Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 5, 2016 4:41:50 GMT
For example,how to substitute Marin's hair with Shaina's hair obj files?Their height is the same.When I want to inject the obj file with emotool2,it said that the number of its vertex was different from the original file.How to solv this problem?Thanks a lot!
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 10, 2016 5:12:46 GMT
1.It seems that if I change the face of a face changed moddle,the emotool will abort the process.Is this bug known?
2.I try to change the hair,and the result is just like this:
My bat: --------------------------------------------------------------------------------------------- set parts_to_remove="PARTS_hair,EDGE_PARTS_hair"
set parts_to_add="PARTS_hair,EDGE_PARTS_hair"
set parts_to_rename_from="NULL" set parts_to_rename_to="NULL"
set bones_to_not_add="Head,Neck,HEN,Face_RCheekLineTop,Face_Jaw,Face_JawTop,Face_Tongue1,Face_LMouthTop1"
set exclude_bones_parts="NULL"
set additional_bones="GUESS" ----------------------------------------------------------------------------------------------
Although I set Head bones to not add,it seems that the emotool still add Head bones. What's wrong in my bat?Thanks a lot!
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 12, 2016 1:54:57 GMT
The hair mix can be sometimes complicated. The GUESS algorithm was pretty much done for Alberich Odin, and it is unable to properly locate all hair bones. My advice is to take a look at the output of the show_skeleton_info.bat command (save it to a txt file or something), and add all hair bones you see to "additional_bones" (note: don't add eyebrow hair, those shouldn't be needed; don't add the bones at the end that have part names, those aren't needed either).
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 12, 2016 7:27:11 GMT
The hair mix can be sometimes complicated. The GUESS algorithm was pretty much done for Alberich Odin, and it is unable to properly locate all hair bones. My advice is to take a look at the output of the show_skeleton_info.bat command (save it to a txt file or something), and add all hair bones you see to "additional_bones" (note: don't add eyebrow hair, those shouldn't be needed; don't add the bones at the end that have part names, those aren't needed either). Thank you very much!But it seems that the show_skeleton_info.bat command can't show the whole skeleton info on my system.Is it because my system is 32 bit?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 12, 2016 7:44:45 GMT
The hair mix can be sometimes complicated. The GUESS algorithm was pretty much done for Alberich Odin, and it is unable to properly locate all hair bones. My advice is to take a look at the output of the show_skeleton_info.bat command (save it to a txt file or something), and add all hair bones you see to "additional_bones" (note: don't add eyebrow hair, those shouldn't be needed; don't add the bones at the end that have part names, those aren't needed either). Thank you very much!But it seems that the show_skeleton_info.bat command can't show the whole skeleton info on my system.Is it because my system is 32 bit? Run it from the command line like this: show_skeleton_info.bat xxx.emo > skeleton.txt That will redirect the output of the program to that txt file, so that you can see everything.
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 13, 2016 6:08:28 GMT
Thank you very much!But it seems that the show_skeleton_info.bat command can't show the whole skeleton info on my system.Is it because my system is 32 bit? Run it from the command line like this: show_skeleton_info.bat xxx.emo > skeleton.txt That will redirect the output of the program to that txt file, so that you can see everything. Thanks.I have solved it with your help. Now I'm trying to substitute the legs of ATN (her dress shortened by other modder) with the legs of ATG.My bat: set parts_to_remove="SHARE_legs,EDGE_SHARE_legs" set parts_to_add="SHARE_legs,EDGE_SHARE_legs,CLOTH_leg,EDGE_CLOTH_leg,CLOTH_foot,EDGE_CLOTH_foot" set parts_to_rename_from="NULL" set parts_to_rename_to="NULL" set bones_to_not_add="Waist,LKnee,RKnee,LHip,RHip,LLegDir,RLegDir" set exclude_bones_parts="NULL" set additional_bones="NULL" There's always something wrong with her knees.I have tried many ways,including set additional_bones="SHARE_legs,EDGE_SHARE_legs,CLOTH_leg,EDGE_CLOTH_leg,CLOTH_foot,EDGE_CLOTH_foot",the result is always like this. Should I add or exclude some more bones?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 14, 2016 10:11:12 GMT
In additional bones, you should set bones names, not parts names. Although some bones names of the end have names of parts, you should usually ignore those.
