Apprentice
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Posts: 1
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Last seen: Apr 27, 2017 15:24:44 GMT
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Post by yojimbos on Feb 21, 2017 22:51:40 GMT
so i have been working on this custom bust for xv2 and it looks good in blender. it shows textures, seems to be attached to a skeleton, and was rotated to 90 on the x so it should be facing up like its supposed to. it does not display ingame. also i noticed in 3ds max it faces backwards meaning the front view shows the rear of the model. also i read somewhere to make sure the scale was set to meters and 1.0 but i cant seem to find how to change the scale. if i select meters the ratio changes and i cannot manualy set it. any advice on what to try or things i may have missed would be awesome. I have used programs like nifskope with skyrim in the past but definately nothing like blender. any help would be sweet.
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Fighter
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Posts: 27
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Last seen: Mar 18, 2018 4:27:33 GMT
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Post by ovotman on Feb 22, 2017 9:50:06 GMT
When exporting in blender adjust the scale all the way down not sure the exact digits its about 0.01 or 0.1
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