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Post by Rukasu18 on Mar 3, 2017 22:25:26 GMT
I need help to create a Cabba SSJ Villainous slot and future characters too.
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Post by Josou Kitsune on Mar 4, 2017 5:39:27 GMT
Rukasu18 yes it is the TEXTURE value you want to edit, but you need to write the dds index that each transformation loads for SSJ 1&2 is 2, for cac's SSJ3 is also 2 forin-game charas is 5
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Post by Josou Kitsune on Mar 4, 2017 5:40:15 GMT
We were going off-topic in eternity's thread
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Post by Josou Kitsune on Mar 4, 2017 5:42:26 GMT
The dds are inside dyt.emb files inside the chara folder. To un-pack them you'll need to use olganix tool embpack v2 here
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Warrior
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Post by Rukasu18 on Mar 4, 2017 5:46:53 GMT
The dds are inside dyt.emb files inside the chara folder Oh tnx bro, I'll see if I can do it here and notify you.
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Post by Rukasu18 on Mar 4, 2017 6:08:04 GMT
Josou Kitsune, Cabba has <TEXTURE value = "0" /> at all steps, but at the end of the code it shows this code: <! - Face_base -> <MODEL value = "1" /> <MODEL2 value = "1" /> <TEXTURE value = "2" /> <U_10 value = "0x0" /> <U_18 value = "0x0" /> <U_1C value = "0x0" /> <U_20 value = "0x0" /> <F_24 value = "0.0" /> <F_28 value = "0.0" /> <U_2C value = "0x0" /> <U_30 value = "0x0" /> <NAME value = "CSJ" /> <! - MODEL, EMM, EMB, EAN -> <FILES value = "NULL, NULL, NULL, CSJ.CB1.fce" /> </ Part> <Part idx = "1"> <! - Face_forehead -> <! - This entry is empty .--> </ Part> <Part idx = "2"> <! - Face_eye -> <MODEL value = "1" /> <MODEL2 value = "1" /> <TEXTURE value = "2" /> <U_10 value = "0x0" /> <U_18 value = "0x0" /> <U_1C value = "0x0" /> <U_20 value = "0x0" /> <F_24 value = "1.0" /> <F_28 value = "1.29999995" /> <U_2C value = "0x0" /> <U_30 value = "0x0" /> <NAME value = "CSJ" /> <! - MODEL, EMM, EMB, EAN -> <FILES value = "NULL, NULL, NULL, CSJ.CB1.fce" /> </ Part> Notice that in this step the code repeats the <! - Face_base -> and <! - Face_eye -> With the <TEXTURE value = "0" /> line of code that is its default, changed to <TEXTURE value = "2" />. So I just need to change the first <! - Face_base -> and <! - Face_eye -> of <TEXTURE value = "0" /> to <TEXTURE value = "2" />?
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Post by Josou Kitsune on Mar 4, 2017 7:07:07 GMT
yes you should change that 0 to 2
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Post by Rukasu18 on Mar 4, 2017 7:25:49 GMT
I did this but it did not work, cabba is invisible, then I returned to the file and noticed that the line <MODEL value = "0" /> and <MODEL2 value = "0" />, which is the default, were <MODEL value = "1" /> and <MODEL2 value = "1" /> at the end of the code where <TEXTURE value = "2" /> is located, I also copied that line of code to the code line there at the beginning and even so the Cabba remained invisible. I have no idea where I'm going wrong. I did everything the way I do with the other mods I made, I refigure the Cabba without making this change and it was invisible too.
Nor what I usually do to correct this error is working with Cabba
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Post by Rukasu18 on Mar 4, 2017 7:34:22 GMT
I just did the Nuova Shenron Villainous mod and it works perfectly, I did the same procedures i did with Cabba, I just didn't put the Villainous aura of course, and it worked normally like the others, now Cabba I just duplicated the character and not even that It worked. I'm going for the fourth time trying to make this character , I need to watch carefully what I'm failing to do in that specific mod in comparison to the others.
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Post by Josou Kitsune on Mar 4, 2017 7:49:56 GMT
you don't need to change the model value on everything, only in face_base and face_eye
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Post by Josou Kitsune on Mar 4, 2017 7:51:23 GMT
the texture value is what you need to change
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Post by Josou Kitsune on Mar 4, 2017 7:59:46 GMT
here the xml and preview mega.nz/#F!AF5BADLB!16ak0eZPrnzu7wIjWdY6IA
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Post by Rukasu18 on Mar 4, 2017 7:59:59 GMT
I made it here now, the game closed alone, and I selected the second slot.
After you pass the .bcs file to .xml, how do I make it .bcs again? Because I'm just deleting the name .xml: CSJ.bcs.xml to CSJ.bcs
This is wrong is not it? This time, in which the game closed on its own, I changed not only the texture but also the <MODEL value = "0" /> to <MODEL value = "1" /> And <MODEL2 value = "0" /> for <MODEL2 value = "1" />. This time I'll just change the texture. Do I need to make any changes to the Slot tab on xv2inst when I'm editing the character?
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Post by Rukasu18 on Mar 4, 2017 8:03:59 GMT
Do you understand Portuguese from Brazil? I saw in your print that the game is in Spanish. I'm from Brazil
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Post by Josou Kitsune on Mar 4, 2017 8:08:52 GMT
you need to compile it again with genser, don't rename it, I don't understand portuguese
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Post by Josou Kitsune on Mar 4, 2017 8:12:18 GMT
you don't need to change anything in the slot tab, and again only change the texture value to 2, and in fase_base and fase_eye also change model values to 1
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Post by Rukasu18 on Mar 4, 2017 8:18:03 GMT
I noticed that you changed all <TEXTURE value = "0" /> to <TEXTURE value = "2" /> and in face-eye and face-base I put 1 in the models, it was almost what I was doing, and even if in some When I did it right, it was not going to work because I was simply renaming the file to .bcs and not recompiling to the genser. I'll test now and send you feedback. PS: For my English I think you already noticed that I'm using google translate
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Post by Rukasu18 on Mar 4, 2017 8:30:22 GMT
Finally Cabba appeared on the selection screen as Super Saiyan, but on the screen versus the two characters do not appear and there is an eternity there, what can be?
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Post by Josou Kitsune on Mar 4, 2017 8:46:39 GMT
did you make them to x2m and those are the ones not appearing? if so you are missing a file in the folder or you edited the cms tab wrong
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Post by Rukasu18 on Mar 4, 2017 8:51:41 GMT
The character of player 2 appears normally, but when I put it against Cabba SSJ it does not appear for the simple fact that Cabba does not appear either.
I'm doing all my mods at x2m.
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