Fighter
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Posts: 12
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Last seen: Mar 23, 2021 22:36:34 GMT
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Post by vextalyst on Sept 15, 2020 23:15:20 GMT
I badly need help with this transformation. I've been trying to remove all the stages from this transformation except the second one and I can't get it to work for the life of me. Asked the author for a version with only the second transformation but never got a response plz help
Have tried and tried to change the one with no clothes change to no avail T_T
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Apprentice
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Posts: 9
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Last seen: Jan 15, 2022 16:54:10 GMT
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Post by lunarwingcloud on Sept 17, 2020 1:24:44 GMT
I badly need help with this transformation. I've been trying to remove all the stages from this transformation except the second one and I can't get it to work for the life of me. Asked the author for a version with only the second transformation but never got a response plz help
Have tried and tried to change the one with no clothes change to no avail T_T
Did you make sure to remove all the stages you wanted to from both the PUp and Transformation tabs? Without deleting from both it doesn't change the skill's effect within the game
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Fighter
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Posts: 12
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Last seen: Mar 23, 2021 22:36:34 GMT
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Post by vextalyst on Sept 17, 2020 5:32:21 GMT
I did as well limiting the number of transformations in the CUS tab. I've tried like 10 times to get this to work. It's possible I missed something but idk what If someone could pull this off with this transformation i'd be infinitely appreciative
would also if anyone knows how to take the body size change from the second transformation and add it to another transformation skill ( like layzbone's SSB solo)
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Apprentice
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Posts: 9
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Last seen: Jan 15, 2022 16:54:10 GMT
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Post by lunarwingcloud on Sept 17, 2020 13:00:49 GMT
I hate to ask the obvious question but you also reinstalled the mod afterwards? I can't honestly think of what your error might be, I've done stuff like what you did for a mod edit myself with no issues
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Fighter
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Posts: 12
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Last seen: Mar 23, 2021 22:36:34 GMT
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Post by vextalyst on Dec 23, 2020 15:41:58 GMT
Yeah I definitely did the mod is there but i got an infinite loading screen every time i tried the edit. I have no idea what i'm doing wrong T_T
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Dec 27, 2020 16:19:40 GMT
a)
1. Open the skill in Skill Editor 2. In Mod Info tab, remove all entries and rewrite the one that remains to match the name for a transformation stage (can be anything from Super Saiyan 2 to Apple Orange 789) and generate new GUID (you can also rename the skill in Name row if you want to have both skills installed at the same time) 3. In CUS tab, change Num of transforms to 1 (or however many you wish to retain in the skill) 4. In PUP tab, remove all entries except the one you wish to retain 5. In Transformation tab do ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ 6. In BCS tab, change or remove the affixed costume 7. For now leave the Skill Creator open
b)
1. In YaBCM Organizer open the skill's NNNN_CCC_SSSS_PLAYER.bcm 2. Look at the Entries' Misc tab and find the one that has second (or whichever you desire) Transformation Stage (can be written as 1 or 2 - depends on whether the first transformation stage is set as 0 or 1) Note: Fuh, okay. That skill has a very all-over-the-place kind of .bcm. Anyway, delete everything you see after Entry 1 with the exception of Entry 14 (the very last one). 3. Save Note: You can replace the original, but I recommend saving it as a unique entity in a dedicated folder.
c) (If you also want the costume to be proper / to be present at all)
0. Rip COSTUME_ATTACHMENT from the skill.x2m 1. In Costume Creator, open the x2m that was inside COSTUME_ATTACHMENT 2. Go to HUM/SYM tab and remove all entries except the one you wish to retain (they are sorted by transformation stages, so Entry 0 = transformation stage 1; Entry 1 = t.s. 2,...) 3. Go to HUF/SYF and do the same 4. Save (you can change the rnd name of resulting .x2m that was generated when being affixed to the skill) Note: You can replace the original, but I recommend saving it as a unique entity in a dedicated folder.
d)
0. Gather the rest of the skill files and save them all somewhere in a dedicated folder including NNNN_CCC_SSSS_PLAYER.bcm you created (don't include the costume you edited) 1. Go back to Skill Creator 2. In Files tab, change Skill Files to your dedicated folder 3. In CUS tab, choose a new Name (3-4 letter code - usually first letters from the skill's name). Alternatively you can leave this as you found it if you do not wish to keep both skills available at the same time. 4. In BCS tab, affix your newly edited costume file.x2m 5. Save
e)
1. Install the edited skill and try it out in the game to see if it works.
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Fighter
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Posts: 12
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Last seen: Mar 23, 2021 22:36:34 GMT
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Post by vextalyst on Dec 27, 2020 19:38:00 GMT
Thank you so much your help and this has put me on the right track but I need a little more help please 1)So I did everything as you said and while everything else worked fine the hair, eye color and transformation animation was from the first stage 2)Then I opened NNNN_CCC_SSSS_PLAYER.bcm and this time deleted the first entry, left the second and deleted all after but the last and... the transformation stopped working 3)Then I followed the steps above but in the activator tab for the second I unchecked Transformed under the "Primary activator" column and... It works...kinda. I get the Animation and size change but My hair and eyes remain the same as base form :/ I am also unable to undo the transformation which I'm honestly fine with
I'm stumped on how to fix this
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Fighter
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Posts: 12
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Last seen: Mar 23, 2021 22:36:34 GMT
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Post by vextalyst on Dec 27, 2020 23:56:19 GMT
Ok Update I followed your directions completely but in bac tab of entry 1 I switched "BAC Entry Primary" and "BAC Entry Airborne" to 1
I sill get the Hairstyle end eyes of the first transformation but I can fix that myself but I get the body size and transformation animation from the second which is what I wanted
Thank you again so much
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Dec 29, 2020 9:46:56 GMT
Oh, I completely forgot about the coloring x).
Anyway, in Skill Creator - Transformation tab:
1. Remove all Entries except the one for the second transformation (I believe it will be Entry 1)
This will make the transformation take on the proper colors from second stage. Alternatively you can remove everything and rewrite the colors yourself into Entry 0 (copy all numbers from Entry 1 to Entry 0) but this would be a lot more time-consuming considering you already have such an Entry prepared.
As per removing the first Entry in .bcm - I recommend not doing that. I did say everything except first and last, after all. But to explain:
- When you look at the BAC tab in YaBCM, you'll notice two values that are constantly changing between each Entry: Bac Entry Primary and Unknown. From my experience it doesn't really matter what you set Unknown to as it only actually goes into effect when you have a skill like x4 Kiaoken Kamehameha, where you can activate the skill again while it is already activated to trigger the burst. (Though if this skill works like Lazybone's, it is better to write the same number in both.) But as per primary bac entry - in skill files you'll notice a file that has .bac suffix. This controls which sound effects, animations, invis frames and so on go into effect when you activate the skill (it takes them from the rest of the skill files, or from the game files if the skill doesn't have any custom animations and similars or if additional files are not necessary). There are multiple bac brackets inside the .bac and each one gets automatically assigned a number. The first one is zero and all others are zero+x. This number is what you see in the YaBCM Primary entry. So you can delete everything except the first and last entries and for the first in BAC tab change the primary entry to 1 (I assume second transformation stage has second bac entry assigned but basically just copy it from Entry 2 in YaBCM). If you want, you can also alter the Ki required in MISC tab to match the second transformation stage. You can also set it to 0 so that you can transform whenever.
And you are welcome, glad to be of help.
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