Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Feb 6, 2017 2:55:45 GMT
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Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Feb 18, 2017 21:44:00 GMT
Bump.
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Lord of Disruption
Administrator
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Posts: 1,135
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Last seen: Feb 29, 2020 21:44:58 GMT
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Post by Val E Ryon on Feb 19, 2017 12:17:33 GMT
Not using the tool, it's a simple bcs edit. Create a new outfit using genser, make it load all the models and model parts you want to switch to. Then alter the transformation pointer of whatever transformation you wanna be using to the newly created outfit.
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Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Feb 20, 2017 0:54:49 GMT
Not using the tool, it's a simple bcs edit. Create a new outfit using genser, make it load all the models and model parts you want to switch to. Then alter the transformation pointer of whatever transformation you wanna be using to the newly created outfit. Can you elaborate on alter the transformation pointer? Sorry, I'm not familiar with genser so I'll need specific directions. Thanks for your help.
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Hero
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Posts: 489
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Last seen: Jun 27, 2024 14:13:26 GMT
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Post by atsuraelu on Feb 20, 2017 15:03:05 GMT
Assuming you have a char with only one costume and want to make a transformation for it. Copy the emm, emd, emb, etc. files you want to transform into, to your characters folder and rename them "XXX_001_Bodypart", where XXX is your characters' 3 letter code and bodypart is Boots, Bust, Face, whatever the original file had there.
Convert the BCS with genser (drag and drop it onto genser.exe) and open the resulting XML with Notepad++ or similar. Copy the first partset (from <PartSet idx="0"> to </PartSet>) and paste it behind the </PartSet>. Change the new <PartSet idx="0"> to <PartSet idx="1">. Next, change the
<MODEL value="0" /> <MODEL2 value="0" /> entries of any parts you want to change to
<MODEL value="1" /> <MODEL2 value="1" />
Save and convert the XML back to BCS. In the skilltool you now change the "Partset" entry of the CUS tab to 1.
This is from memory, as I am not on my home PC right now, so there could be some error in here... Hope this helps.
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Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Feb 20, 2017 16:29:10 GMT
Assuming you have a char with only one costume and want to make a transformation for it. Copy the emm, emd, emb, etc. files you want to transform into, to your characters folder and rename them "XXX_001_Bodypart", where XXX is your characters' 3 letter code and bodypart is Boots, Bust, Face, whatever the original file had there. Convert the BCS with genser (drag and drop it onto genser.exe) and open the resulting XML with Notepad++ or similar. Copy the first partset (from <PartSet idx="0"> to </PartSet>) and paste it behind the </PartSet>. Change the new <PartSet idx="0"> to <PartSet idx="1">. Next, change the <MODEL value="0" /> <MODEL2 value="0" /> entries of any parts you want to change to <MODEL value="1" /> <MODEL2 value="1" /> Save and convert the XML back to BCS. In the skilltool you now change the "Partset" entry of the CUS tab to 1. This is from memory, as I am not on my home PC right now, so there could be some error in here... Hope this helps. Thank you for the detailed response. I followed your steps exactly but unfortunately get an infinite loading screen when loading the character. The character does have two costumes instead of one, is this why this would happen? EDIT: Nevermind, I fixed it! Thank you. I'll post here if I need anymore help.
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Fighter
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Posts: 37
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Last seen: Jul 11, 2019 18:46:00 GMT
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Post by HanCobra on Feb 22, 2017 19:16:06 GMT
Assuming you have a char with only one costume and want to make a transformation for it. Copy the emm, emd, emb, etc. files you want to transform into, to your characters folder and rename them "XXX_001_Bodypart", where XXX is your characters' 3 letter code and bodypart is Boots, Bust, Face, whatever the original file had there. Convert the BCS with genser (drag and drop it onto genser.exe) and open the resulting XML with Notepad++ or similar. Copy the first partset (from <PartSet idx="0"> to </PartSet>) and paste it behind the </PartSet>. Change the new <PartSet idx="0"> to <PartSet idx="1">. Next, change the <MODEL value="0" /> <MODEL2 value="0" /> entries of any parts you want to change to <MODEL value="1" /> <MODEL2 value="1" /> Save and convert the XML back to BCS. In the skilltool you now change the "Partset" entry of the CUS tab to 1. This is from memory, as I am not on my home PC right now, so there could be some error in here... Hope this helps. the code should look like this?: </Part> </PartSet> <PartSet idx="1"> <PartColors idx="0"> <NAME value="SKIN_" /> <Color idx="0">
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