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Post by eternity on Feb 3, 2016 19:33:39 GMT
There is also the Hades tomb with Athena in the pot, and Odin statue fallen, those two are also other variants of existing stages.
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Post by eternity on Feb 3, 2016 19:36:18 GMT
Do we know the files that should be moddified? Files are .emo in the stages directory. Probably some of the variants work in a similar way to how some characters .emo work (taurus broken horn,hilda without cape), with optional pieces, or maybe they are really different stages, i don't know. Anyway, it is unlikely that they work in emotool2 due to some hardcoded thing, but they will work in emotool3.
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Post by zitro on Feb 3, 2016 19:39:46 GMT
Yeah, we should search and check those .emos
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Post by eternity on Feb 3, 2016 21:39:42 GMT
Version 2.0 uploaded.
Changelog: - New character mods can now be installed on the random slots.
- Modders can now (optionally) customize the following things: battle names, select names, icon, robes name, sign name, galaxian wars banner and name. (modders, please read the updated tutorial).
- Seiya won't longer appear in galaxian wars banner of new characters. For new mods (SSZ_FORMAT_VERSION >= 2.0), they directly specify this information in <Slot> section (or in custom items if they use them). For old mods, sssspatcher will use the information of a similar character.
- .ssz mods can now be installed with a double click on the files. You need first to associate .ssz extension with SS Mods Installer. To do so, you can use the menu tools->Associate .ssz extension (note: this will call regedit, which requires administrator privileges), or optionally, you can do it in the windows explorer.
- An utility to check the integrity of the xml files have been added in Tools->Check consistency.
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Post by eternity on Feb 3, 2016 21:54:51 GMT
Also, note that 2.0 is incompatible with edits in following files:
TdbChrName, cha_sel_JP.emb, battle_steam.emb (this also, in 1.2), gw_tour_JP.emb and gw_result_JP.emb. (If you need to customize the item for a vanilla character, I can explain you an alternative)
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Hero
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Post by dorfoo on Feb 3, 2016 23:37:17 GMT
eternity as it does to change to name that does not have the game
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Post by eternity on Feb 4, 2016 1:12:02 GMT
I don't have any idea what you are saying. If what you want is to have a custom name, you have to produce your own texture. You can modify the ones in the doc folder and extract letters from there, place them together, and voila, you have a new name.
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Legend
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Never Give Up !!
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Post by ayorr on Feb 4, 2016 1:30:48 GMT
eternity...... you are AMAZING... to much things in my head lol
too much..
thanks you a lot for your amazing work..
AMAZING U ARE
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Post by zitro on Feb 4, 2016 6:48:45 GMT
YAYYYY eternity! Thank you for the new version of ssmins! you are the best! Now there are many more possibilities! Other games and modders from other games will envy this tool
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Hero
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Post by dorfoo on Feb 4, 2016 12:12:12 GMT
make a tutorial 2.0 change names
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Post by eternity on Feb 4, 2016 12:21:25 GMT
make a tutorial 2.0 change names The tutorial already exists in the same place as before, it was updated to version 2.0.
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Post by eternity on Feb 4, 2016 12:36:56 GMT
"How to convert a replacer mod to .ssz format".
Section 5.
That tutorials will always have the information updated with the latest version features.
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Hero
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Post by dorfoo on Feb 4, 2016 13:42:01 GMT
I created a folder with battle_name name and made 2 names one other left right inside the folder in .dds format what is missing now why not change the name
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Post by eternity on Feb 4, 2016 13:55:30 GMT
Read the bold text about file names being case sensitive. And read the part about setting the szz format version to 2.0. This is the last time I will explain this: WHEN YOU WANT TO USE A NEW FEATURE YOU HAVE TO SET SSZ_FORMAT_VERSION to that of last version.
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Post by dorfoo on Feb 4, 2016 14:06:19 GMT
I will try here thank you
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Hero
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Post by dorfoo on Feb 4, 2016 14:10:29 GMT
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Post by eternity on Feb 4, 2016 17:17:58 GMT
That is explained in the guide, in the last message of the guide too (where I put a summary of what was added in 2.0, READ IT), and it is also explained in the error message itself!
How about you take a look at the <Slot> structure of new xml files?
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Hero
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Post by dorfoo on Feb 4, 2016 18:20:17 GMT
you could put a xml ready here in the forum for us to see
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Post by eternity on Feb 4, 2016 18:33:24 GMT
IT IS IN THE FORUM. You still aren't reading the tutorial. Have you seen those links to pastebin that exist in the tutorial? You know, when after each section I write something like "And so far, the xml looks like this".
R E A D T H E T U T O R I A L
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Hero
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Post by dorfoo on Feb 4, 2016 18:35:59 GMT
face calm and easy for you it's all in your language I have to translate what you write yet and complicated
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