Fighter
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Posts: 22
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Last seen: Jan 3, 2019 0:01:48 GMT
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Post by Karlo202 on Feb 10, 2017 18:59:38 GMT
This is not necessarily related to the skill creator, but it helped me find something interesting. Super Saiyan Rosé aura. Use these settings Boost Start - 330 Boost Loop - 331 Boost End - 332 Kiai Charge - 333 Kiryoku Max - 334 Henshin Start - 336 Henshin End - 338 Awesome thanks man i i only whish that glow would be bigger, btw how did you find it?
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 10, 2017 19:15:49 GMT
This is not necessarily related to the skill creator, but it helped me find something interesting. Super Saiyan Rosé aura. Use these settings Boost Start - 330 Boost Loop - 331 Boost End - 332 Kiai Charge - 333 Kiryoku Max - 334 Henshin Start - 336 Henshin End - 338 Thanks very very much!! by the way so thats what eternity meant by play with these values!
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Fighter
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Posts: 22
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Last seen: Jan 3, 2019 0:01:48 GMT
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Post by Karlo202 on Feb 11, 2017 12:30:50 GMT
How can i use Pure Progress anim for transformation when i change the ean and cam.ean then im stuck at loading screen, and also i tried creating pure progress and embeded to Goku Black didnt work it looks like something is wrong with pure progress, any idea? Thanks
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Apprentice
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Posts: 5
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Last seen: Aug 25, 2020 14:50:33 GMT
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Post by mckay on Feb 11, 2017 13:36:51 GMT
i succesfully made my own transformations /3 stages, used ssj1-2-3 and changed the aura to potential unleashed for the 3rd transformation) but i dont have the teleport kamehame and punches at the combos starts... whats the problem? i tought that these are connected with auras, but im using the right auras...
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Apprentice
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Posts: 2
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Last seen: Mar 29, 2018 21:27:35 GMT
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Post by ElReyZero on Feb 11, 2017 23:43:13 GMT
Hi eternity thanks for this awesome tools. I got a problem with the awaken skills with more than 3 transformations, just the first transformation name displays in the game and the rest just displays the text to cancel the transformation (even with the correct ki bars to transform it does transform but the text stays the same) What are your values of integer 2? Also, transformations of more than 3 stages don't exist in game, so I guess you had to modify the bac and bcm. Are you sure you modified that properly? My values in Integer 2 are Entry 0: 0, Entry 1: 0, Entry 2: 1, Entry 3: 2 Entry 4: 3, Ain't sure about the bac an bcm i'll check them now
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VIP
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Trying to help out where I can.
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Posts: 45
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Last seen: Mar 25, 2019 0:36:53 GMT
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Post by HisanaFukuhara on Feb 12, 2017 7:59:50 GMT
So three transformations is the max then? That's a pity. It'd have been neat to do a full SS/SS2/SS3/SSG/SSB/SSBKK/SSBKKx10 skill for Goku. It's not a max. Also if you really want that skill, I can try my hand at it, it's only one more transform than the 6 tier Legendary Super Saiyan skill I made for CaC. I don't exactly know how to make it for goku, but I think I might have an idea on an easy fix for that. This will of course have to wait until I'm finished making the update for 1.6 of LSS. In case you missed it here's the link
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Fighter
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Posts: 11
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Last seen: Mar 3, 2019 11:24:22 GMT
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Post by deatf12 on Feb 12, 2017 20:59:13 GMT
Hello, I have a problem about custom voices, I do exactly what the tutor says, but I do not hear the custom voices, I do not understand t.t
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VIP
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Trying to help out where I can.
