Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Jul 24, 2017 2:39:12 GMT
How would I go about setting different animations for different stages of the same awoken skill? lazybone's transformations do this beautifully (Super Saiyan All). I've dug around his files looking for an answer, but I'm at a loss. All of the skills share an ean, which has all the animations. But how does this skill know which animation to play?
Thanks in advance.
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Lord of Disruption
Administrator
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Posts: 1,135
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Last seen: Feb 29, 2020 21:44:58 GMT
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Post by Val E Ryon on Jul 24, 2017 6:22:18 GMT
Insert an animation into the ean with ean organizer. Then change the animation cue ID inside the bac file of the the transformation you want to modify to the position of the animation in the anim list of the ean it uses.
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Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Jul 25, 2017 2:26:39 GMT
I got it! Thanks.
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