Post by magsimus on Mar 18, 2017 18:03:18 GMT
I've been experimenting with costum skill lately, skill creator tool and altering skill related outfits (So there is a change of Hair, Bust, etc. when performing a transformation).
Big thanks here to eternity for his xv2modtools, they really help me understanding what value is responsible for which action in the game.
As i made my own awaken skills, i encoutered two issues i couldn't solve until now and so i'm asking here for help, because i am stuck.
1) I am using an animated tail mod. The animated tail is an accessory (texture replaces old blue scouter). To provide a color change similar to the bust, i used a bust with integrated tail for my Super-Saiyan 4 outfit.
So i have 2 tails now, when i'm transformed. I tried to get rid of the tail accessory in the .bcs-file, but i either get no change at all, or the game won't load anymore.
This is what the respective part in the .bcs-file looks like. The old blue scouter is in the ear section, so i thought i need to copy that, and replace the data by another accessory, but i think i missed something.
2) Is there a way, where you can make the bust (or any other part of the oufit) be removed when you untransform.
Goal is, when i transform to SSJ4 and then untransform back to normal, my bust is removed and the underwear is visible.
Any help is deeply appreciated.
Sincerely Magsimus
Big thanks here to eternity for his xv2modtools, they really help me understanding what value is responsible for which action in the game.
As i made my own awaken skills, i encoutered two issues i couldn't solve until now and so i'm asking here for help, because i am stuck.
1) I am using an animated tail mod. The animated tail is an accessory (texture replaces old blue scouter). To provide a color change similar to the bust, i used a bust with integrated tail for my Super-Saiyan 4 outfit.
So i have 2 tails now, when i'm transformed. I tried to get rid of the tail accessory in the .bcs-file, but i either get no change at all, or the game won't load anymore.
This is what the respective part in the .bcs-file looks like. The old blue scouter is in the ear section, so i thought i need to copy that, and replace the data by another accessory, but i think i missed something.
<PartSet idx="296">
<Part idx="0">
<!--Face_base-->
<!--This entry is empty.-->
</Part>
<Part idx="1">
<!--Face_forehead-->
<!--This entry is empty.-->
</Part>
<Part idx="2">
<!--Face_eye-->
<!--This entry is empty.-->
</Part>
<Part idx="3">
<!--Face_nose-->
<!--This entry is empty.-->
</Part>
<Part idx="4">
<!--Face_ear-->
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x14" />
<U_1C value="0x0" />
<U_20 value="0x10" />
<NAME value="HUF" />
<STR_28 value="HUF_296, NULL, NULL, NULL, b_C_Head, NULL" />
</PhysicsObject>
</Part>
<Part idx="5">
<!--Hair-->
<MODEL value="296" />
<MODEL2 value="296" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x4" />
<U_1C value="0x10" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="6">
<!--Bust-->
<MODEL value="296" />
<MODEL2 value="296" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<ColorSelector>
<!--CC00_BUST_-->
<PART_COLORS value="6" />
<COLOR value="32" />
</ColorSelector>
<ColorSelector>
<!--CC01_BUST_-->
<PART_COLORS value="7" />
<COLOR value="2" />
</ColorSelector>
<ColorSelector>
<!--CC02_BUST_-->
<PART_COLORS value="8" />
<COLOR value="1" />
</ColorSelector>
</Part>
<Part idx="7">
<!--Pants-->
<!--This entry is empty.-->
</Part>
<Part idx="8">
<!--Rist-->
<!--This entry is empty.-->
</Part>
<Part idx="9">
<!--Boots-->
<!--This entry is empty.-->
</Part>
</PartSet>
<Part idx="0">
<!--Face_base-->
<!--This entry is empty.-->
</Part>
<Part idx="1">
<!--Face_forehead-->
<!--This entry is empty.-->
</Part>
<Part idx="2">
<!--Face_eye-->
<!--This entry is empty.-->
</Part>
<Part idx="3">
<!--Face_nose-->
<!--This entry is empty.-->
</Part>
<Part idx="4">
<!--Face_ear-->
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x14" />
<U_1C value="0x0" />
<U_20 value="0x10" />
<NAME value="HUF" />
<STR_28 value="HUF_296, NULL, NULL, NULL, b_C_Head, NULL" />
</PhysicsObject>
</Part>
<Part idx="5">
<!--Hair-->
<MODEL value="296" />
<MODEL2 value="296" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x4" />
<U_1C value="0x10" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="6">
<!--Bust-->
<MODEL value="296" />
<MODEL2 value="296" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<ColorSelector>
<!--CC00_BUST_-->
<PART_COLORS value="6" />
<COLOR value="32" />
</ColorSelector>
<ColorSelector>
<!--CC01_BUST_-->
<PART_COLORS value="7" />
<COLOR value="2" />
</ColorSelector>
<ColorSelector>
<!--CC02_BUST_-->
<PART_COLORS value="8" />
<COLOR value="1" />
</ColorSelector>
</Part>
<Part idx="7">
<!--Pants-->
<!--This entry is empty.-->
</Part>
<Part idx="8">
<!--Rist-->
<!--This entry is empty.-->
</Part>
<Part idx="9">
<!--Boots-->
<!--This entry is empty.-->
</Part>
</PartSet>
2) Is there a way, where you can make the bust (or any other part of the oufit) be removed when you untransform.
Goal is, when i transform to SSJ4 and then untransform back to normal, my bust is removed and the underwear is visible.
Any help is deeply appreciated.
Sincerely Magsimus