say " extract the x2m file of that transformation inside a new folder", do you mean using the import skill directory? if so i only get the BCM, BAS and configuration setting. Otherwise im not actually sure how to extract, if you could try and explain it please, that'd be very helpful.
Aside from that, i'll try editing the Costume File when i can access a copy of it!
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