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Post by eternity on Jan 26, 2017 17:24:28 GMT
This is not to be confused with the aura ids of aura_setting.aur. For those, use this list. The list here is for the aura ids used in Skills in the .cus file. Cus file use a different ids for the aura. These are actually translated to aura ids in the .aur by the exe (in concrete in a switch statement around address 0x190140 in the first version of the exe). (Because of that it is not possible to add new auras to skills... at least until xv2patcher comes to the rescue) ----------- Anyway here is the list with all possible values. (sadly, there are no more). 0 (Hex: 0000) - Super saiyan aura 1 (Hex: 0100) - Super saiyan 2 aura 2 (Hex: 0200) - Super saiyan 3 aura 3 (Hex: 0300) - Mystic Gohan aura 4 (Hex: 0400) - Kaioken aura 5 (Hex: 0500) - Kaioken aura (identical to 4) 6 (Hex: 0600) - Kaioken aura (identical to 4 and 5) 7 (Hex: 0700) - Villainous Mode aura 8 (Hex: 0800) - Villainous Mode SSJ aura 9 (Hex: 0900) - Villainous Mode SSJ2 aura 10 (Hex: 0A00) - Mystic Gohan aura (identical to 3) 11 (Hex: 0B00) - Flying Nimbus 12 (Hex: 0C00) - maps to aura 0x19 in the .aur, used in become giant 13 (Hex: 0D00) - Golden Frieza's aura 14 (Hex: 0E00) - DOES NOT EXIST 15 (Hex: 0F00) - Black aura 16 (Hex: 1000) - Black Aura SSJ 17 (Hex: 1100) - Black aura (identical to 15) 18 (Hex: 1200) - Black aura (identical to 15) 19 (Hex: 1300) - "Red eyes without aura" (maps to aur id 0x1E) 20 (Hex: 1400) - Used in super saiyan blue kaioken (maps to aur id 0x21 in the .aur) 21 (Hex: 1500) - Identical to 20
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Post by SK007 on Jan 27, 2017 7:16:35 GMT
Good it will be helpful to everyone
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Post by ussj2trunks on Feb 2, 2017 17:51:56 GMT
thank you! but there aren't super saiyan's god and blu aura...
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Post by eternity on Feb 2, 2017 18:01:57 GMT
thank you! but there aren't super saiyan's god and blu aura... Because they don't exist as auras accesible by cus. The ones listed are all of them.
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Post by ussj2trunks on Feb 2, 2017 20:41:54 GMT
thank you! but there aren't super saiyan's god and blu aura... Because they don't exist as auras accesible by cus. The ones listed are all of them. I see. ok, thank you again.
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Teenage Mutant Ninja Titan
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Post by The Mad Titan on Feb 3, 2017 10:05:50 GMT
thank you! but there aren't super saiyan's god and blu aura... Because they don't exist as auras accesible by cus. The ones listed are all of them. so how do they work then?
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Post by eternity on Feb 3, 2017 11:17:08 GMT
Because they don't exist as auras accesible by cus. The ones listed are all of them. so how do they work then? There are no ssj4 or ss blue (non kaioken) skills in the game so they don't need to be accessed by cus. The mapping between these auras ids and the true ones is done in the exe. Making other auras accesible will require patches on the exe. Additionally besides the mapping, the exe apparently performs specifics operations on some of them in several conditional instructions. Atm my plan is at least patch the mapping routine so that custom auras can be used. (that way a ss blue custom skill could just create a new aura that is a copy of the ss blue aura and the rest would be done by the installer and the patcher)
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Post by HisanaFukuhara on Feb 3, 2017 14:45:04 GMT
so how do they work then? There are no ssj4 or ss blue (non kaioken) skills in the game so they don't need to be accessed by cus. The mapping between these auras ids and the true ones is done in the exe. Making other auras accesible will require patches on the exe. Additionally besides the mapping, the exe apparently performs specifics operations on some of them in several conditional instructions. Atm my plan is at least patch the mapping routine so that custom auras can be used. (that way a ss blue custom skill could just create a new aura that is a copy of the ss blue aura and the rest would be done by the installer and the patcher) Will there be an option to mix different aura effects with each other upon initial release? For instance if I wanted to make a green aura have blue sparks as well, will there be compatibility for such edits for custom auras? I'm guessing the easiest option would just be to call upon different values in the .aur, but so far no tweaks that I've done to that file have allowed sparking green auras.
