Fighter
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Posts: 20
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Last seen: Mar 26, 2021 23:14:48 GMT
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Post by dragonball0900 on Aug 6, 2020 3:16:21 GMT
So, I have a mod that has Gohan from DBS, and he transforms into SSJ, SSJ2 and Ultimate forms.
The thing is that I want to remove the SSJ and SSJ2 forms from the skill, and stay with the ultimate transformation. But I can't seem to find a way how. I tried with editing the bcm file, but it's so confusing that no matter how many times I tried, Gohan keeps transforming into Ultimate but in the same way he transforms into SSJ (I don't like that btw), and then I can't even untransform.
Surely I must be doing something wrong then, but I can't figure out what.
I hope anyone can help me with this.
Regards.
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Aug 6, 2020 16:55:45 GMT
Hi. Could you provide a link to the mod, please? I could play around with it and see if I find anything and if so, I'd write a tutorial for you.
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Fighter
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Posts: 20
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Last seen: Mar 26, 2021 23:14:48 GMT
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Post by dragonball0900 on Aug 6, 2020 17:04:11 GMT
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Fighter
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Posts: 20
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Last seen: Mar 26, 2021 23:14:48 GMT
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Post by dragonball0900 on Aug 6, 2020 18:53:35 GMT
Okay. So I managed to do it with the YaBCM Organizer.
It worked wonderfully. However, my edited mod is about two stages from Ultimate Gohan. One suppressed and another full power.
What I want to do is to press double key and transform instantly into Ultimate. Sort of like lazybone's mod. But when I edited the mod that way, that function is now removed and I can only transform into the last stage if I am already in the first transformation. But I want to transform right from the base form like in lazybone's original mod.
What can I do?
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Aug 7, 2020 10:08:07 GMT
For each entry you must define rules. For example when you have main entry no. 4 to transform into second stage, that entry no. 4 must have children to tell the game how it should handle it if additional conditions are met. For example you add a child to it and in inputs define that only if you press "Ki Blast" a.k.a circle on ps4 controls, only then you will transform into a different stage. I think if you have it all set up but don't include the input definitions, you will just transform into whatever stage you have enough Ki to transform into. And to be able to detransform before reaching max stage, you include "block" in inputs instead of ki blast and define that entry's bac as the one where you have detransformation defined (23 bac in LB's mod if I'm not mistaken). It is quite the process even if you know what you are doing...
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Fighter
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Posts: 20
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Last seen: Mar 26, 2021 23:14:48 GMT
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Post by dragonball0900 on Aug 7, 2020 20:42:35 GMT
Yeah, that seems to be the case. I had to twist many things in order to make sense.
But here's another thing I forgot to mention. Gohan doesn't have his bang when he is in his first stage. Only in the last. Since both stages are ultimate, I want both to have his bang. I think it has to do with the bcs files? If so, how would I solve it?
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Fighter
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Posts: 20
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Last seen: Mar 26, 2021 23:14:48 GMT
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Post by dragonball0900 on Aug 7, 2020 22:18:23 GMT
Update 2: I managed to do it with YaBCS, as well as help from the Xenoviewer, to see the numbers of the models of each hair. Turns out I was using Ultimate Gohan with SSJ2's bang, instead of Ultimate Gohan's bang, while the first stage of Ultimate Gohan was using his SSJ hair with no bang. I changed both of them to the true Ultimate Gohan's hair and it turns out well.
One problem solved. But now there's still the transformation issue. I want to press DOUBLE Q to transform right into the final stage. But I can't seem to do it before transforming from the first form.
I still don't know how to do that, even after doing the neccessary tricks, unless I'm doing something wrong...
I want to do the same with Vegeta. I want to transform into SSB by pressing Q twice. But instead, I go to SSJ, then SSJ2, and then SSB.
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