Apprentice
|
|
Posts: 8
|
|
|
Last seen: Jul 29, 2017 0:10:16 GMT
|
|
Post by wowka on Jan 3, 2017 10:49:45 GMT
Is there a way to add more transformation auras to the custom_skill.cus without replaceing other auras? For example ssj4 or ssg auras are missing there.
Sure I could just replace the auras in aura_setting.aur. For example replace ssj3 aura with ssj4, but this will change the aura for all ssj3.
Or I could first change the transformation aura in the custom_skill.cus and then change the compatible aura in aura_setting.aur. But this will remove for example the hair color change or the teleportation ability of the xv2 ssj aura.
Or anyone knows with what file the aura ids of the custom_skill.cus are linked? For example which file determines that 00 is the aura id for ssj or that the aura id 04 is for kaioken.
I hope it is clear what I am trying to say and sorry for bad english.^^
I am grateful for any information.
|
|
Apprentice
|
|
Posts: 7
|
|
|
Last seen: May 31, 2022 18:46:48 GMT
|
|
Post by squidgy617 on Jan 5, 2017 2:07:35 GMT
I am wondering the same thing. Specifically, I am wondering how to add a new aura that changes hair color like how the Super Saiyan aura does.
For instance, I'd like to have a new aura that has a different color/effect (like, just as an example, red) but also has the golden hair from the Super Saiyan aura.
As a side note, does anyone know what the aura id of Super Saiyan Blue is in custom_skill.cus?
|
|
VIP
|
|
Trying to help out where I can.
|
Posts: 45
|
|
|
Last seen: Mar 25, 2019 0:36:53 GMT
|
|
Post by HisanaFukuhara on Jan 7, 2017 9:06:15 GMT
I am wondering the same thing. Specifically, I am wondering how to add a new aura that changes hair color like how the Super Saiyan aura does. For instance, I'd like to have a new aura that has a different color/effect (like, just as an example, red) but also has the golden hair from the Super Saiyan aura. As a side note, does anyone know what the aura id of Super Saiyan Blue is in custom_skill.cus? Hair change is not regulated by aura files but by custom_skill.cus. Only a few auras are transformable, meaning that they have values in the cus. Super Saiyan Blue is not one of them, so you'll have to replace one of the auras that is transformable with the super saiyan blue using xenoxmlconverter. Tell me exactly what you want to change and which skill.
|
|
Apprentice
|
|
Posts: 7
|
|
|
Last seen: May 31, 2022 18:46:48 GMT
|
|
Post by squidgy617 on Jan 8, 2017 8:09:27 GMT
I am wondering the same thing. Specifically, I am wondering how to add a new aura that changes hair color like how the Super Saiyan aura does. For instance, I'd like to have a new aura that has a different color/effect (like, just as an example, red) but also has the golden hair from the Super Saiyan aura. As a side note, does anyone know what the aura id of Super Saiyan Blue is in custom_skill.cus? Hair change is not regulated by aura files but by custom_skill.cus. When you say hair change is regulated by custom_skill.cus, do you mean the hairstyle, or the color? I would specifically like to change the color of my character's hair when I use a transformation, not to gold, but to a new color altogether, for example. From what I can tell, this is determined by the aura, but I could be totally wrong. Ah, and we do not yet know how to add new aura values to the cus? Meaning its impossible to add an entirely new transformation aura without replacing something else? I suppose there is still a plethora of auras that aren't really used by the game that we could replace, so its no big deal, but it would be nice to have no limits. I don't really have a specific goal in mind, I'd just like to learn the process. I suppose, as an example, lets say I'd like to add an entirely new transformation to Super Saiyan God, with the hair color and aura change, and without replacing anything. Or, at the very least, add a Super Saiyan God transformation by replacing one of the existing auras, but without replacing any of the .dds files within the hair .dyt. Are either of those even possible? EDIT: Never mind, you pretty much answered this in Discord, thanks.
|
|
Apprentice
|
|
Posts: 8
|
|
|
Last seen: Jul 29, 2017 0:10:16 GMT
|
|
Post by wowka on Jan 8, 2017 12:23:43 GMT
Hair change is not regulated by aura files but by custom_skill.cus. When you say hair change is regulated by custom_skill.cus, do you mean the hairstyle, or the color? I would specifically like to change the color of my character's hair when I use a transformation, not to gold, but to a new color altogether, for example. From what I can tell, this is determined by the aura, but I could be totally wrong. Ah, and we do not yet know how to add new aura values to the cus? Meaning its impossible to add an entirely new transformation aura without replacing something else? I suppose there is still a plethora of auras that aren't really used by the game that we could replace, so its no big deal, but it would be nice to have no limits. I don't really have a specific goal in mind, I'd just like to learn the process. I suppose, as an example, lets say I'd like to add an entirely new transformation to Super Saiyan God, with the hair color and aura change, and without replacing anything. Or, at the very least, add a Super Saiyan God transformation by replacing one of the existing auras, but without replacing any of the .dds files within the hair .dyt. Are either of those even possible? EDIT: Never mind, you pretty much answered this in Discord, thanks. If you want to add a hair color change for example for kaioken or PU you could do this like i did it in my mod. xenoversemods.com/mods/wof4iks-custom-transformation-mod-pack/Maybe you are interested in it. But it would have a few disadvantages, for example you will have to decide a hairstyle which will be used by every saiyan and human character that will use this transformation. Of course, male and female will have different. To make it short, that what i did is really simple explained but maybe not that simple to do. I simply removed the colorable ability of the Hair and made it to stay on the color which i chosed for it. Perhaps not the most beautiful method but the result can look like in my mod here:
|
|