Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 27, 2017 11:27:56 GMT
Hi everyone, lately i've been trying to create my custom transformation, making them change the color of my hair. I was succesful with one, but now i'm trying to make hair change from normal black to white. Ive replaced the dyt.emb with a custom texture, but when I transform in-game, every time i do that it changes colour (pink, blue, black with different shading, and eventually white; it eventually stucks with one colour). I edited the bcs too, maybe it has something to do with the "Texture Value"? Thanks anyway for the help
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 27, 2017 14:53:52 GMT
I used the aura in the CUS section, cause I worried about any problem with behaviour 11 (which uses the dyt.emb of certain transformations if I got it right?). So I used the Aura 10 in the CUS section
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 28, 2017 20:10:58 GMT
bump
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 28, 2017 22:01:28 GMT
I copied the values from Potential Unleashed, partset 46 is basically hair_006 with custom dyt.emb I don't know which value I have to insert in "Texture Value", I tried with 0, 1, 2, 3, 4, nothing worked properly
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 28, 2017 22:37:27 GMT
No, I simply tried like that. Yes I'm using DATA000, DATA 001 and DATA 002
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Mar 1, 2017 10:07:23 GMT
here you are if you need other files tell me, thanks for the help
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Mar 1, 2017 12:34:12 GMT
Thanks a lot for the patience and help! It works perfectly now.
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