Post by zhilver on Mar 8, 2018 1:04:21 GMT
Before starting, please read this which is VERY important.
0. If you have doubts and speak Spanish, write to me through my YouTube channel, since it seems that only English is accepted here. : www.youtube.com/channel/UCso0VIZgr8TVr1hgitD9twA/videos
1. Always keep a copy of the files you are going to modify, BEFORE modifying them. The fact that this method has served me does not mean that it will work for you, so if you have any errors, avoid stress and put the backup file that you will keep.
2. The change of ID that I will explain to you for the SSJ Blue, is optional. Therefore, the modification of the file custom_skill.cus is also optional.
3. I extended a bit Hahaha The tutorial may look longer than it really is, but I wanted to explain it as best as possible. The actual process does not last more than 5 minutes.
4. The tutorial can be done with a new .Bcs or with an edited one. So if you have mods installed, just go to your Data / chara / HUM folder and look for the HUM.Bcs file with Mods and edit it according to this tutorial.
As for new updates, I forgot to add the following: EACH TIME A DLC UPDATE EXIT, YOU WILL HAVE TO RETURN TO EDIT THE FILE .Bcs NEW THAT BRINGS THAT DLC.
Let’s start:
For this we need the file HUM.Bcs and the custom_skill.cus
-The HUM.Bcs file finds it on the route
Data / Chara / HUM
-The file custom_skill.cus is found in Data / System
And finally we will need Genser and an xml editor. I use Notepad ++
In the following links you will find them
notepad-plus-plus.org/download/v7.5.5.html
animegamemods.freeforums.net/thread/701/tools-eternity
FIRST: Hair change for SSJ 1 and 2
Drag the HUM.BCS file to Genser.exe and the converted file will immediately appear in xml format. Open it
Once inside, go to the toolbar at the top and go to the Search section. In the field to write, type the number 297 and click on Search. Immediately it will take you to that place. Within that Partset, go to the “Hair” section and select “<! – This entry is empty .–>” (ONLY IN THE “HAIR” SECTION) and replace it with the data that I will leave next
Code SSJ 1, 2 & blue
To change the hair of the SSJ 2, look for partset 298 and do the same procedure. Then click on save. Then drag the HUM.Bcs.Xml file to Genser to package the original Hum.bcs file. Then copy that file to the Data / Chara / Hum directory of the game.
Finally, take the Hairstyles that you want for your SSJ 1, 2
and Blue and rename them. That is, if you like a Hairstyle that has the name “HUM_000_Hair”, change the number by 297 and 298, so that the Hairstyles are like “HUM_297_Hair” and “HUM_298_Hair”
With this you will already have modified the hair change for the SSJ 1, 2 and BLUE transformations. But since the SSJ 1 and the Blue use the same ID, it is possible that you will encounter a collision of colors, that is, when transforming into SSJ your hair changes to blue or if it transforms into SSJ Blue, the hair appears with blond color In order not to get my head warmed up with this, what I did was give the SSJ Blue a new ID. I clarify that this is optional.
To do this we will convert the file custom_skill.cus in xml, and then, just as we look for the ID for partset 297 and 298, we will look for the name “<! – Super Saiyan God Super Saiyan ->” (without the quotes “”)
Once there, we will change the number that appears in the section “<PARTSET value =” 297 “/>” and we will put the number 296. In the end it would be like: <PARTSET value = “296” />
Save and then drag the file custom_skill.cus.xml to Genser and take the original file, now modified and paste it into the folder Data / sytem
Finally, we will only need the hair you want for your SSJ Blue. Change your name to id 296, so that the name of your Hairstyle is “HUM_296_Hair”. Also, make sure that the HUM_296_Hair.dyt.emb file is colored blue.
Well, I hope it is helpful for you. As I mentioned, support everything before replacing and excuse my bad English.
Screenshots
0. If you have doubts and speak Spanish, write to me through my YouTube channel, since it seems that only English is accepted here. : www.youtube.com/channel/UCso0VIZgr8TVr1hgitD9twA/videos
1. Always keep a copy of the files you are going to modify, BEFORE modifying them. The fact that this method has served me does not mean that it will work for you, so if you have any errors, avoid stress and put the backup file that you will keep.
2. The change of ID that I will explain to you for the SSJ Blue, is optional. Therefore, the modification of the file custom_skill.cus is also optional.
3. I extended a bit Hahaha The tutorial may look longer than it really is, but I wanted to explain it as best as possible. The actual process does not last more than 5 minutes.
4. The tutorial can be done with a new .Bcs or with an edited one. So if you have mods installed, just go to your Data / chara / HUM folder and look for the HUM.Bcs file with Mods and edit it according to this tutorial.
As for new updates, I forgot to add the following: EACH TIME A DLC UPDATE EXIT, YOU WILL HAVE TO RETURN TO EDIT THE FILE .Bcs NEW THAT BRINGS THAT DLC.
Let’s start:
For this we need the file HUM.Bcs and the custom_skill.cus
-The HUM.Bcs file finds it on the route
Data / Chara / HUM
-The file custom_skill.cus is found in Data / System
And finally we will need Genser and an xml editor. I use Notepad ++
In the following links you will find them
notepad-plus-plus.org/download/v7.5.5.html
animegamemods.freeforums.net/thread/701/tools-eternity
FIRST: Hair change for SSJ 1 and 2
Drag the HUM.BCS file to Genser.exe and the converted file will immediately appear in xml format. Open it
Once inside, go to the toolbar at the top and go to the Search section. In the field to write, type the number 297 and click on Search. Immediately it will take you to that place. Within that Partset, go to the “Hair” section and select “<! – This entry is empty .–>” (ONLY IN THE “HAIR” SECTION) and replace it with the data that I will leave next
Code SSJ 1, 2 & blue
To change the hair of the SSJ 2, look for partset 298 and do the same procedure. Then click on save. Then drag the HUM.Bcs.Xml file to Genser to package the original Hum.bcs file. Then copy that file to the Data / Chara / Hum directory of the game.
Finally, take the Hairstyles that you want for your SSJ 1, 2
and Blue and rename them. That is, if you like a Hairstyle that has the name “HUM_000_Hair”, change the number by 297 and 298, so that the Hairstyles are like “HUM_297_Hair” and “HUM_298_Hair”
With this you will already have modified the hair change for the SSJ 1, 2 and BLUE transformations. But since the SSJ 1 and the Blue use the same ID, it is possible that you will encounter a collision of colors, that is, when transforming into SSJ your hair changes to blue or if it transforms into SSJ Blue, the hair appears with blond color In order not to get my head warmed up with this, what I did was give the SSJ Blue a new ID. I clarify that this is optional.
To do this we will convert the file custom_skill.cus in xml, and then, just as we look for the ID for partset 297 and 298, we will look for the name “<! – Super Saiyan God Super Saiyan ->” (without the quotes “”)
Once there, we will change the number that appears in the section “<PARTSET value =” 297 “/>” and we will put the number 296. In the end it would be like: <PARTSET value = “296” />
Save and then drag the file custom_skill.cus.xml to Genser and take the original file, now modified and paste it into the folder Data / sytem
Finally, we will only need the hair you want for your SSJ Blue. Change your name to id 296, so that the name of your Hairstyle is “HUM_296_Hair”. Also, make sure that the HUM_296_Hair.dyt.emb file is colored blue.
Well, I hope it is helpful for you. As I mentioned, support everything before replacing and excuse my bad English.
Screenshots