Warrior
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Post by randy19 on Oct 10, 2017 16:56:37 GMT
Heya. So, i tried to make a own version of the "Turn Golden" skill, because i wanted to make a stronger version to keep up with the stronger transformations i made for the other Races.
But when i transform i change the aura, but don't become golden, and start doing the startup animation of the idle over and over again, untill i revert. If i transform again immediately after that it works fine, untill i revert at which point i have to transform, revert and transform again to make it work.
I copied everything straight from the base skill, the EANs, the settings, everything except the statchanges that make the transformation stronger. So, does anyone have an idea what is happening? Did i miss something?
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Post by Kyousuke on Oct 10, 2017 17:39:32 GMT
Heya. So, i tried to make a own version of the "Turn Golden" skill, because i wanted to make a stronger version to keep up with the stronger transformations i made for the other Races. But when i transform i change the aura, but don't become golden, and start doing the startup animation of the idle over and over again, untill i revert. If i transform again immediately after that it works fine, untill i revert at which point i have to transform, revert and transform again to make it work. I copied everything straight from the base skill, the EANs, the settings, everything except the statchanges that make the transformation stronger. So, does anyone have an idea what is happening? Did i miss something? I spent weeks behind this matter, trying to add the "turn golden" form inside my custom awaken, but to no awail. My guess is that it's either hardcoded, or that you need to manually edit the FRI.bcs. You can try asking the pros on AGM discord channel.
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Warrior
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Post by randy19 on Oct 10, 2017 18:35:01 GMT
Well what is strange is that once you revert and then turn again it then works perfectly fine. The moveset is fine, you are golden and all. The problem is just that after the first time transforming you start tweaking out suddenly untill you revert. Very strange.
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Post by Kyousuke on Oct 10, 2017 19:41:22 GMT
Well what is strange is that once you revert and then turn again it then works perfectly fine. The moveset is fine, you are golden and all. The problem is just that after the first time transforming you start tweaking out suddenly untill you revert. Very strange. Yeah, it's like the awakens overlaps each other (the custom awaken with turn golden).
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Warrior
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Post by randy19 on Oct 10, 2017 20:45:35 GMT
yeah. And that's pretty strange since it technically is just the same thing. It makes the same references and all. But at least i know i'm not the only one with that problem now.
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Post by Kyousuke on Oct 10, 2017 21:51:09 GMT
yeah. And that's pretty strange since it technically is just the same thing. It makes the same references and all. But at least i know i'm not the only one with that problem now. Definitely. You can always ask on AGM discord channel for any help or suggestions, maybe someone know the answer for this aswell.
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Hero
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Post by Smithers on Oct 11, 2017 6:59:06 GMT
Two problems: 1. Your custom skill is broken. I made a Turn Golden clone and it worked perfectly the first time. Check over your duplication process again. I suspect it's an issue with Type in the CUS section or missing animations. 2. The reason it works the second time is because a skillset swap has taken place. That skillset swap puts the original Turn Golden as the awoken skill and GBM as the blast skill. The only way to change this is to either remove the skillset swap or to edit the CUS data for Frieza Race characters: You can see here the two FRI slots: the second one is what Turn Golden swaps to. 65534 means the skill stays what it was before.
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Post by Kyousuke on Oct 11, 2017 14:30:10 GMT
Two problems: 1. Your custom skill is broken. I made a Turn Golden clone and it worked perfectly the first time. Check over your duplication process again. I suspect it's an issue with Type in the CUS section or missing animations. 2. The reason it works the second time is because a skillset swap has taken place. That skillset swap puts the original Turn Golden as the awoken skill and GBM as the blast skill. The only way to change this is to either remove the skillset swap or to edit the CUS data for Frieza Race characters: You can see here the two FRI slots: the second one is what Turn Golden swaps to. 65534 means the skill stays what it was before. In my case I'm pretty sure I did everything correctly in the cus tab. As for point 2, does this mean that we cannot make a custom awaken which starts with some custom forms and end with the golden forms which grants the special beam?
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Hero
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Post by Smithers on Oct 11, 2017 14:42:32 GMT
Two problems: 1. Your custom skill is broken. I made a Turn Golden clone and it worked perfectly the first time. Check over your duplication process again. I suspect it's an issue with Type in the CUS section or missing animations. 2. The reason it works the second time is because a skillset swap has taken place. That skillset swap puts the original Turn Golden as the awoken skill and GBM as the blast skill. The only way to change this is to either remove the skillset swap or to edit the CUS data for Frieza Race characters: You can see here the two FRI slots: the second one is what Turn Golden swaps to. 65534 means the skill stays what it was before. In my case I'm pretty sure I did everything correctly in the cus tab. As for point 2, does this mean that we cannot make a custom awaken which starts with some custom forms and end with the golden forms which grants the special beam? Well I can't tell you exactly where the problem is, all I know is I didn't experience them. If you want I can send you the x2m and you can compare them for yourself. As for the second point, you can make a skill-changing transformation just fine. If you change the awoken slot to use 65534 it'll use whatever transformation you have equipped instead of specifically Turn Golden, solving the issue.
