Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 11, 2017 4:14:06 GMT
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VIP
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Posts: 153
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Last seen: Jan 29, 2020 10:01:29 GMT
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Post by Kyousuke on Oct 11, 2017 17:38:33 GMT
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Oct 12, 2017 9:27:43 GMT
You're one of THE BEST!
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Oct 20, 2017 6:31:30 GMT
Thanks Buddy
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Apprentice
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Posts: 1
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Last seen: Jan 16, 2018 18:42:47 GMT
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Post by astor on Nov 4, 2017 12:52:28 GMT
Btw a cool part is, if you move an Avoken skill to super or ultimate - then the AI will use it!
I just got my ass beat in a 3vs3 AI battle and my CAC AIs used Ultra Instinct, and beat the hell out of me lol
Is there a way to clone skills? I would like to keep the original skill without overwriting it with the modified one.
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Nov 4, 2017 13:53:05 GMT
But if you move an awaken to an ultimate/super slot, do you still get to go up the tiers, like SSJ 1, 2, and 3? Or is it just one transformation?
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Fighter
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Posts: 28
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Last seen: Jul 10, 2019 22:10:12 GMT
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Post by -_- ... on Nov 5, 2017 4:33:38 GMT
But if you move an awaken to an ultimate/super slot, do you still get to go up the tiers, like SSJ 1, 2, and 3? Or is it just one transformation? Yes it does go by tiers like a normal awoken skill but the name of the skill will not change in the skill tray.
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Nov 5, 2017 13:31:02 GMT
Good enough for me, lol. Thanks for the answer.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 6, 2017 6:36:07 GMT
Huh, didn't realize this thread was getting comments. Didn't get any notifications. Unfortunately, I haven't yet found a way to make non-awoken skills initiate moveset swaps. If anyone knows anything about this I'd appreciate any info. I did find a way to make Awoken skills load BSA's, but it's kind of stupid and not ideal for x2m.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Dec 31, 2017 14:55:21 GMT
This probably a stupid question but what skill type does an awakening count as? I've been trying to convert Big Bang Kamehameha, and I've been assuming that an awakening counts as a super, so all I changed was the cus type. But, the skill doesn't even show up. I've tried everything from giving myself all skills to adding it in the shop, but the game acts like it doesn't exist.
Edit: I got it to work now, but the skill has no beam, and does no damage.
Edit 2: Could you make a tutorial on how to make Awoken skills load BSAs?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 3, 2018 13:15:52 GMT
This probably a stupid question but what skill type does an awakening count as? I've been trying to convert Big Bang Kamehameha, and I've been assuming that an awakening counts as a super, so all I changed was the cus type. But, the skill doesn't even show up. I've tried everything from giving myself all skills to adding it in the shop, but the game acts like it doesn't exist. Edit: I got it to work now, but the skill has no beam, and does no damage. Edit 2: Could you make a tutorial on how to make Awoken skills load BSAs? I know how to, but I decided not to include it because it's currently incompatible with x2m, and required a bit more hex editing which I figured might cause confusion. Since LazyBone has updated the Serializer to include BSA I'll update the guide to accommodate. In short, it's the same method as with other files, but there's a twist. The skill type is 0x3, same as usual, however, the skill ID in both the BAC and BSA use the TRUE skill ID, not the standard ID's. To convert from standard ID to True ID: SUPERS: Same ULTIMATES: Standard ID + 5,000 EVASIVES: Standard ID + 10,000 BLASTS: Standard ID + 20,000 AWOKENS: Standard ID + 25,000 For example, while Pure Progress' standard ID is 1350, which you would use in most instances, to activate a projectile with it you'd need to have BAC Projectile SKILL_ID of 26,350, U_2C 0x3, and BSA SKILL_ID's of 26,350. I have no idea why this is the case for specifically the combination of awokens using projectiles, but since they were never intended to it's better than nothing, I guess.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 3, 2018 13:50:55 GMT
Thank you!This really helped!
