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Post by Deleted on Jan 5, 2017 19:32:25 GMT
I recently got into installing mods using the X2M and i'm interested in converting some of my own mods into the format. How would I go about doing that? And could I set up those costume slots up to have custom skills? PS: How would I go about adding a Scouter to him? I can find the file(s) in Vegeta's directory but they won't apply properly whenever I try to slap it on.
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Post by Josou Kitsune on Jan 5, 2017 20:06:55 GMT
For the scouter you'll need to edit the face_ear entry in the bcs of the chara you are editing, or you can use VGT.bcs. There already is a tutorial for creating charas here
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Post by Deleted on Jan 5, 2017 22:48:55 GMT
For the scouter you'll need to edit the face_ear entry in the bcs of the chara you are editing, or you can use VGT.bcs. There already is a tutorial for creating charas hereThanks. I went over the tutorial and I swear I did everything to a T but i'm still getting some kind of error. Could you please look over it and see what i'm doing wrong? -link removed due to being obsolete-
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Post by Josou Kitsune on Jan 5, 2017 23:40:22 GMT
you are missing a lot of files in VG3, like .esk .bcs .fce .ean etc, also in cms tab the Character, ean, fce.ean cam.ean entries should be your new short id, in this case VG3, and the rest of the entries like ../XXX/XXX, XXX for the character your taking the info from, in this case VGT
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Post by Deleted on Jan 6, 2017 21:02:39 GMT
Sorry if i'm bugging you but could you take a look at what i've got so far? I feel like i'm really close but I don't know what i'm doing wrong. Is it because i'm using multiple slots? If I could just figure it out I could go about making more stuff.
-link removed due to being obsolete-
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Post by Josou Kitsune on Jan 6, 2017 21:49:28 GMT
you need to edit the content of the bcs open it in HxD or xmlize it with genser(eternity's tool) or olganix tool, you need to change all the short id inside it, VGT to VG3. here I'm sending you the x2m with the VG3.bcs.xml you'll have to unrar it. In the image are some examples on what means what. Use the .bcs.xml to verify your missing models for example costume 14 needs VGT_007_Pants.
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Post by Deleted on Jan 6, 2017 22:08:55 GMT
I'm sorry but I just can't make heads or tails out of your picture. For example in the
<MODEL Value="1" />
part near the bottom
Do I actually manually change "1" - to say "VG3_001_face_eye" ? Or do I add that missing file to my x2m?
edit: Could you send me a before and after image on all of the changes I need to make? Don't send me the completed work though. I want to be able to finish this properly. I'm a noob but i'm dedicated to this process.
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Post by Josou Kitsune on Jan 6, 2017 22:25:41 GMT
in the original vegeta which costumes where you altering? you need to start by that. Yes you need to add VGT_001_face_eye and change them to VG3_001. you also need to add all VGT hair files
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Post by Deleted on Jan 6, 2017 22:41:43 GMT
in the original vegeta which costumes where you altering? you need to start by that. Yes you need to add VGT_001_face_eye and change them to VG3_001. you also need to add all VGT hair files I didn't think I was altering anything. I thought this process was supposed to essentially be a new character slot and I could just pick and choose which parts I needed and rename a few files. As-is you make it sound as if I need to copy Vegeta's entire directory and then rename everything which doesn't make a lot of sense to me. As my picture shows, i'm taking Vegeta's first costume(new to this mod attempt), his third costume and his 5thcostume and applying them to Majin Vegeta's model which uses the same as Vegeta's since Majin Vegeta is just costume slot 14. Maybe this would have been better if I didn't simply re-use my costume swap and instead did everything over from scratch but at this point i'm hopelessly lost. more pictures here xenoversemods.com/mods/majin-vegeta-battle-damaged-saiyan-armor-update/I've seen plenty of people beg and whine and complain for other people to just mod things for them and I really don't want to come across as "that guy" but I really don't understand any of this, sorry :/
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Post by Josou Kitsune on Jan 6, 2017 23:17:22 GMT
the .bcs loads the models' info in each PartSet and all those models need to be in the folder, it really depends in which .bcs you are using. In the first post you have a Majin Vegeta bust mod, that's either 014_bust or 015_bust. In the Slot tab in the creator tool the "costume index" entry should be 14 or 15
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Post by Josou Kitsune on Jan 6, 2017 23:20:15 GMT
what I recommend you to begin with is to copy all VGT original files, and change their names to VG3, then overwrite the files that you modded then search in the xml which is the costume number that loads them in this case 14 and 15
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Post by Deleted on Jan 6, 2017 23:40:25 GMT
I think I made a huge mistake even trying this, since Majin Vegeta is both a character slot AND a costume slot making this a lot more complicated then it needs to be. I think i'll start over from scratch and if that doesn't work then try something else and come back to this when I have more experience. Maybe i'll try making a CaC port or something I don't know.
I'm really, really sorry for wasting your time.
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Post by Josou Kitsune on Jan 6, 2017 23:53:03 GMT
It's not really that complicated try doing what i told you. Not really wasting I'm just trying to help you
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Post by Josou Kitsune on Jan 6, 2017 23:59:44 GMT
also use the VG3.bcs that was in the x2m I sent you
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Post by Deleted on Jan 7, 2017 5:05:50 GMT
I used the bcs you gave me, tried doing everything over from scratch as well by coping Vegeta's entire directory, without changing anything and I still have a blank loading screen. At this rate i'm about ready to give up. I seriously don't know what i'm doing wrong. Unless you can finish it for me and give me before and after pictures so I can manually make all the changes on my end, I don't see how I could possibly finish it as-is. If you don't want to do that then I really don't blame you, I understand. If you -do- however want to go through with it, could you please add the Scouter to the first costume? I'll even include a custom aura file I got for it.
-link removed due to being obsolete-
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Post by Josou Kitsune on Jan 7, 2017 14:34:12 GMT
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Post by Deleted on Jan 7, 2017 14:46:45 GMT
Is the fact you installed him into a separate slot and not import it into Majin Vegeta himself as a costume slot make any difference? Also, I noticed your installed version still has the SSJ glow on his gloves in the first picture and in on his boots and pants in the second, this is not supposed to be there and I can include a fix as needed. Which glove, pants and boot .dyt.emb numbers would you need to fix each?
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Post by Josou Kitsune on Jan 7, 2017 15:03:39 GMT
the placement in the roster makes no diference, that's just how I do the test of x2m. In the 2nd screen boots are model 008, and pants are model 007, and rist are model 000, they load data002 aka SSJ1-2 textures. This is the info that .bcs.xml tells you for PartSet idx="14". To open/edit xml you can use NotePad++
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Post by Josou Kitsune on Jan 7, 2017 15:08:31 GMT
For the scouter you need to edit the face_ear entry in PartSet idx="14" in the bcs.xml, once you edited the bcs.xml you need to drag it to genser to update the normal .bcs
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Post by Josou Kitsune on Jan 7, 2017 15:17:49 GMT
I'll send you the working x2m you can compare it with your progress link. You need to edit the CMS tab correctly this also causes the not loading issue
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