Post by Smithers on Feb 9, 2018 2:26:51 GMT
Description:
data\system\parameter_spec_avater.psa: Responsible for stat point buffs for CACs. Stat types are grouped together per level, rather than levels being organized per stat type.
data\system\level_character_parameter.lcp: This file determines base stats that affect all playable characters on your CAC's save, including x2m characters. These are the base stats for a character; reducing these stats to zero will make all other buffs: PSA, PSC, PUP, etcetera, irrelevant. Entries are organized by stat types for each level, not levels for each stat type.
PSA:
Header (0x10 bytes):
0x6: Entry group start position
0x8: No. of entries
Entry Group:
0x0: Header of 0's
((0x8 * no. entries) + 0x20 bytes): Level Entries
Entries (0x18 bytes):
All values are floats.
0x0: Health percent addition
0x4: Ki percent addition
0x8: Stamina percent addition
0xc: Basic melee and ki blasts percent addition
0x10: Strike super percent addition
0x14: Ki super percent addition
LCP:
Header (0x10 bytes):
0x6: Entry group start position
0x8: No. of entries
Entry Group:
0x0: Header of 0's
((0x8 * no. entries + 0xc bytes)): Level Entries
Level Entry (0x80 Bytes):
All values are floats.
0x0: Base health
0x4: Base ki
0x8: Ki recharge speed
0xc: Base stamina
0x10: Stamina recharge speed
0x1c: Base basic melee damage percent (ATK bar)
0x20: Base basic ki damage percent
0x24: Base strike damage percent
0x28: Base ki blast damage percent
0x2c: Basic melee damage percent
0x30: Basic ki damage percent
0x34: Strike damage percent
0x38: Ki blast damage percent
0x3c: Walk speed
0x40: Basic fly speed
0x44: Boost fly speed
0x48: Step-dash speed
data\system\parameter_spec_avater.psa: Responsible for stat point buffs for CACs. Stat types are grouped together per level, rather than levels being organized per stat type.
data\system\level_character_parameter.lcp: This file determines base stats that affect all playable characters on your CAC's save, including x2m characters. These are the base stats for a character; reducing these stats to zero will make all other buffs: PSA, PSC, PUP, etcetera, irrelevant. Entries are organized by stat types for each level, not levels for each stat type.
PSA:
Header (0x10 bytes):
0x6: Entry group start position
0x8: No. of entries
Entry Group:
0x0: Header of 0's
((0x8 * no. entries) + 0x20 bytes): Level Entries
Entries (0x18 bytes):
All values are floats.
0x0: Health percent addition
0x4: Ki percent addition
0x8: Stamina percent addition
0xc: Basic melee and ki blasts percent addition
0x10: Strike super percent addition
0x14: Ki super percent addition
LCP:
Header (0x10 bytes):
0x6: Entry group start position
0x8: No. of entries
Entry Group:
0x0: Header of 0's
((0x8 * no. entries + 0xc bytes)): Level Entries
Level Entry (0x80 Bytes):
All values are floats.
0x0: Base health
0x4: Base ki
0x8: Ki recharge speed
0xc: Base stamina
0x10: Stamina recharge speed
0x1c: Base basic melee damage percent (ATK bar)
0x20: Base basic ki damage percent
0x24: Base strike damage percent
0x28: Base ki blast damage percent
0x2c: Basic melee damage percent
0x30: Basic ki damage percent
0x34: Strike damage percent
0x38: Ki blast damage percent
0x3c: Walk speed
0x40: Basic fly speed
0x44: Boost fly speed
0x48: Step-dash speed