Apprentice
|
|
Posts: 3
|
|
|
Last seen: Aug 22, 2017 4:21:59 GMT
|
|
Post by brachydiosds on Feb 20, 2017 3:38:35 GMT
I tried making an exact copy of SSB Kaio-ken for Created Character, just to test out the creator. However, when I open up the game (after installing the mod) the skill is nowhere to be found. Is it because I copied the values from Goku's, and it's unavaliable to the created characters? Or is it something else? I ask for some assistance please, if possible.
|
|
Warrior
|
|
Posts: 87
|
|
|
Last seen: May 16, 2018 3:55:41 GMT
|
|
Post by adarshssgss on Feb 20, 2017 4:50:33 GMT
Umm eternity. My shop crashes when i try to buy a skill i made.
|
|
Fighter
|
|
Posts: 37
|
|
|
Last seen: Jul 11, 2019 18:46:00 GMT
|
|
Post by HanCobra on Feb 20, 2017 15:21:58 GMT
When ever Im using my awoken skill the enemys deal lot of damage to me In the PUP section, "Normal attack damage" down to "Super ki blast damage" don't boost your damage, they buff the enemy's damage to you by whatever percent you put in those slots. You can use that to provide damage resistance, for instance a value of 0.5 will halve the damage you take. "ATK" to "BLA" affects your own damage. Can I do -1 -1.5 ect. so the enemies will give me less damage
|
|
Fighter
|
|
Posts: 37
|
|
|
Last seen: Jul 11, 2019 18:46:00 GMT
|
|
Post by HanCobra on Feb 20, 2017 16:10:53 GMT
How do I add custom hair when Im using super skill or awoken skill?
|
|
Fighter
|
|
Posts: 37
|
|
|
Last seen: Jul 11, 2019 18:46:00 GMT
|
|
Post by HanCobra on Feb 20, 2017 17:02:18 GMT
Can I do -1 -1.5 ect. so the enemies will give me less damage Oh yeah, sorry. You have to use a negative value. I made a mistake there. Basically, whatever percentage of damage you want to defend against use the negative of the percentage in decimal form. For instance, ignore 50% damage: -0.5 Ignore all damage: -1.0 Ignore no damage: -0.0 (or just 0.0, doesn't matter with this one) Going to positive values will make you take more damage, as you've discovered. Doing negative value greater than 1, I dunno, it might make you gain health from attacks which would be utterly OP, or it just might not do anything at all. I dont get any damage at all xD
|
|
Fighter
|
|
Posts: 38
|
|
|
Last seen: Sept 23, 2019 16:09:31 GMT
|
|
Post by bandroid17 on Feb 23, 2017 22:57:10 GMT
My Goku Black mod uses a variation of SSBKK. He has a sound file where he says "Kaioken!" And I tried to put that in, but whenever I put any sound for that matter in the CUS tab, he says nothing on the first stage of the awaken skill and in the second stage, he says "Try this on for size!"
I'm guessing this is the auto detector thingy mentioned in the tutorial, but I can't seem to get it to work
|
|
VIP
|
|
Trying to help out where I can.
|
Posts: 45
|
|
|
Last seen: Mar 25, 2019 0:36:53 GMT
|
|
Post by HisanaFukuhara on Feb 24, 2017 3:07:38 GMT
Eepk support will come at genser at some point but I can't give you any date as there are several things I'm doing at the same time. will there ever be a way for awoken skills to natively load in eepk effects that aren't found in the main common eepk? There are projectile entries that have a 2c value which I think references from which skill type to load in the effects, but no value I've tried makes it reference any eepk found in my awoken skill.
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Mar 2, 2017 22:00:22 GMT
|
|
Post by orzzro on Feb 24, 2017 8:21:01 GMT
Hi,where can I find the code for model?
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Aug 22, 2017 4:21:59 GMT
|
|
Post by brachydiosds on Feb 24, 2017 20:47:03 GMT
I made an Awoken Skill, but it won't show up in the shop. A little help please?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 24, 2017 21:52:42 GMT
I made an Awoken Skill, but it won't show up in the shop. A little help please? Make sure that: a) You copied the idb values from a skill that can actually be bought in the regular shop (e.g. not rewards of quest, or the ones from tp shop) b) Your character has completed main story and is high level enough. Some skills won't sppear in shop until X moment of the story (or maybe level). It is one of the unknown values in the idb section what controls when it should appear, but not sure how.