Edit: For some reason the BSA.xml won't be converted back to a BSA.
The XML Serializer says, " An error occurred during the XML serialization process. The given reason is: No attributes with this name found: 'Skill_ID/value' "
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 3, 2018 17:00:27 GMT
Thank you!This really helped! Edit: For some reason the BSA.xml won't be converted back to a BSA. The XML Serializer says, " An error occurred during the XML serialization process. The given reason is: No attributes with this name found: 'Skill_ID/value' " No idea. Can you post a comparison screenshot of what the original looks like, along with your modifications?
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 3, 2018 17:31:30 GMT
I followed the tutorial from converting a Super to Awoken (specifically Big Bang Kamehameha). The bac file converted back without a problem (I made sure to convert standard IDs to true IDs as well as edit the flags and U_2C values), but when I edited the bsa by changing the flags and converting standard to true, after saving and attempting to convert, it gave me the error message. mega.nz/#F!AmJQAZbK!hyShFKD8lYdhhtY4C69rqA <-- Link to both files (Modified and Un-Modified versions)
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 4, 2018 8:31:28 GMT
I followed the tutorial from converting a Super to Awoken (specifically Big Bang Kamehameha). The bac file converted back without a problem (I made sure to convert standard IDs to true IDs as well as edit the flags and U_2C values), but when I edited the bsa by changing the flags and converting standard to true, after saving and attempting to convert, it gave me the error message. mega.nz/#F!AmJQAZbK!hyShFKD8lYdhhtY4C69rqA <-- Link to both files (Modified and Un-Modified versions) In your modified version, you replaced Skill_ID with SKILL_ID. XML Serializer is case sensitive, so you'll need to fix that up for it to compile.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 4, 2018 12:11:05 GMT
Thank you. I must've had caps lock on or something when replacing.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 4, 2018 14:28:30 GMT
I have another problem now. So I converted the cus to an xml (to change the skill type because as you said, it's not x2m compatible for loading projectiles on an awoken), and changed the skill type to make it an awoken I then changed both id 1 and 2 to 25510 (510 -> 25510). So after that I saved and converted and went in-game to test it. The skill had completely disappeared. So I went back to the file and changed the id (both id 1 and 2) back to 510. When I went back to the game, the skill shows up like normal, but when you equip it it turns into "unknown skill" and gives infinite loading screen. What am I supposed to do? Do I only change one of the ids in the cus or something?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 4, 2018 17:53:52 GMT
I have another problem now. So I converted the cus to an xml (to change the skill type because as you said, it's not x2m compatible for loading projectiles on an awoken), and changed the skill type to make it an awoken I then changed both id 1 and 2 to 25510 (510 -> 25510). So after that I saved and converted and went in-game to test it. The skill had completely disappeared. So I went back to the file and changed the id (both id 1 and 2) back to 510. When I went back to the game, the skill shows up like normal, but when you equip it it turns into "unknown skill" and gives infinite loading screen. What am I supposed to do? Do I only change one of the ids in the cus or something? You don't change the ID of the skill in CUS, you change the id given in the BAC/BSA from standard to true ID. In CUS, id is the True ID and id2 is the standard ID. I was a bit too vague on that in the guide, my bad. I've made it more clear now.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 4, 2018 20:52:45 GMT
Question about evasives.
What if the U_1C value is 0x2 and/or 0x11 ? Do I still have to change them?
I am converting Hyper Movement into a super, and it works... like you can use the skill and you do a teleport thing, but you just teleport in place.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Jan 5, 2018 2:28:42 GMT
Question about evasives. What if the U_1C value is 0x2 and/or 0x11 ? Do I still have to change them? I am converting Hyper Movement into a super, and it works... like you can use the skill and you do a teleport thing, but you just teleport in place. Hmm, try replacing the 0x11 with 0x1. We're entering uncharted territory here. I have a hunch what the general solution is, but it's not confirmed yet.
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