Apprentice
|
|
Posts: 5
|
|
|
Last seen: Oct 16, 2021 6:44:23 GMT
|
|
Post by gingey on Jan 16, 2021 4:33:28 GMT
So, recently I decided to put together a really simple transformation based on this tutorial: docs.google.com/document/d/1qOqhO0Rz3SASYNOmd1DzGrTgHBME-XG9UfrJvsIuzvs/editI've used it once before, and it worked great, but I never delved into using any custom dyts, rather just a solid color. For the hair, I used F7E89E from 345bonehoss's custom dyt resource, linked here: (https://drive.google.com/file/d/1nT6Veks1sCQAwUR3u3RHSNBZ2Gy-2N5U/view) and here: (https://drive.google.com/drive/folders/1_JF7iMnhyYvHmuSdKYBZLzHfG2ER_qlf) I wanted to use the SSJ-SSJ2 color, and to my understanding, it was as simple as replacing the top line on both the DATA000 and DATA002 with the dyt I wanted to use, in this case the SSJ-SSJ2 dyt. I also changed the eye color to a solid red using the same method. But, when I took it in-game, the aura, and the animation worked fine, but the dyts remained seemingly unchanged from the default dyts. At first I thought it was due to my custom hair, so I tried with another hair from the same pack, and then the default one from the tutorial, both resulted in the same issue. Is there something I am doing wrong? I would like to fix this as soon as possible. Thanks in advance.
|
|