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Post by eternity on Feb 3, 2017 15:21:03 GMT
The auras are finally in the .aur files, so whatever I add, will have to have same parameters as other auras. What I don't know is if I will add the support for the conditional things the game does on some auras, at least in the first version. The patches for those will be a bit complicated.
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Post by HisanaFukuhara on Feb 3, 2017 21:35:33 GMT
The auras are finally in the .aur files, so whatever I add, will have to have same parameters as other auras. What I don't know is if I will add the support for the conditional things the game does on some auras, at least in the first version. The patches for those will be a bit complicated. So does that mean we'll only be able to convert existing auras into CUS auras until we figure out how to edit the .aur to make custom auras?
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Post by eternity on Feb 3, 2017 22:06:21 GMT
The auras are finally in the .aur files, so whatever I add, will have to have same parameters as other auras. What I don't know is if I will add the support for the conditional things the game does on some auras, at least in the first version. The patches for those will be a bit complicated. So does that mean we'll only be able to convert existing auras into CUS auras until we figure out how to edit the .aur to make custom auras? No. Editing .aur to add new entry is trivial. This will allow to include new auras into .aur, and it will also make the mapping in xv2patcher from cus aura id to aur aura id. Now, as how to mix the effects of aur to create new looking ones, I have no idea, I have never tested that, I guess it is a matter of testing different things. I plan to bring the new auras to character mods too (the normal aura of character). That one will be easier to implement because it doesn't need the xv2patcher thing.
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Post by eternity on Feb 4, 2017 17:07:19 GMT
Definitely, the cus aura controls more than just the aura. That's just one of the thing it does, but it does more.
Those trasnformation mods where the player can't return to normal mode... that's because of the cus aura value...
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Post by SK007 on Feb 5, 2017 14:14:34 GMT
Hey eternity are you going to make adding new CUS Aura id and normal aura id making this possible or just adding new id normal aura ?
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Post by eternity on Feb 5, 2017 15:51:42 GMT
It will be normal aura, mapped to cus aura. But anyway, this cus aura actually controls more than the aura, so the patches are being difficult to find. Both, the paramters of the aura (.aur) (effects, etc) and the paramter for the xv2patcher (cus aura) will be able to be specified.
That's for skills. For characters, the aura just need a normal aura.
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Post by argento on Feb 8, 2017 18:31:08 GMT
If 14 doesn't exists, it could be replaced by SSB
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Post by eternity on Feb 8, 2017 18:34:33 GMT
14 actually exists because this value is more than just cus aura, but let's say that entry 14 doesn't change the aura, so as aura, it doesn't exist. Also the game references numbers 22 and 23 somewhere, but I don't know if that is incomplete stuff or if it may be related to the Hit awaken skill.
Anyway, in 0,65 you'll be able to access any existing aura from the .aur, and even add new ones.
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Post by lazybone on Feb 8, 2017 23:20:08 GMT
14 is used for the Purification skill. It changes the guard mechanic, not sure if it does anything else.
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Post by sogeking on Feb 10, 2017 9:08:13 GMT
Can we change the picture portrait when we add a new awakening skill with a new aura?
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Post by eternity on Feb 10, 2017 9:56:50 GMT
Can we change the picture portrait when we add a new awakening skill with a new aura? I'm working on an update to fix the "bcs partset empty -> transfrom from beginning" bug. I will try to include the portrait change too, since it seems it is the same damn value that controls that too. It will likely be released today, as the patches related with this value are now easy to find.
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Post by ussj2trunks on Jul 8, 2017 19:25:18 GMT
what about super saiyan rage? by the way, I made a test using ssj rage's aura in battle and nothing, it's like I used jaco's aura...
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