|
|
Fighter
|
|
Posts: 17
|
|
|
Last seen: Nov 2, 2020 19:48:10 GMT
|
|
Post by LaKon on Feb 24, 2017 22:43:33 GMT
Excellent job Eternity thank you for making this possible. I have a question Do you know how to change the hand the character use to fire a special attack? I want to make a "Hakai" skill but I used Evil Explosion and Piccolo use this attack with the left hand, I want to use it with the right hand cause I use Ki Blast Cannon animations for my added skill
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Aug 22, 2017 4:21:59 GMT
|
|
Post by brachydiosds on Feb 25, 2017 3:04:44 GMT
I made an Awoken Skill, but it won't show up in the shop. A little help please? Make sure that: a) You copied the idb values from a skill that can actually be bought in the regular shop (e.g. not rewards of quest, or the ones from tp shop) b) Your character has completed main story and is high level enough. Some skills won't sppear in shop until X moment of the story (or maybe level). It is one of the unknown values in the idb section what controls when it should appear, but not sure how. Thanks! It worked wonderfully.Your tools are the best,I use them for my mods all the time. Thanks again!
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 27, 2017 13:19:32 GMT
This is not necessarily related to the skill creator, but it helped me find something interesting. Super Saiyan Rosé aura. Use these settings Boost Start - 330 Boost Loop - 331 Boost End - 332 Kiai Charge - 333 Kiryoku Max - 334 Henshin Start - 336 Henshin End - 338 You params have been found to be 100% identical to the new aura that has been added in 1.05
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Mar 1, 2017 19:47:01 GMT
The tutorial is updated with the BCS tab, which will be available in the update of tomorrow. You use the BCS tab to embed/link a costume x2m mod for cac transformation. The costume x2m have the partset(s), and the installer will take care of assigning the partset value.
------ Initially, I was going to put bcs bodies in this tab too, but due to the bad timing, that feature won't be available in 0.7. Another feature (not in the bcs tab) that got lost because of the timing is the x2m character integration for purification skill clones.
But I don't forget about those two, they will probably ve availeble between 0.71 and 0.79.
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Mar 2, 2017 21:17:20 GMT
Hey, Eternity. This may seem like a bizarre request, but there's a purpose behind it. Hear me out. I have a transformation skill. Its custom aura id is "X". I also have an ultimate skill. Its .bcm file needs to be able to use values of "X+m", where "X" is the aforementioned awoken skill's aura id, and "m" is arbitrary. I could have references to "X", "X+1", "X-15", "X+40", etcetera. I don't know if that's entirely coherent, so here's an example that might make it more clear what my intentions are. I've got an awoken skill installed and the aura id its been assigned is "30" (in hex). I've also got an ultimate skill. In its .bcm, I've got U_66 values of "0x16" and "0x17". The .bcm won't work properly unless those U_66 values change to "0x30" and "0x31". I can do that on my own, but say somebody else installs my mod, and that transformation aura is assigned id "3A". Then my ultimate skill's .bcm needs U_66 values of "0x3A" and "0x3B". Any attempts to duplicate the effects of Pure Progress without using aura 22 depend on this. The U_66 .bcm tag uses transformation aura ids as the trigger to use different .BAC entries, allowing you to create unique versions of a skill for different transformations. The is how Pure Progress works with Molotov. No pressure though, obviously it's a rather niche request. It may lead to some pretty unique transformations though. When you modify skills to use this style of .bcm, you can do things like a transformation that buffs a particular type of skill while leaving others untouched. It gives you a lot more versatility than just using PUP does. Does changing all U_66 value to 0xFFFF make the skill work as intended?
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: May 19, 2018 21:16:54 GMT
|
|
Post by kmisher100 on Mar 3, 2017 0:50:41 GMT
Where can I find the Tools->Import skill directory to make skills?
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: Sept 17, 2020 22:49:15 GMT
|
|
Post by ghgh000 on Mar 3, 2017 3:03:20 GMT
can some one help me cz iam new in this iam trying to create tyrant lancer with break stamina effect i used the files of tyrant lancer but ididnt know what to change to gain the break stamina effect
|
|
Fighter
|
|
Posts: 13
|
|
|
Last seen: Sept 17, 2020 14:21:48 GMT
|
|
Post by wiliamz on Mar 3, 2017 19:37:42 GMT
I trying to make an Awoken skill for Goku, How can I set the model for hair, in the bcs? Already fixed
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Apr 4, 2020 11:33:14 GMT
|
|
Post by zekros on Mar 3, 2017 23:47:35 GMT
is there way to make a multi stage transformation go one at a time? like Lazybones' super saiyan blue kaio-ken skill?
|
|
Fighter
|
|
Posts: 14
|
|
|
Last seen: Jun 19, 2018 20:22:47 GMT
|
|
Post by Ʀed Ʀibbon Ɱodders on Mar 6, 2017 1:23:21 GMT
i dont understand the partset who do i use it
|
|