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Warrior
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Post by randy19 on Oct 11, 2017 15:09:11 GMT
Hm... so what exactly did you do? I copied all the stats from the original Turn Golden Skill in the Skill Editor, i also copied over the bcm and ean files. But that was it. Do i NEED a own costume file? Could it be that? I did not make one, so it probably tries to load a moveset and costume that i never gave to the game?
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Post by Smithers on Oct 11, 2017 15:10:45 GMT
Hm... so what exactly did you do? I copied all the stats from the original Turn Golden Skill in the Skill Editor, i also copied over the bcm and ean files. But that was it. Do i NEED a own costume file? Could it be that? I did not make one, so it probably tries to load a moveset and costume that i never gave to the game? BCM and EAN? What about the BAC? Did you make everything id neutral? There's an import skill function in the Skill Creator that does it automatically.
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Post by Kyousuke on Oct 11, 2017 17:27:39 GMT
In my case I'm pretty sure I did everything correctly in the cus tab. As for point 2, does this mean that we cannot make a custom awaken which starts with some custom forms and end with the golden forms which grants the special beam? Well I can't tell you exactly where the problem is, all I know is I didn't experience them. If you want I can send you the x2m and you can compare them for yourself. As for the second point, you can make a skill-changing transformation just fine. If you change the awoken slot to use 65534 it'll use whatever transformation you have equipped instead of specifically Turn Golden, solving the issue. Do you mind sending me the x2m? I would comapre it to mine, if that's not much bother to you. I have to say though, I didn't know that it was possible to make multiple stages transformations to have changing skills, I thought this was true only for single stages ones. Thanks for the help though!
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Post by Smithers on Oct 11, 2017 17:40:21 GMT
Well I can't tell you exactly where the problem is, all I know is I didn't experience them. If you want I can send you the x2m and you can compare them for yourself. As for the second point, you can make a skill-changing transformation just fine. If you change the awoken slot to use 65534 it'll use whatever transformation you have equipped instead of specifically Turn Golden, solving the issue. Do you mind sending me the x2m? I would comapre it to mine, if that's not much bother to you. I have to say though, I didn't know that it was possible to make multiple stages transformations to have changing skills, I thought this was true only for single stages ones. Thanks for the help though! Oh, sorry. I misinterpreted your post. Multi-stage skills can have moveset/skillset changing, HOWEVER, only TRANS_MODIFIER 0 BCM Entries can trigger it. Also you can only revert by deactivating when your current stage is a TRANS_MODIFIER 0 Entry. I have successfully made a transformation that swaps movesets on the second stage, and I have also made a transformation that swaps on the first stage then changes back to the normal moveset on the second stage. This requires some real BCM knowledge and trickery to achieve. Too complex to explain right now.
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Post by Smithers on Oct 11, 2017 17:44:56 GMT
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Post by Kyousuke on Oct 11, 2017 17:45:55 GMT
Do you mind sending me the x2m? I would comapre it to mine, if that's not much bother to you. I have to say though, I didn't know that it was possible to make multiple stages transformations to have changing skills, I thought this was true only for single stages ones. Thanks for the help though! Oh, sorry. I misinterpreted your post. Multi-stage skills can have moveset/skillset changing, HOWEVER, only TRANS_MODIFIER 0 BCM Entries can trigger it. Also you can only revert by deactivating when your current stage is a TRANS_MODIFIER 0 Entry. I have successfully made a transformation that swaps movesets on the second stage, and I have also made a transformation that swaps on the first stage then changes back to the normal moveset on the second stage. This requires some real BCM knowledge and trickery to achieve. Too complex to explain right now. Ah I see, don't worry then. Uhm, and it is complicated to just change skills from the first transformation without them reverting with further stages? Though this means that in order to cancel it I should revert beck the the first transformation and then cancel the awaken...kinda a mess. Sigh, I hoped to make a multi stage awaken which in the end granted the turn golden beam attack (from its original awaken), but isn't as easy as it seems.
