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Post by Josou Kitsune on Jan 7, 2017 15:29:29 GMT
If you get infinite loadin screen those are LOD files, just makes copies of the model .emd files and add the LOD0# at the end
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Post by Deleted on Jan 7, 2017 15:53:25 GMT
Is there a quicker way I can check if the model will load properly in XV2 without having to start the game and go the local battle counter? That would ease my error checking immensely and improve morale. I'm checking the code on your complete version and making changes as needed. I also have all of the un-SSJ colored dyt files needed to patch up that issue. I'll try to incorporate it as I make my changes.
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Post by Josou Kitsune on Jan 7, 2017 16:01:24 GMT
sorry, if there is one, I don't know of it, I always boot the game to check the costumes, but hang in there, your models are good, they deserve to be added costumes.
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Post by Deleted on Jan 7, 2017 16:23:05 GMT
Well we have two new issues now, the "working" version you gave me does indeed give me a endless loading screen error (but at least he shows up on the character select screen!) but the other issue is with the first costume slot "B3 Alternate". I set it up initially in the character creator to have Saiyan Saga Vegeta's entire armor layout along with his tail and scouter (but the scouter wasn't showing up) with Majin Vegeta's head however, in your working version, he has two copies of the minor "battle damaged" costume instead of the Saiyan Saga outfit. What do we do to fix that?
Edit: that's why I set up the first costume slot as costume data 00 instead of 14
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Post by Josou Kitsune on Jan 7, 2017 16:39:25 GMT
yes for your modded models you need to add the LOD files, just copy the .emd of your mod and rename them. I noticed this after I entered battle sorry. Make a copy of all the files that containts "001_face_" rename them to "000", then in slot tab costume index may be like this "1", "14", "15" and model preset just 0
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Post by Josou Kitsune on Jan 7, 2017 17:11:26 GMT
did you find other problem?
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Post by Deleted on Jan 7, 2017 17:21:04 GMT
I did the costume reconfiguration and made changes to the other files to accomidate it. I was dissipointed with what I got at first... but then I realized it would go PERFECTLY with the Future Super Saiyan transformation animation! Edit: For reference this is the only slot that's not automatically SSJ. I think it's actually kind of great that way. But he's still not actually loading into stages properly. I'm a little confused by your instructions. Vegeta already appears to have LOD files for each costume slot and besides, they're all different file sizes so I don't really understand :/
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Post by Josou Kitsune on Jan 7, 2017 17:38:29 GMT
your mod models, the damaged armor, need the LOD files to load properly, they are low polygon model, for each modded model you need to have LOD models, for the hair color replace data000 with data002 in the dyt. I really don't know how to properly create LOD files, but what I told you have always work for me. For example the modded VG3_015_000_bust.emd doesn't have a LOD files, make 3 copies and rename them to VG3_015_bust_LOD01.emd, VG3_015_bust_LOD02.emd, VG3_015_bust_LOD03.emd. It is not how it should be done, but it helps.
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Post by Deleted on Jan 7, 2017 17:49:02 GMT
Would it be safe for future reference to just make copy LOD files for every emd file?
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Post by Josou Kitsune on Jan 7, 2017 18:07:04 GMT
if it's an altered model created by you yes, but if it's a model swap with original models, they should have the properly LOD files, you'll have to include them. Try searching a proper way to create LOD files, if you can't, just do what I told you
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Post by Deleted on Jan 7, 2017 18:46:03 GMT
I just copied every single EMD file that didn't have a LOD extension _01 thru _03 for every single file in his directory and I still get the infinite loading screen. Please help me once again. I completely revised his moveset to accommodate his new first outfit. Once we get this working and I tinker with giving his first costume the proper FSSJ animation (there's two codes for it) I think that's... pretty much it.
-link removed due to being obsolete-
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Post by Josou Kitsune on Jan 8, 2017 1:28:22 GMT
Here I don't know where I messed up, but I noticed that you were loading original models, so I just edited the bcs to load those specific models from vegeta's original files
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Post by Josou Kitsune on Jan 8, 2017 1:28:55 GMT
It now works fine
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Post by Deleted on Jan 8, 2017 3:01:41 GMT
Thanks a million dude! I learned a lot from this experience. I'll give you co-credit in the release info is there a particular alias you go under or is your username here fine? I'll eventually get around to doing something similar like this for CaCs but I don't even know where to start but... I won't worry about that for right now, you've done more then enough and I appreciate every bit of it. Also I notice it says that you're currently working on modding the Spanish script of XV2? If it means anything to you, before I release it, I could add spanish namings to Majin Vegeta's outfits to go along with it. What would I use for "Alternate" "Battle Damage" and something along the lines of "Very Damaged" or "Thrashed"? And is that ES or CA?
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Post by Josou Kitsune on Jan 8, 2017 13:54:53 GMT
The username is fine, I am from South America, and DB aired here with the Mexican/Latin American Dub, Bandai announced that they would use the terms in the dub to make the subs for the Latin American version of game, but they messed up pretty badly, they made a weird fusion of the Latin American Spanish and European Spanish for the Latin American version, I am correcting that. "ES" is european spanish "CA" is Latin American Spanish, Alternate = "Alterno", Battle Damage = "Daño de Batalla" and Trashed = "Destrozado"
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