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Post by eternity on Feb 5, 2017 21:11:03 GMT
Some of you may have noticed a "bug" in which you cannot untransform in a new awoken skill (the option appear gray in the gui) This will guide you in how to fix the error. Requeriments: get the latest version of genser in the tools thread. Steps: - Convert the bcm of your awoken skill in xml with genser. - Open the xml with a text editor, and search for "<U_66" If the value is not "0xffff", change it to 0xffff. There are multiple <U_66 in the xml, so you'll have to search for all of them and set them to 0xffff. - Convert the xml back to bcm.
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Fighter
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Bored
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Posts: 30
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Last seen: Jan 5, 2020 23:42:21 GMT
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Post by bossmob9 on Feb 7, 2017 0:10:26 GMT
Doesn't work on a transformation like Hit's Pure Progress. Everytime you do the Unlock Awakening, he just does the animation, and nothing happens.
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Warrior
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Posts: 84
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Post by lazybone on Feb 7, 2017 1:49:56 GMT
Doesn't work on a transformation like Hit's Pure Progress. Everytime you do the Unlock Awakening, he just does the animation, and nothing happens. That is a different problem. Pure Progress doesn't have any bcm & bac entries for deactivating the skill.
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Fighter
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Bored
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Post by bossmob9 on Feb 7, 2017 2:47:27 GMT
Think you could help me? or anyone?
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Apprentice
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Post by kaikishiyama on Feb 7, 2017 9:30:07 GMT
I'm having a different problem, when I load the character select screen and go over the character who's new skill I've given to. AKA in this case Goku, his model appears however once I select someone to fight and a stage to fight in, I'm stuck on the loading screen where it's just neverending. Is this because of the character or the skill?
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Post by eternity on Feb 7, 2017 10:41:47 GMT
I'm having a different problem, when I load the character select screen and go over the character who's new skill I've given to. AKA in this case Goku, his model appears however once I select someone to fight and a stage to fight in, I'm stuck on the loading screen where it's just neverending. Is this because of the character or the skill? Probably the character missing a model of the skill if it is a awoken skill... The game loads those in the versus screen. If it doesn't find one of the models, it will enter infinite loop.
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Fighter
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Post by bandroid17 on Feb 20, 2017 3:22:17 GMT
I'm having the same problem with Super Vegeta 2. I have two transformations ready for a mod: One that uses Super Vegeta 2 and one the uses SSBKK. Tge SSBKK works fine, but whenever I use Super Vegeta 2 for my other mod, it disregards any information that I put in for the mod and uses everything from my SSBKK transformation AND I have de-transform out of it as well.
I converted SV2's bcm file to xml to see if I could edit the "U_66" part, but all of them are set to the right value.
When I use SV1, it goes about normally. Why is it only SV2 that acts this way?
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Post by eternity on Feb 20, 2017 6:34:59 GMT
I'm having the same problem with Super Vegeta 2. I have two transformations ready for a mod: One that uses Super Vegeta 2 and one the uses SSBKK. Tge SSBKK works fine, but whenever I use Super Vegeta 2 for my other mod, it disregards any information that I put in for the mod and uses everything from my SSBKK transformation AND I have de-transform out of it as well. I converted SV2's bcm file to xml to see if I could edit the "U_66" part, but all of them are set to the right value. When I use SV1, it goes about normally. Why is it only SV2 that acts this way? You should have the proper values in the patcher section in transformation tab. I think i twas integer 2 or integer 3 which needed to be ok for that tex to appear correctly.
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Fighter
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Posts: 38
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Post by bandroid17 on Feb 21, 2017 6:25:49 GMT
I'm having the same problem with Super Vegeta 2. I have two transformations ready for a mod: One that uses Super Vegeta 2 and one the uses SSBKK. Tge SSBKK works fine, but whenever I use Super Vegeta 2 for my other mod, it disregards any information that I put in for the mod and uses everything from my SSBKK transformation AND I have de-transform out of it as well. I converted SV2's bcm file to xml to see if I could edit the "U_66" part, but all of them are set to the right value. When I use SV1, it goes about normally. Why is it only SV2 that acts this way? You should have the proper values in the patcher section in transformation tab. I think i twas integer 2 or integer 3 which needed to be ok for that tex to appear correctly. I believe everything is set up correctly. Its only one transformation so there is a 0 in integer 2, but every time when using SV2 it doesn't work. Only if I use SV1, it works like it should.
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Moderator
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Post by eternity on Feb 21, 2017 7:17:12 GMT
SV2 is a two stage transformation. Are you using that as base for a single stage transformation? That is a source of problem.
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Fighter
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Post by bandroid17 on Feb 21, 2017 23:10:56 GMT
SV2 is a two stage transformation. Are you using that as base for a single stage transformation? That is a source of problem. yea that does make sense. thanks
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Apprentice
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Post by bombablake13 on May 1, 2017 2:58:14 GMT
while this has helped, im trying to figure out how to change the stance of a transformation. i feel dumb
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Fighter
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Post by zukenft on Jun 8, 2017 19:11:57 GMT
I think I figured out ssj3 stance. it needs behavior 2 in the patcher, and CAC saiyan .ean file.
if your character does not use a saiyan ean, the stance will become weird (like dead, got hit animation etc.) maybe if you could use ean organizer to copypaste the ssj3 stance to other ean files?
also if the stage of transformation is not the third one, you cant untransform, even if the U_66 is the above value. locked to the behavior number?
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Apprentice
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Post by jcct12345 on Sept 11, 2017 9:26:37 GMT
can someone help me everytime my character transform my health keeps getting depleted how to fix pls help
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Apprentice
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Post by gino on Sept 11, 2017 10:29:26 GMT
I also have a problem with accessories and transformation, does anyone know how to change the color of an accessory during transformation, such as clothes and hair? Somebody help me:(
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Apprentice
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Post by coffeeaddict on Nov 9, 2017 17:54:16 GMT
Yeah I can't find <U_66 at all so my XML didn't load right. I'm trying to use a custom transformation for Beerus called "Full Power" and I modified the files to increase it's stats when transforming out of base form. Any help would be appreciated P.S. Also I want to change the skillset so he uses One-Shot Hakai modded skill when Full Power as a finishing move so any help with that would be great too!
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Fighter
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Post by UchihaTaka on Nov 13, 2017 1:10:36 GMT
I try to make a multi stage transformation mod but I can only transform into one of the stages then when I have enough ki for the others they remain gray and I can't even transform back even if I have modified the Bac file how it's in here , every <U_66 in that file has the value from this post and I still can't untransform , does it have something to do with the fact that I use villanous mode aura ?
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Apprentice
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Post by itachi9121 on Dec 30, 2017 13:00:29 GMT
I tried to make a SSJ transform but it does not work...I saw that my bcm is ok
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Warrior
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Post by Kuramasama on Jan 1, 2018 19:42:39 GMT
I have the same problem as Itachi9191. I checked the U_66 and everything is ok, but I cannot cancel my transformation.
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Fighter
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Post by UchihaTaka on Jan 1, 2018 19:50:38 GMT
For the ones that have this problem with untransforming , you should use a bac from a skill that has the ability to be turned off for example in my opinion for 1 stage transformation or more super sayian has the perfect bac and cand be turned on and off the thing is that you will have to either remove the Effect entries or replace them with effect of the bac of the transformation you want to have, either way once you remove the effects you can use the transformation tab to choose your aura. There is a post on this page with the aura list. I hope this helped everyone.
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