Fighter
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Posts: 34
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Last seen: Aug 20, 2019 20:41:27 GMT
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Post by brawler on May 15, 2017 0:05:40 GMT
I remember in the beginning of XV2, there was a tutorial for changing your hair during Super Saiyan, Super Vegeta, and Future Super Saiyan. However this method no longer works. Is there a new method that works now or is it impossible to have custom Super Saiyan hair?
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Warrior
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Posts: 58
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Last seen: Apr 7, 2018 10:47:05 GMT
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Post by Kohl on May 16, 2017 7:11:42 GMT
The method of changing the corresponding transformed hair files? That still works mate. It's what I use.
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Fighter
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Posts: 34
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Last seen: Aug 20, 2019 20:41:27 GMT
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Post by brawler on May 16, 2017 22:40:08 GMT
Could you please explain the method you use?
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Warrior
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Posts: 58
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Last seen: Apr 7, 2018 10:47:05 GMT
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Post by Kohl on May 17, 2017 4:10:10 GMT
Well, I'm not really sure. I just download hair mods and they work... You just replace the hair files. Unless I am forgetting something else that I did.
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Fighter
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keep yourself alive
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Posts: 42
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Last seen: Nov 1, 2023 8:53:01 GMT
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Post by Deaky on Jun 13, 2017 11:58:14 GMT
hair replacement and bcs editing, there's a tutorial somewhere on this forum
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Hero
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Posts: 489
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Last seen: Jun 27, 2024 14:13:26 GMT
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Post by atsuraelu on Jun 13, 2017 12:38:54 GMT
TutorialThe offsets have changed from the time the tuto was done, but the new offsets are somewhere on page 4. Alternatively convert your HUM/HUF BCS with genser and modify the entries with ID 297 and 298 to read (replace HUF with HUM, if you're editing the HUM file) <PartSet idx="297"> <Part idx="0"> <!--Face_base--> <!--This entry is empty.--> </Part> <Part idx="1"> <!--Face_forehead--> <!--This entry is empty.--> </Part> <Part idx="2"> <!--Face_eye--> <!--This entry is empty.--> </Part> <Part idx="3"> <!--Face_nose--> <!--This entry is empty.--> </Part> <Part idx="4"> <!--Face_ear--> <!--This entry is empty.--> </Part> <Part idx="5"> <!--Hair--> <MODEL value="297" /> <MODEL2 value="297" /> <TEXTURE value="2" /> <U_10 value="0x0" /> <U_18 value="0x0" /> <U_1C value="0x0" /> <U_20 value="0x0" /> <F_24 value="0.0" /> <F_28 value="0.0" /> <U_2C value="0x0" /> <U_30 value="0x0" /> <NAME value="HUF" /> <!--MODEL, EMM, EMB, EAN--> <FILES value="NULL, NULL, NULL, NULL" /> </Part> <Part idx="6"> <!--Bust--> <!--This entry is empty.--> </Part> <Part idx="7"> <!--Pants--> <!--This entry is empty.--> </Part> <Part idx="8"> <!--Rist--> <!--This entry is empty.--> </Part> <Part idx="9"> <!--Boots--> <!--This entry is empty.--> </Part> </PartSet> <PartSet idx="298"> <Part idx="0"> <!--Face_base--> <!--This entry is empty.--> </Part> <Part idx="1"> <!--Face_forehead--> <!--This entry is empty.--> </Part> <Part idx="2"> <!--Face_eye--> <!--This entry is empty.--> </Part> <Part idx="3"> <!--Face_nose--> <!--This entry is empty.--> </Part> <Part idx="4"> <!--Face_ear--> <!--This entry is empty.--> </Part> <Part idx="5"> <!--Hair--> <MODEL value="298" /> <MODEL2 value="298" /> <TEXTURE value="2" /> <U_10 value="0x0" /> <U_18 value="0x0" /> <U_1C value="0x0" /> <U_20 value="0x0" /> <F_24 value="0.0" /> <F_28 value="0.0" /> <U_2C value="0x0" /> <U_30 value="0x0" /> <NAME value="HUF" /> <!--MODEL, EMM, EMB, EAN--> <FILES value="NULL, NULL, NULL, NULL" /> </Part> <Part idx="6"> <!--Bust--> <!--This entry is empty.--> </Part> <Part idx="7"> <!--Pants--> <!--This entry is empty.--> </Part> <Part idx="8"> <!--Rist--> <!--This entry is empty.--> </Part> <Part idx="9"> <!--Boots--> <!--This entry is empty.--> </Part> </PartSet>
and then rename your hair files HUF_297_Hair for SSJ and HUF_298_Hair for SSJ2 (or HUM_297_Hair and HUM_298_Hair for males). There is also a link to a preedited BCS and instruction on how to use it on page 4 of the aforementioned thread.
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Apprentice
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Posts: 1
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Last seen: Jun 25, 2017 2:27:17 GMT
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Post by beerus14 on Jun 22, 2017 6:49:11 GMT
helllo
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