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Post by Smithers on Oct 11, 2017 17:57:43 GMT
Oh, sorry. I misinterpreted your post. Multi-stage skills can have moveset/skillset changing, HOWEVER, only TRANS_MODIFIER 0 BCM Entries can trigger it. Also you can only revert by deactivating when your current stage is a TRANS_MODIFIER 0 Entry. I have successfully made a transformation that swaps movesets on the second stage, and I have also made a transformation that swaps on the first stage then changes back to the normal moveset on the second stage. This requires some real BCM knowledge and trickery to achieve. Too complex to explain right now. Ah I see, don't worry then. Uhm, and it is complicated to just change skills from the first transformation without them reverting with further stages? Though this means that in order to cancel it I should revert beck the the first transformation and then cancel the awaken...kinda a mess. Sigh, I hoped to make a multi stage awaken which in the end granted the turn golden beam attack (from its original awaken), but isn't as easy as it seems. For a transformation that changes the moveset during one stage and doesn't change back to default in a later stage, reversion is easy. Simply alter the deactivation entries in BAC to deactivate, reactivate, then deactivate again. Give them all the same start time so it's instantaneous. What that does is seamlessly put you back onto TRANS_MODIFIER 0 before deactivating a second time, thus reverting the moveset. Triggering the moveset change is harder. It basically involves making the moveset swapping BCM Entry use TRANS_MODIFIER 0, then shifting all the other Entries up one T_M value. However this makes it impossible to deactivate the transformation because the transformation entry will now take priority over the deactivation entries. The only way to fix this is add an entry before that which relies on U_66 aura transformation id's. But for x2m's you can never guarantee the id so what you have to do is use any id that isn't that of what the transformation uses, then use the Force_Teleport flag on that stage. Using Force_Teleport on prior stages will break the skill. Also, PUP and Aura stuff isn't set to the actual stage of the transformation, it's set to the TRANS_MODIFIER value. So because you've put 0 on a different stage and shifted the others you'll need to do this with the PUP and Aura stuff. In short, it's a bit messy. Having the moveset revert on another stage is even worse; it involves creating a two-part BCM/BAC Entry chain for one stage.
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Post by Kyousuke on Oct 11, 2017 19:22:01 GMT
For a transformation that changes the moveset during one stage and doesn't change back to default in a later stage, reversion is easy. Simply alter the deactivation entries in BAC to deactivate, reactivate, then deactivate again. Give them all the same start time so it's instantaneous. What that does is seamlessly put you back onto TRANS_MODIFIER 0 before deactivating a second time, thus reverting the moveset. Triggering the moveset change is harder. It basically involves making the moveset swapping BCM Entry use TRANS_MODIFIER 0, then shifting all the other Entries up one T_M value. However this makes it impossible to deactivate the transformation because the transformation entry will now take priority over the deactivation entries. The only way to fix this is add an entry before that which relies on U_66 aura transformation id's. But for x2m's you can never guarantee the id so what you have to do is use any id that isn't that of what the transformation uses, then use the Force_Teleport flag on that stage. Using Force_Teleport on prior stages will break the skill. Also, PUP and Aura stuff isn't set to the actual stage of the transformation, it's set to the TRANS_MODIFIER value. So because you've put 0 on a different stage and shifted the others you'll need to do this with the PUP and Aura stuff. In short, it's a bit messy. Having the moveset revert on another stage is even worse; it involves creating a two-part BCM/BAC Entry chain for one stage. First of all, thanks for the x2m (I noticed it only now) I'll check it to improve my knowledge, much appreciated! As for hte rest, I see. This is kinda similar (but more complex) to a method you explained on discord to a certain user in the past, when he wanted to transform stage by stage, instead of skipping them. I think I'll just go with the first method you posted. Again, thank you so much for the help!
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Post by randy19 on Oct 11, 2017 21:06:07 GMT
Right, BAC too of course. Basically, everything that comes out when you export the skill files from the skilleditor. But that doesn't do anything. So it probably is a embedded costume you have to add? I'll look at your x2m.
EDIT:
Ok i checked yours. When i use your version, i get the exact same problem though. Yeah now it has a different aura the first time i transform, but the problem still persists. If i turn back and then turn again i become golden, every other time i start tweaking out instead.
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Post by Smithers on Oct 11, 2017 23:59:11 GMT
Right, BAC too of course. Basically, everything that comes out when you export the skill files from the skilleditor. But that doesn't do anything. So it probably is a embedded costume you have to add? I'll look at your x2m. EDIT: Ok i checked yours. When i use your version, i get the exact same problem though. Yeah now it has a different aura the first time i transform, but the problem still persists. If i turn back and then turn again i become golden, every other time i start tweaking out instead. My one isn't working either? How bizarre. It works perfectly me for me.
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Post by randy19 on Oct 12, 2017 10:20:58 GMT
Yeah, when i install and use yours, i still have the same problem. Only difference to before is that the first transformation has the Potential Unleashed aura instead of the golden one, but it still tweaks out, untill i revert and transform again at which point i become golden just fine. Other than the aura it works the exact same way mine does. Which seems logical, since when i compared them, they were identical except for the aura tab and some stats like strength, kiboost and so on.
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