Fighter
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sick
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Post by usermx on Jan 10, 2017 23:47:20 GMT
Hello. I don't know if this has been touched on in previous threads, but I have found next to nothing after searching the forums far and wide. I have a character, created with eternity's xv2characreat. How would I go about giving this character (which is a human male) the fighting style, of let's say, Bardock? I've seen this done in x2m mods many times, yet I can't find any tutorials. I know animations can be changed with eanorganizer (although I cannot get this program to work for me), but only changing the animations does not make the character actually fight that way. The char in question was exported from my save through cac2x2m, and therefore has the moveset of the race it was created with.
How do I go about changing this? I'm desperate as I really want my custom character to have a unique moveset.
Furthermore, is it possible to create an entirely new moveset with custom animations? That would just be a cherry on top.
Any help is very appreciated.
TLDR: How do I give a character another character's combos and animations?
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Deleted Member
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Post by Deleted on Jan 14, 2017 1:35:12 GMT
I second this thread. I was just about to make one as well.
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Deleted Member
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Post by Deleted on Jan 20, 2017 15:29:50 GMT
I don't like doing this normally but i'm bumping this thread as this is a serious burning topic for me because it's holding back some of my character releases.
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Fighter
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sick
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Post by usermx on Jan 22, 2017 20:16:58 GMT
Double bump.
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Lord of Disruption
Administrator
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Post by Val E Ryon on Jan 23, 2017 10:47:41 GMT
CMS tab. I didn't think this would need a tutorial, I find it pretty self explaining. Check out the cms tab of the character creator, see what you can do.
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Deleted Member
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Post by Deleted on Jan 23, 2017 17:08:52 GMT
I'm not sure I follow. Could you be a little more specific? I've tried editing each value separately and multiple ones together to G18 but my modded character either appears as blank on the character select screen or leads to an endless loading screen for matches.
I figure the first few values are camera based while the first few named values are based on more base character files. What really gets me are the bac, bcm and bdm values as I have no reference for them. What am I doing wrong?
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Lord of Disruption
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Post by Val E Ryon on Jan 23, 2017 18:55:24 GMT
the values for bcm, bac and bdm have to be the exact same. Change those to the ID of the character whose fighting style you want your mod to use. Also, unless you wanna make custom animations, ean has to be the same as the aforementioned aswell.
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Deleted Member
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Post by Deleted on Jan 23, 2017 20:05:22 GMT
Thank you so, so much Val! I got everything to work, the only thing left is super minor and i'm totally fine if I can't really fix it but it seems my character's model hovers above ground even when i'm fully landed. I assume this has something to do with the difference in my model size vs Android 18's model? Is there any way to fix this? Would it require editing my character's model in any way?
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Lord of Disruption
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Post by Val E Ryon on Jan 23, 2017 20:08:06 GMT
That's the "custom animation" thing I mentioned earlier. You have to change the load destination of the ean file to your new character's one and rescale the animations inside the ean you are using right now to fit your new skeleton. Use ean organizer for that.
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Deleted Member
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Post by Deleted on Jan 23, 2017 20:30:11 GMT
But I did use the same Android 18 ean as the other files to get her to work. She plays exactly like she's supposed to besides that one thing. After taking a glance at Ean Organizer I realize i'm a bit in over my head at this point so I think i'll stick with the progress i've made so far. Again, I thank you for everything you've done in this thread and I look forward to your next mod release as well! Oh and PS: usermx if you're still around and need help getting this stuff to work on your end just let us know and i'll do whatever I can to help.
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Fighter
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sick
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Post by usermx on Jan 24, 2017 1:26:26 GMT
But I did use the same Android 18 ean as the other files to get her to work. She plays exactly like she's supposed to besides that one thing. After taking a glance at Ean Organizer I realize i'm a bit in over my head at this point so I think i'll stick with the progress i've made so far. Again, I thank you for everything you've done in this thread and I look forward to your next mod release as well! Oh and PS: usermx if you're still around and need help getting this stuff to work on your end just let us know and i'll do whatever I can to help. Really excited you got yours going! However, even after changing the bcm, bdm, bac, and ean values to the character's movest I want, my character still appears blank and loads infinitely. I am positive the values are the exact same. I don't know what I am doing wrong. Negi, can you send me a screenshot of the CMS tab of your character?Thanks Val for your help.
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Post by Deleted on Jan 24, 2017 1:29:47 GMT
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Fighter
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Post by usermx on Jan 24, 2017 1:37:24 GMT
That response was incredibly quick, and I got it to work! You are a god. Thank you.
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Lord of Disruption
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Post by Val E Ryon on Jan 24, 2017 11:14:19 GMT
But I did use the same Android 18 ean as the other files to get her to work. She plays exactly like she's supposed to besides that one thing. After taking a glance at Ean Organizer I realize i'm a bit in over my head at this point so I think i'll stick with the progress i've made so far. Again, I thank you for everything you've done in this thread and I look forward to your next mod release as well! Oh and PS: usermx if you're still around and need help getting this stuff to work on your end just let us know and i'll do whatever I can to help. It's not as hard as it looks. I will make sure there are instructions on what to do available soon. Soon is relative though.
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Apprentice
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Post by animusxarcanum on May 6, 2017 6:54:59 GMT
But I did use the same Android 18 ean as the other files to get her to work. She plays exactly like she's supposed to besides that one thing. After taking a glance at Ean Organizer I realize i'm a bit in over my head at this point so I think i'll stick with the progress i've made so far. Again, I thank you for everything you've done in this thread and I look forward to your next mod release as well! Oh and PS: usermx if you're still around and need help getting this stuff to work on your end just let us know and i'll do whatever I can to help. It's not as hard as it looks. I will make sure there are instructions on what to do available soon. Soon is relative though. umm i have done all i could from what ive seen and its not working, could i ask for some extra assistance please, sorry to bug you
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Fighter
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Post by vextalyst on May 28, 2017 21:23:28 GMT
Ok I tried following ALL of the advice here for my female saiyan cac x2m and NOTHING works and unfortunately the picture Negi posted is gone someone plz help
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Apprentice
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Post by rup2006 on Sept 5, 2019 15:44:09 GMT
I Beg Someone For Help ! I got the Same issue That USERMX Had. "even after changing the bcm, bdm, bac, and ean values to the character's movest I want, my character still appears blank and loads infinitely. I am positive the values are the exact same. I don't know what I am doing wrong" In Reply Negi Posted A Picture But Which Is Now Gone... PLLLSS Someone Help !
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Apprentice
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Post by pkdoh421 on Oct 7, 2020 17:35:33 GMT
How can I make my own roster character mod with costume please somebody make a tutorial
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