Hero
|
|
Posts: 489
|
|
|
Last seen: Jun 27, 2024 14:13:26 GMT
|
|
Post by atsuraelu on Mar 10, 2017 15:11:26 GMT
So, I recently decided to learn Blender and to do that, I started a small mash up project. Everything was going along fine, until, to save time, I deleted half of the face mesh, worked on it, duplicated it and mirrored the duplicate. Now as long as I export the two halves as two separate emds it works fine ingame, but every time I join them and export it as one mesh, I get the following: Ingame: Blender: (ignore the textures, I haven't begun working on those...) Has anyone encountered a similar problem or just knows where I ****ed up? Thanks in advance.
|
|
VIP
|
|
Posts: 40
|
|
|
Last seen: Mar 17, 2022 18:30:25 GMT
|
|
Post by Sam_SYI on Mar 10, 2017 18:28:45 GMT
When u mirrored the face, did u take note to change the name of the vertex groups? It looks like a problem with the rigging.
Btw, fix the textures that way it would be easier to understand what's going on xD.
|
|