Lemme see if I have this right with an attempt of a Stage 4 transformation with a basic hair change. I'll put a <----- next to anything I do not understand.
(Whole lotta partset)
I've also seen this floating around on the Eyes and some BUST/RIST etc sections:
(smol part set)
I'm assuming this is what is used to change the colours for transformations (Correct me if I'm wrong)
Do you know the value for Blue? Also, could this be used for hair colour as well? Or am I better off sticking with editing the DAT files?
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-The partset idx is the most important part since the transformation will load out that entire partset.
There are empty partsets you can use (partset idx 150-298, i think) instead of replacing existing ones.
-<!--MODEL, EMM, EMB, EAN-->
<FILES value="HUM_291_Hair" />
^This is incorrect and will lead to a crash most likely
These chose the other files that the model will load and should always have 4 values. Here is 2 working examples for your hair.
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
or
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, HUM_000_Hair, NULL" />
If you use the first one you must have the files HUM_291_Hair.emd, HUM_291_Hair.emm, HUM_291_Hair.emb, HUM_291_Hair.dyt.emb
model ,materials,texture(black lines),the ingame colors
If you use the second one you don't need HUM_291_Hair.emb but black lines may be out of place.
-The color selector i believe doesn't work on CACs because its overwritten by the color you pick in the character creation screen but i you find a use for that the color blue is
<COLOR value="72(and about 24 other shadings of blue going downwards)" />
-<TEXTURE value="#" /> chooses which file in the .dyt will be used
"0"=DATA000 <--- usually base form colors
"1"=DATA001<--- usually the color between transforming (when the character briefly flashes white)
"2"=DATA002<--- usually the transformed state (SSJ1-2)
"3"=DATA003<--- same as "1"
"4"=DATA004<--- I don't really know, i don't see this used in the actual game without mods but it looks just like transformed colors
"5"=DATA005<--- same as "2" but for ssj3