With Esk Organizer
Olganix said to me while ago "
Hi SSB SK007.
Ok first, S17 don't have tail, is allright ? So s17.ean don't have animations for Tails.
To be simple, what you have to do is :
-So first you have to add tails bones on s17.ean , and may be on s17.esk.
-copy tails animations from another ean file, like GK4.ean.
I will try to do with you the commands, but It's a long time I didn't do that.
For the first step, you need another tools : eskorganizer.
because of the name (eskOrganizer vs eanOrganizer) Val may be forget to talk about it.
Load D:\Tests\DragonBall_Xenoverse\CriPakTools\CriPakTools\data\chara\S17\Test_S17\S17.ean
Load D:\Tests\DragonBall_Xenoverse\CriPakTools\CriPakTools\data\chara\GK4\GK4.ean
GetBoneList 1 true
So tail are index 120 to 129, but as you have a recursive option, we only need the index 120.
With "GetBoneList 0 true", we could see, we have to paste on b_C_Pelvis (index 2) to add on the rigth place.
Copy 1 120 true
Paste 0 2 true true
CalculTransformMatrixFromSkinningMatrix 0 -1
the true are for "Copy animation (when it's a ean)", and "match animations durations", that for having the same duration has other bones.
"CalculTransformMatrixFromSkinningMatrix" is a command about a internal problem between relative and absolute transformations.
So if you use "GetBoneList 0 true", you will see you have Tail's bones on the right place. but also you have animation on it.
so you just have to Save
Save 0 D:\Tests\DragonBall_Xenoverse\CriPakTools\CriPakTools\data\chara\S17\Test_S17\S17_modified.ean
Now, if you want to use s17.esk , you have to do all the same on this file (use ".esk" instead of ".ean").
(I noticed there is a trouble this s17.esk, when I try "GetBoneList 0 true" just after loading, but I don't have all bone, there is a bug on my soft may be. So for now I just use GK4.esk, the time to find why s17.esk not working. but the description work for s17.ean)
now, you just have to test it into Xenoviewer, and game.
Note : s17 don't have a mesh with tails, so, in xenoviewer, you could use the GK4_000_Pants.emd to see if it's work.
for the game you have to modify file of character (I don't know well this part) or modify s17 meshes on blender."