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Posts: 45
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Last seen: Mar 25, 2019 0:36:53 GMT
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Post by HisanaFukuhara on Feb 12, 2017 21:13:16 GMT
It's not a max. Also if you really want that skill, I can try my hand at it, it's only one more transform than the 6 tier Legendary Super Saiyan skill I made for CaC. I don't exactly know how to make it for goku, but I think I might have an idea on an easy fix for that. This will of course have to wait until I'm finished making the update for 1.6 of LSS. In case you missed it here's the linkI appreciate the offer, but I'm honestly more interested in knowing how to make such a skill myself than having other people do it for me. The .bac file even for single-transformation skills seems really complicated. How'd you manage to create a six-tier transformation? I'll make a tutorial sometime this week.
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Fighter
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Posts: 13
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Last seen: Sept 17, 2020 14:21:48 GMT
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Post by wiliamz on Feb 13, 2017 21:18:35 GMT
Can someone tell me if there is a way to change the damage of a Custom Skill?
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Feb 14, 2017 14:43:28 GMT
Can someone tell me if there is a way to change the damage of a Custom Skill? it's maybe inside .bac and depends on ki blast stats on character that's not related to skill creator only bac is related with skills but bac only controls animation and behavior of skill
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Feb 14, 2017 14:44:19 GMT
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 16, 2017 18:29:40 GMT
The tutorial has been updated with "Force teleport" and "Behaviour 13" on the patcher section of transformation tab.
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 17, 2017 15:54:57 GMT
The option doesn't exist in the skill creator because it doesn't exist in the game either, there is apparently no way to specify the bdm file in the cus.
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VIP
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Trying to help out where I can.
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Posts: 45
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Last seen: Mar 25, 2019 0:36:53 GMT
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Post by HisanaFukuhara on Feb 17, 2017 16:20:08 GMT
The option doesn't exist in the skill creator because it doesn't exist in the game either, there is apparently no way to specify the bdm file in the cus. I did find something interesting regarding effects and projectiles. Every projectile in the BAC has a skill id to reference, but there's a 2c value that seems to reference the skill type (like 0x7 for evasive skills I think), this directly references the eepk, which I don't know if you can manually load in from the cus or not. I'll see if forcing a skill to load in an eepk from a different skill will solve this, if it does, no major BAC editing is required. As for the BCS Body ID thing in the transformation controls, half integers either do nothing or I didn't test it properly. Also, I'm excited for that update, so you have my support regarding that future update.
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 18, 2017 8:23:17 GMT
One thing I would like to mention about the import skill, which makes the skill id-agnostic: the tool will only make agnostic the id of the skill in the bac/bsa if it matches the id of the skill being imported. If the skill id of another skill is referenced in the bac/bsa, that won't be affected. And in the same way, the installer wouldn't change that (the installer will just look for the value 0xBACA and replace it by the id the skill got, any other value the bac/bsa had is left alone)
So, at the very least, you can reference the vanilla skills of the game without problems. Although by doing that, you depend on that skill to be loaded too, so that is definitely not recommended for shop skills, only for roster character skills where your are sure that both skills are loaded in game.
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 18, 2017 10:19:19 GMT
Eepk support will come at genser at some point but I can't give you any date as there are several things I'm doing at the same time.
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Fighter
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Posts: 37
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Last seen: Jul 11, 2019 18:46:00 GMT
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Post by HanCobra on Feb 18, 2017 17:38:52 GMT
how I do the little teleport effect you get when you turn to super saiyan(for awoken skill)
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 18, 2017 17:46:38 GMT
how I do the little teleport effect you get when you turn to super saiyan(for awoken skill) You need version 0.67. Just check the "force teleport" in the transformation tab. If your transformation is multi-stage, remember to do it in all entries where you want teleport to work.
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 19, 2017 17:51:23 GMT
i'm sorry to bother, i'd like to know if it is possible to make the hair colour change when using an awoken skill (i know that's possible with behaviour 11, but there's few with the .cus aura id's). only looking for help, maybe this isn't the right place ahahah
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Fighter
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Posts: 37
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Last seen: Jul 11, 2019 18:46:00 GMT
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Post by HanCobra on Feb 19, 2017 19:20:18 GMT
When ever Im using my awoken skill the enemys deal lot of damage to me
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