Apprentice
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Posts: 2
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Last seen: Sept 17, 2019 15:10:06 GMT
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Post by petabyte on Sept 14, 2019 13:25:16 GMT
I've been looking over the transformations and trying to figure out how i can alter them in ways that the skill creator can't. The things i'd like the achieve; - Frieza Race Transformations, swap the 4th Transform for Golden Frieza with the correct normal KI blast type of Golden Frieza.
- Add a KI drain to some transformations, can't seem to track down how to add it in.
I've tried looking over Rose Transform as that includes a slow KI recovery, which i thought i could tweak and use across to another transformation, but i've been unable to.
I've also tried looking through the Golden Frieza and Frieza Race transformation files, and can't seem to wrap my head around what needs to be done.
I don't need someone to do the work for me, but if someone can point me in the right direct, rather than spending a few weeks trying to get to grips with the files.
Thanks in advance!
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Hero
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Posts: 489
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Last seen: Jun 27, 2024 14:13:26 GMT
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Post by atsuraelu on Sept 14, 2019 16:28:03 GMT
For the Ki drain, you'll want to add a type 0x4 TransformControl entry with a positive Parameter value to the bac (see here for further info). I'd guess the shot type would be done with a super soul, but no idea about that...
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Apprentice
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Posts: 2
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Last seen: Sept 17, 2019 15:10:06 GMT
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Post by petabyte on Sept 17, 2019 13:24:39 GMT
I've been playing around with the 0x04 type in the .bac file but can't seem to get it to last for the whole duration of the transformation. It seems to run for about 3-4 ticks at the start of the transformation.
I have used;
<TransformControl>
<START_TIME value="1" />
<DURATION value="500" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<TYPE value="0x4" />
<U_0A value="0x0" />
<PARAMETER value="0.1" />
<F_10 value="0.0, 0.0" />
<U_18 value="0x0, 0x0" />
</TransformControl>
Is there something i'm missing? I would have thought Duration of 500 would have at least made it work for a considerable amount of time. Or is there a way for me to set it as always when transformed?
Also, is anyone able to point me in right direction for how to cancel the transformation when i hit 0 KI, like the built in transformations do.
Thanks.
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