Bone names of legs are like "LLeg1", "RLeg1", "LFoot, "RFoot", "LKnee", "RKnee" etc (it may differ a bit from model to model) Anyways those are likely to already been included automatically by the program.
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 14, 2016 12:29:28 GMT
In additional bones, you should set bones names, not parts names. Although some bones names of the end have names of parts, you should usually ignore those. Bone names of legs are like "LLeg1", "RLeg1", "LFoot, "RFoot", "LKnee", "RKnee" etc (it may differ a bit from model to model) Anyways those are likely to already been included automatically by the program. When I processd the hair,I didn't got the perfect result until I added all hair bones as additional_bones.But this way didn't work when I process the lower body.I added all related bones:LLegDir,RLegDir,LHip,RHip,WAN,LLeg1,LLeg2,LFoot,LToe,LFN,LKnee,RLeg1,RLeg2,RFoot,RToe,RFN,RKnee,Heel,Tiptoe,CLOTH_leg,CLOTH_foot,EDGE_CLOTH_leg,EDGE_CLOTH_foot,SHARE_legs,EDGE_SHARE_legs,the result was all the same. Then I set SHARE_legs,EDGE_SHARE_legs as exclude_bones_parts.And remove LKnee,RKnee from bones_to_not_add.Then add LLeg1,RLeg1 as additional_bones.The result is like this. I have succeeded in substituting Pandora's legs with ATG's legs.Maybe the reason is the original pose of the model.The feet of ATG and Pandora are apart,while the feet of ATN stand together.
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 20, 2016 8:19:20 GMT
When I tried to make Odin Hilda,I added all bones seemed related to hair to "additional_bones".But when I checked the xmlized result,I found that some of them seemed had not been copied,at least had not been copied as their original bone names.How to completely copy the bones?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 20, 2016 9:16:09 GMT
With which version of emotool3 did you test this? Make sure to retest with 0.021 just in case.
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 20, 2016 11:15:13 GMT
With which version of emotool3 did you test this? Make sure to retest with 0.021 just in case. Sorry,I mistook it.I checked again,and found that the number and names of the bones copied are correct.The hair bones are too complicated. My bat: set parts_to_remove="PARTS_hair,EDGE_PARTS_hair,face,edge,CLOTH_met,EDGE_CLOTH_met,PARTS_neck,EDGE_PARTS_neck" set parts_to_add="PARTS_hair,EDGE_PARTS_hair,face,edge,PARTS_hair_back,EDGE_PARTS_hair_back,PARTS_neck,EDGE_PARTS_neck" set parts_to_rename_from="NULL" set parts_to_rename_to="NULL" set bones_to_not_add="Head,Neck" set exclude_bones_parts="PARTS_neck,EDGE_PARTS_neck" set additional_bones="SCD_HairFront,SCDD_00_00_hairfront,SCDH_00_00_hairfront,SCD_00_01_hairfront,SCD_HairBack,SCDD_00_00_hairback,SCDH_00_00_hairback,SCD_00_01_hairback,SCDD_01_00_hairback,SCDH_01_00_hairback,SCD_01_01_hairback,SCDD_02_00_hairback,SCDH_02_00_hairback,SCD_02_01_hairback,SCDD_03_00_hairback,SCDH_03_00_hairback,SCD_03_01_hairback,SCDD_04_00_hairback,SCDH_04_00_hairback,SCD_04_01_hairback,SCD_HairSide,SCDD_01_00_hairside,SCDH_01_00_hairside,SCD_01_01_hairside,SCD_01_02_hairside,SCD_01_03_hairside,SCD_01_04_hairside,SCDD_00_00_hairside,SCDH_00_00_hairside,SCD_00_01_hairside,SCD_00_02_hairside,SCD_00_03_hairside,SCD_00_04_hairside"
|
|
Hero
|
|
Posts: 267
|
|
|
Last seen: Nov 10, 2024 3:39:20 GMT
|
|
Post by saimoon on Feb 20, 2016 16:24:49 GMT
I remember that odn is 1.0,so I try to make Odn Hilda.But now I find that my rememberence is wrong.Odn is 0.95!What a tragedy!It's too hard For me.
|
|